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Recommended
0.0 hrs last two weeks / 8.3 hrs on record (6.9 hrs at review time)
Posted: 14 Aug, 2024 @ 11:13pm

It okay, but this is a lot buggier than the original release, mostly in monsters being trapped moonwalking in place. They removed things like the Swastikas to avoid controversy (heaven forbid demons do anything Nazi-like), which doesn't really bug me but it does make the dramatic reveals hollow since there's nothing to reveal now. They also replaced the red cross with a neon green cross on all of the medical kits, which is really ugly and probably should have been handled better.

The new music is okay, but it's really "ACTION PACKED, BALLS TO THE WALL, ROCK AND ROLL!!!", which would work really well in a lot of modern fan levels, but the original Doom (especially Doom 1) was a lot slower paced and head dead spots in the action where you're either stuck key hunting, trying to remember where the doors/switches you need are, or you're just having to backtrack. The over the top music doesn't work when that's going on.

Finally, the engine itself feels a bit off from what I'm used to, with everything seeming a little more floaty and sluggish to respond. I chalk that up to the fact that I normally play GZDoom, which is an infinitely better engine. This one is nice enough for a bit of nostalgia, but the lack of mouse look, poor mod support, and lack of responsiveness is a little off putting. This does have split screen, though, and it's nice to be able to play it with my niece.

I do recommend buying this just so that you can import the .wad files into GZDoom and play it there, since even with the cosmetic alterations these are classic games well worth your time.
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