No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 16.7 hrs on record
Posted: 22 Apr, 2022 @ 12:42pm
Updated: 22 Apr, 2022 @ 12:56pm

Played with keyboard.
This review can apply to all difficulties, as I don't actually talk about how easy/hard this game is.

Positives
Gameplay
  • Movement
    Movement is very crisp and responsive feeling. No "floaty" feeling that I absolutely hate in platformers.
  • Combat
    Combat is equally good feeling. The 3-hit combos and aerial attacks lead into good stuns which is satisfying. Bow shots are snappy and zip across the screen. Charged shots pack a large punch, which makes the wait worth it.
  • General Enemies
    Enemy placement is generally good. Most of the time, you can either play aggressively to quickly clear a screen, or play safer and pick enemies one at a time. General enemies are all unique and don't seem to have any BS attacks. They are well telegraphed and easy to learn.
Art and Music
Both are great. The pixel art is pretty and ages well. This game has a strong visual identity. The music is pleasant in the background. I believe it conveys the eerie and melancholic atmosphere well. The music during boss fights open up to create a tense feel, without being intrusive. One of my favorite tracks is "Pardoner's Dance" vs Fennel. It's easily the standout piece of the entire game.


Neutrals
Bosses
This section still skews towards the positive side. The bosses are all really unique with their own quirks. Overall, they're very fun to tackle, but some attacks don't seem as well telegraphed as enemies. Either I'm unobservant or they really don't telegraph well. I noticed some minor viability problems, such as Lubella's falling orbs. The initial particles are a bit hard to pinpoint before they form into solid orbs.


Negatives
The Map
This definitely isn't a deal breaker, but I found myself having a hard time navigating around the world. One screen can take up multiple grids of the map, so sometimes it's unintuitive when traversing. The map shows where rooms are connected/disconnected, but I think it's slightly difficult to read.
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