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Nedávné recenze uživatele Shere

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63.3 hodin celkem (10.5 hodin v době psaní recenze)
This isn't a driving simulator so much as it's Mario Kart with many layers of Licensed Hypercar Fanservice caked on top of it. I say this in a positive way, but also so that you know what you're getting - the Need for Speed title should explain itself by now but just know this *is not* Forza or BeamNG or anything close.

Instead what you get here is a game that has a single-minded focus on speed, featuring driving mechanics that always put fun at the forefront, rather than realism. This is a game that even in its most normal races features a boost system that magically recharges if you drive into oncoming traffic or drift. That's before getting to the Hot Pursuit part where vehicles are outfitted with half a dozen deployable-while-driving spike strips, auto-targeting EMP launchers, and hyperdrive boost systems.

The single player experience is one of the most straightforward in the franchise. From the moment you start the game until you start driving is maybe *seconds*. You have two paths: racer or cop. Each path has several dozen races to complete with varying track layouts, vehicle classes, and weather conditions. Beating races gets you points that unlocks more cars and races. Simple as. There's no real story or narrative to follow, just straight up racing.

That's also this game's biggest con: it's *just* racing. You don't do anything else, there's no car customization (beyond the custom decal system), or anything like that. There's basically no meta progression beyond unlocking vehicles to use, and honestly the vehicle selection is its own can of worms.

If you happen to like supercars with extremely limited production runs and costs that put them only in the climate controlled garages of multi-millionaire collectors and fleeting lottery dreams of common folk, you'll probably like the vehicle selection in this game. The majority of the vehicle roster comes by way of Porsche and Lamborghini with decent showings from the top end of Dodge/Chevy/Ford (no trucks) but the variety below the 200mph top speed line is absurdly thin. This is mostly because the game treats speed as a factor in difficulty. You mostly only use more "common" cars like the Subaru Impreza WRX STI in earlier races. The entirety of the game is structured around getting you to go as fast as possible so the (s)lower end of the roster is woefully under stocked. This is not a game for fans of regular cars, is I guess the short version.

Maybe I'm nitpicking but a consequence of this is that eventually all the cars basically start looking the same because of what the laws of aerodynamics dictate. I don't give a damn about Lamborghinis personally and could not tell you the difference between any of the 11 or 12 (not counting Police variants) in this game. They all look like airplane wings with angry headlights. I just wish there were more tuners and common cars is all.

Anyway the real saving grace of all of this is the online mode. It's basically like a PvPvP cross between Left 4 Dead and Mario Kart. You can be either a racer or a cop, the lobby divides you into teams of four. The objective for the racers is simple: win. That means everyone is your enemy to some degree, but you don't want to expend too much effort on your fellow racers because there are four cops all working together to end the race. Players on the pursuit team get full access to roadblocks, EMPs, helicopters and spike strips to knock all of the racers out.

To put it simply: it's a blast if you can find a game. This remaster enabled crossplay with consoles so there's not as much of an issue getting a game anymore. Absolutely worth everyone's time to try it out, it's some of the most thrilling PVP I've ever experienced that was still at the same time kind of casual and somewhat goofy.

Anyway, I've loved this game since the original release back on the Xbox 360 and was glad to see this remaster up for cheap during a sale. I think if none of the above puts you off, you'd be crazy not to give this one a shot.
Odesláno 14. ledna 2023.
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266.0 hodin celkem (201.7 hodin v době psaní recenze)
The survival mode in The Long Dark is a meditative experience. It's a punishing, methodical, war of attrition with the elements and nature, but also yourself. You'll have runs that end with you starving, mauled, sick, frostbitten, trampled, burned, and everything in between. The most remarkable thing is that in all of that you'll almost always blame yourself. Sometimes the game is unfair in the same way life is, but you'll almost always be able to trace things back to one crossroads where you stretched your resources too far that did you in.

I guess what I'm saying is simple: the survival mode in this game is not fun in the traditional sense. It's like satisfying, therapeutic busy work. Everything has a purpose, every choice has a cost, but it's just you alone with your thoughts to muddle through it.

It's a beautiful, unique thing, honestly. There's nothing quite like snuggling up with a hot cup of coffee and a blanket to lug your moose kill back to your base camp. You could lose whole days easily. In the end, "beating the game" is almost a disappointment. Getting that far ahead of the curve takes an insane amount of work even on the easier difficulties so there's plenty of content here just in that.

Shout out to the art & design team for this game. They did my favorite thing: they chose an aesthetic and stuck to it. This game will remain timeless because the visuals aren't trying to be photorealistic, they're trying to fit the aesthetic. Great Bear Island *feels* frigid, lonely, and indifferent and it owes a lot of that to the washed out, muted, painterly look of everything.

The audio design is just as important and actually took nearly the opposite track: it's spot on realistic and it really gives the visuals the necessary support to get you truly immersed. When you step out on a windswept winter morning and are greeted by the sounds of loose boards rattling on a nearby shack and the distant cawing of crows circling nature's latest victim, you'll feel it.

That all said, if I have a gripe with this game it's that I feel like the survival mode has been neglected in favor of the campaign mode. I'm not going to knock it, but campaign is not what I'm here for and it never was. Survival has had updates, but they felt like they all had to coincide with some new designed-for-campaign zone or gameplay feature rather than putting Survival at the forefront like I truly think it deserves.

Add to that, I think there's very real work to be done on Survival! Some of the elements of the default survival experience are a bit half-baked. For instance: everything in the entire game world begins decaying from the moment you start. Logically it makes sense that things left behind would begin to rot or expire, but the rate at which it occurs is a bit absurd, almost entirely item agnostic, and results in things like undisturbed saltine crackers and premium exploration gear evaporating into dust within about 3-6 months. If you truly conquer the elements and strike out into the world too late you'll discover nothing but empty containers everywhere. Seems like a missed opportunity to add a layer of preservation or shelf stability of items into the mix. Also you'd still be finding functional clothing and gear for *decades*.

Also, you're almost literally glued to the ground? There have been many a time where I was stopped by some ankle or waist high obstruction and it felt ridiculous. Another thing is that gear selection is going to basically be entirely identical between runs. With few exceptions each slot has a "best" item and the loot pool itself is quite tiny.

As I post this, a survival-focused DLC is on the horizon, but I really wanted this to be more a reflection on my last few years of on/off dabbling with this game. I hope this DLC addresses survival with the attention it truly deserves. It's a unique experience in gaming and I'd really like it to be even better than it is.

And anyway that's just me nitpicking, this game is a wonderful experience if you're up for some solo cold weather survival. Nothing else like it.

Odesláno 1. prosince 2022. Naposledy upraveno 11. prosince 2022.
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0.0 hodin celkem
This will be a spoiler free review:

When I originally completed the base game, I felt that it was the most complete fictional work I had ever experienced. I now see that it was actually missing something significant the entire time.

Echoes of the Eye is at once completely divergent from the tone, gameplay, and ethos of the base game and perfectly complimentary to it. This is not just the gold standard for DLC, it is an example by which all fictional storytelling should abide. What a beautiful message, what an outrageously perfect encore.

I absolutely cannot believe they pulled it off twice.
Odesláno 27. září 2022. Naposledy upraveno 3. října 2022.
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69.9 hodin celkem
I'm going to be real honest with you, Steam is telling me that this game consumed three whole days of my life and I don't know how that's possible. I'm actually *afraid* of how Into The Breach can make time evaporate. Is this the hallmark of a good strategy game? Terrifying.

All jokes (I wasn't joking) aside, this is a robust tile-and-turn-based strategy game with a distinctly Pacific Rim 1 aesthetic. Your goal on every map is absolute victory over the invading giant bugs, protecting civilians and strategic assets with your team of giant mechs along the way.

The gameplay flow is simple on its face and will be familiar to fans of the genre: Your chosen Mech squad and the enemy bugs will take turns as a unit moving around and destroying each other. However, it's only rarely that straightforward, and in fact you'll find many situations throughout the game where you can make enemies destroy each other or themselves and everything in-between.

There will be times in Into the Breach where you'll puzzle over a set of moves for a long time before calculating out a bizarre chain of movements that wind up wiping the board clean and it's probably one of the most satisfying things I've ever experienced in a video game. On the flip side, it will take a monumental amount of convincing yourself to settle for less than perfection, although I will say that the higher difficulties almost explicitly require strategic sacrifices to clear so you'll get over it quick.

This game thrives in its variety with dozens of distinct Mech teams ready to test your ability to wrap your head around their unique gimmicks on the fly. As soon as you've mastered one team, you're straight onto the next and it'll be a wildly different experience. Some teams specialize in controlling the enemy, some are best at starting fires, others can fly freely over terrain, there are grapple mechs and long range artillery and the list goes on. On the enemy side, variety is a bit more scarce, but on higher difficulties the AI is extremely tight and will not pass up an opportunity if you leave an opening for them.

If I had to give this game any demerits, it would be in the fact that *all* of the variety exists on the Mech selection side of things. Every run through this game will be on the same four islands with the same stables of enemies (with minor variations in mission layouts and rewards) and will ultimately terminate the same way. It is somewhat up to the player to decide how many islands they would like to hit before tackling the finale, but at the end of the day it's still going to mostly be the same challenges, levels, and enemies with minor fluctuations. This is not FTL where runs can branch in wildly different directions. For better or for worse, the player is largely in control of the entire experience outside of the rare item drop and the semi-random hero traits.

Into the Breach is *not* Roguelike/lite, and I think it's frustrating that I have to say this. This is a strategy game. There is no procedural generation nor are there random events. Dying terminates your run (and pilots), yes, and you will have to restart, but you do not earn any progress in doing so. There's no meta-progression beyond unlocking more Mech squads and finding the full hero roster, but these things do not actually make the game easier to clear. Runs themselves contain very little in the way of RNG, the maps and missions remain largely the same as I said. You will find occasional random equipment drops and hero traits but they make up a very insignificant part of any given run. The only thing standing between you and clearing the game is your understanding of its mechanics and ability to play around them.

Basically, do not be mislead by the common mention of FTL in the same breath as Into the Breach, they share creators, pixel art aesthetic, and not much else. This is much more in line with Advance Wars than FTL. And that is okay!

Replay value is still solid in spite of that, and achievements in this game actually grant you currency to unlock other Mech squads, so you'll be replaying some of them a few times to chase things down. I'm 69 hours in as of posting this and I have not 100% it, I'm not even really close. It's also really easy to pick up and play for a bit, it lends itself well to short or intermittent game sessions due to the turn-based nature and save & quit function. You eventually do also unlock the ability to put together your own squad of any set of mechs you like, which exponentially expands the goofy shenanigans you can try for.

All told, this game is a triumph and should be far more popular than it is. It's extremely satisfying to play and I highly recommend it if you enjoy strategy games of any sort.
Odesláno 8. září 2022. Naposledy upraveno 10. září 2022.
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39.0 hodin celkem
Dicey Dungeons itself is a pretty good game, definitely above average in this price bracket and genre and I highly recommend it. It's a sort of turn-based puzzle deck builder-lite where the strategy elements mostly flow around manipulations of/workarounds to luck (dice rolls, mainly). The majority of runs will also have you managing a small deck of ability cards but there's no sort of meta progression and your decks and available card pool change entirely from challenge to challenge.

The game itself is structured and linear, there's no perpetual mode or procedural generation - it's absolutely more of a puzzle game than anything resembling a roguelike although failing in a run will reset your progress in that challenge to the beginning. There is no global progression aside from clearing each of the 6 challenges for each of the handful of characters. Challenges typically consist of a run through the dungeon of 5 stages + a boss stage. The character you choose loosely determines their playstyle, with the various challenges all adding a twist to their gimmick to work through.

If I had to give it demerits, it's really just that you're going to feel like most of the challenges end right when they're just getting going. There's no perpetual mode, no meta progression and a great many of the "builds" the game has you work through really only begin to piece together on floor 5 of a given "run" and right after that it's over. This is a puzzle game, not something you will perpetually return to. Once you're done with it, it's going on the shelf until DLC comes out. This isn't a bad thing, just don't expect something different. That said, it's still good fun and has its fair share of surprises in store for you so if it sounds at all appealing to you, give it a try.

That all said, Dicey Dungeons the OST is immaculate. This game has probably the best soundtrack of any game I've played in years, a top 10 all time for me for sure. Chipzel's work here blending the sort of big band jazzy music you hear in game show intros with thumping, driving, dancing chiptune beats and melodies is just nothing short of genius. And if you weren't certain whether or not it was genius or accident they did it again in the recent DLC update, absolute home run of a soundtrack, just outstanding work. You will get these songs stuck with you, and simply the prospect of hearing them will keep you invested in finishing this one.
Odesláno 17. července 2022. Naposledy upraveno 17. července 2022.
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11.5 hodin celkem
There was a solid 2 days of my life where I was obsessed with making soup in this game. Just soup, because it was easiest to manage in large batches. I had the process for like 5 soup recipes completely memorized. I'm almost 100% sure any achievements I have unlocked are strictly for soup dishes.

It was a pleasant thing, to be so consumed by soup, and I recommend it.
Odesláno 8. července 2022.
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21.4 hodin celkem
I feel like "fun with friends" is a cop-out phrase because literally doing nothing is "fun with friends". You don't get to take credit for that, game. It doesn't tell me anything to say that something is "fun with friends".

That being said if you have a couple buddies and you're looking for something to play, this is a quirky little co-op tactical turn-based RPG that y'all can kill some time in pretty easily.

I'm not going to lie, I don't really remember what difficulty settings we played on, but it felt like it was decently tuned if maybe a little harsh. You can get majorly screwed over by RNG in this game, straight up, and while it's funny from time to time you *might* find yourselves a bit frustrated at times. On the flip side it's got a few tiny moments where everything is coming up aces and you're in tune with your co-op partners and the combat can feel pretty good.

The biggest problem is that you're really going to run out of game pretty quickly here unless you *really* enjoy essentially the same game over and over again as different classes. Once you've basically got everything figured out the novelty wears off, at least in my opinion.

I've never once endeavored to play this game in single player mode, it's probably fine? I could not imagine it gripping me without having people to talk to and cooperate with.

I mean full stop it's worth the money if the concept sounds appealing, you'll get a solid week or two of game nights out of it and move on. I haven't looked into the DLC and well hey, maybe someday?
Odesláno 8. července 2022.
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157.3 hodin celkem (108.4 hodin v době psaní recenze)
Recenze předběžného přístupu
Grading this game on a number scale would honestly be disrespectful. It's not really meant to be compared to other gaming experiences in that way, because Vampire Survivors is itself a pure, base element of gaming: satisfaction. Satisfaction taken, distilled, and elongated into 30 minute chunks of time, accessible whenever you find the need. If you see someone grading the music or graphics or controls or listing pros and cons - ignore them.

Vampire Survivors is the feeling you get when you puke on a whole team of survivors as the Boomer in Left 4 Dead.
Vampire Survivors is the feeling you get when you blow up a room full of Grineer with one shot and hoover up all their loot in Warframe.
Vampire Survivors is the feeling you get when you land that Hail Mary Kraber shot in Apex Legends.
Vampire Survivors is the feeling you get when you get that vertical brick in Tetris at just the right time.

This game is catharsis incarnate. You will start playing and lose hours. Then, when you realize it, you'll then lie to yourself about playing "one more game". On top of that? It's the best and most consistently managed Early Access game I've ever purchased. Serious dedication to adding content (since I bought the game, there's probably about four times more stuff in it) and all of it has been fun. Seriously, buy this game. If you enjoy it and need something similar, I recommend Crimsonland (on Steam) and Holocure (on itch.io).
Odesláno 8. července 2022. Naposledy upraveno 16. července 2022.
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35.7 hodin celkem (16.3 hodin v době psaní recenze)
Outer Wilds in immaculate experience, expertly paced, beautifully rendered, and perfectly realized. It's one of the most intricately crafted puzzle boxes ever made, a labor of love, and a outstanding example of what interactivity can add to storytelling. I can count on two hands the number of entertainment experiences that have made me earnestly, truly, deeply cry in over 30 years on this planet and Outer Wilds did it more than once. This game is beautiful and sad, extraordinary and bitter-sweet. You'll be swept from marveling the vast and infinite possibilities of the universe, straight into contemplating the cold uncaring loneliness of existence, and just about anything on the gradient of emotion in between.

The only thing I will caution potential buyers on is that you're only going to get out of this experience what you're willing to put into it. There are myriad locations to explore, puzzles to solve, and a broad narrative to piece together, but beyond the first few minutes the player is never handheld to any destination or conclusion. There's no voice acting, no movie-like cutscenes, and no main story quest prompts. This game will frustrate you. You have to honestly want to explore, read, and contemplate what you've learned. It is impossible to write a walk-through for this game that doesn't simply ruin the experience of attempting to complete it yourself. Reading the wiki is something best reserved for after you've concluded your journey - piecing the story together on your own will be much more rewarding, trust me.

There's nothing anyone can tell you about this game that wouldn't ruin the experience of entering it with a blank slate. Playing Outer Wilds without knowing anything about it beforehand is something you'll only ever be granted once in a lifetime. Don't let anyone or anything take that from you.

Stick to the ship log, and if you get stuck, simply look where you haven't yet. If you simply immerse yourself in the experience and approach it in earnest, it will reward you in kind. I promise.
Odesláno 2. února 2021. Naposledy upraveno 24. prosince 2023.
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16.9 hodin celkem (14.7 hodin v době psaní recenze)
The classic Sonic levels are a nice return to form, but ultimately have some start-and-stop pacing issues (THEY AREN'T FAST ENOUGH). The Modern Sonic levels vary from utterly fantastic (Rooftop Run) to awful, muddled, and entirely too long (most of the others, Planet Wisp namely).

The music is fantastic, the challenge stages have all of the tertiary Sonic characters you either don't recognize or wish you could bleach from your memory. The final boss makes no sense.

But you probably already own this, or should if you like Sonic at all.
Odesláno 9. ledna 2013.
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