12
Products
reviewed
90
Products
in account

Recent reviews by Salvguard

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Showing 1-10 of 12 entries
1 person found this review helpful
423.7 hrs on record (378.0 hrs at review time)
People say that the game is unfinished but after 3 years of philosophy courses, 360 hours of meta-narrative analysis and reading between lines with a microscope, I can say with certainty that you shouldn't care about it too much.

yo but like the 6 hours of optional cassette tapes are ♥♥♥♥♥♥♥ BANGERS though
Posted 26 January, 2023. Last edited 27 January, 2023.
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3 people found this review helpful
2 people found this review funny
0.0 hrs on record
This probably took the artists an hour in Substance Painter overall, but the results are still well worth the money.
Posted 20 May, 2021. Last edited 21 May, 2021.
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No one has rated this review as helpful yet
0.0 hrs on record
It's neat, but only worth the $2 I got it on sale.
Posted 29 December, 2020.
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3 people found this review helpful
1,039.8 hrs on record (426.9 hrs at review time)
Before the release of Beyond Light, I would’ve recommended this game as a great free to play game for people who enjoyed other games such as Warframe. Like Warframe, Destiny 2 had around 300 hours of pure content that didn’t require grinding, which was a very fair amount.

With the release of Beyond Light, a striking amount of free content was removed. 4 planets/moons of campaigns, missions, along with several activities. This leaves now that out of the 7 available planets/moons, only 3 do not require DLC to access it’s contents past open world activities.
In essence, the pure content of the game has been reduced from nearly 300 to about 50 hours, which is abysmal for an MMORPG-lite.
Posted 14 November, 2020. Last edited 14 November, 2020.
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1 person found this review helpful
0.0 hrs on record
Really good set
The uniform comes in all black, dark digital red and digital red, and the headgear also has 2 white and gray shemagh options.

This looks way better in game than the render that looks like it's from fortnite.
Posted 6 October, 2020.
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1 person found this review helpful
2,056.1 hrs on record (519.0 hrs at review time)
Warframe is one of those games that by concept is not all that impressive from an outside view, maybe even to the point people would scoff at it, but that can hook many just by it's sheer quality of graphics, world, and especially gameplay.

I did not think I would love Warframe as much as I am. In concept, it would not be a game I would enjoy: it's 3rd person, arcady, unrealistic, science fiction, MMORPG and a looter shooter. By all accounts, I should not enjoy this game, as my favorite games are first person, slow paced relatively realistic games. So why do I love this game? Why did I spend 500 hours in about 4 months?

Well, the game is purely just good. The feels good kind of good. The movement is slick, responsive, fast, expansive. All that is right. The combat is pure fun: every gun is different and can be built to fill a purpose. The sound design is incredible, from weapon to music. Every character is unique and actually offer different abilities (unlike some other games). The lore and world can at times feel truly alive, from the oppression of the Grineer and their sad past, or the Corpus greed meddling with their politics, with us, the Tenno, being the mercenaries for both of them.

But many games have all of these, so what sets Warframe apart? It's free. It's got all of the content a $60 game has. Actually, it has a lot more content than a $60 game. I'm clocking it at about 520 hours at the time of this review, and I still haven't beaten every boss. I still haven't gotten every character. I still haven't gotten every weapon. I could've farmed and grinded for all of that. But there is so much other stuff to do.

And so the game is free to play. What's the catch? I don't know and I still haven't found it. Absolutely everything that isn't a skin directly created by the community can be gotten for free. And by absolutely everything, I mean absolutely everything. The PREMIUM currency that can be bought with real money, can BE TRADED BETWEEN PLAYERS, meaning that YOU CAN GET THE PREMIUM CURRENCY FOR FREE, which in turn makes it essentially a farmable resource like all other. Every cosmetic, ingame bundle, weapon and otherwise made by Digital Extremes can be gotten freely and is pretty much part of the progression.

This game is just so damn Canadian.
Posted 28 June, 2019.
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4 people found this review helpful
3 people found this review funny
0.6 hrs on record
This game somehow runs worse than Payday 2.

That's impressive.
Posted 9 February, 2018.
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2 people found this review helpful
131.6 hrs on record (48.0 hrs at review time)
Red Orchestra 2 is a masterpiece which taps into a facet of war that has has it's surface only grazed by other games.

Red Orchestra 2 a game that you do not play, that you do not watch, but a game that you experience. It's the not the same kind of experience as playing a game with satisfying gameplay or watching the cutscenes of a game with great narratives. It's about you, your enemy, your comrades and the war that ties everything together. You don't fight for morals, but because you're told to.

This game is nicknamed "PTSD simulator" for a reason, because it manages to simulate the morale of your soldier through gameplay but also taps into you. The game features a Morale system, which by itself might be underwhelming, as it only changes small things as suppression and music, but allows to simulate the high of a battle, and the despair of it.

At the beggining of each round, your Commander will give a speach to you and other players. You can feel the doubt in his voice in some parts, but he overcomes it and adds a "For Motherland!" at the end. The music starts slowly, the same kind as in war movies. You start off running, armed with a DP-28 that you cannot be accurate with unless you've rested it on it's bipod and a Nagant M1895 revolver, notorious for having slow bullets. Defending, you run up the stairs of a building to set up camp. Around you, you notice how every soldier, ally and enemy, move in a very disciplined, almost robotic way. You shoot some germans before noticing some footsteps behind you between your shots. You turn around and see a german with an MP40, trying to sneak up on you. You immediately pull out your Revolver and fire a single shot. Panicked, he shoots his MP40, hitting you in the stomach. Your shot hits him right in the heart. His robotic stance breaks as he falls on his back, convulsing and moving with agitation on the ground, putting his hand over his heart. He finally stops, and limps down. You bandage yourself, and look at what you've done. In a split second he turns from a soldier to a broken human.

The music roars loudly in your ears, heroically, but is that really what you are? In another game you run up trenches, dive down onto the ground as a mortar shell hits only a few meters away from you, blowing comrades into bits, turning your screen gray. You look to your left and see an ally get shot. He clutches his stomach, holding on for dear life. "Why are you here? Why me?" you hear him say in his last moment before crumbling onto the ground, still clutching himself.

On high morale, you can hear your teamates taunt the enemy team, with no mercy, while you can hear the enemies scream and mourning their lost comrades. In low morale, every shot towards you cripples you. Allies scream about soldiers who were killed, all with fear, remorse and bitterness, all with the chanting of a song of death in the background.

Even if this sounds quite overdramatized, it is really what happens in this game. While you might say that this is just a game, this is not the right attitude to take with this game, because to enjoy the game you have to let it overwhelm you with emotions.

Oh and the game has realistic gunplay (more realistic than Insegency) that's extremely satisfying and a whole class-based, period accurate team system with some mumbo jumbo that other reviewers will talk about.

This game best enjoyed in the dark, background music turned up and with the war movie filter on.
Posted 22 November, 2017. Last edited 10 May, 2018.
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2 people found this review helpful
4.9 hrs on record (3.7 hrs at review time)
Good art and the story is neat, though it's way overhyped for what it actually is.
Posted 19 November, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
402.8 hrs on record (107.3 hrs at review time)
10/10 would use 456% of my graphic memory for taking 4k pics of skins again.
Posted 19 April, 2017.
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Showing 1-10 of 12 entries