No one has rated this review as helpful yet
Not Recommended
2.1 hrs last two weeks / 1,964.2 hrs on record (1,887.6 hrs at review time)
Posted: 25 Nov, 2016 @ 12:30pm
Updated: 10 Sep, 2023 @ 6:47pm

Positives:
- pretty addicting when you start playing it as a new player
- fast queueing times for most game modes and most elo ratings
- easy to learn, but hard to master
- a lot of options for car customization
- taking everything into consideration after queueing, a match is usually done in 7-10 minutes or less, making it a good game to play, if one doesn't have a lot of time to spare on the daily

Negatives:
- physics are sometimes a bit unrealistic and unreliable (i.e. weird corner bounces, often unpredictable crossbar and goal post hits, being stuck after trying to jump of walls with corners in particular)
- demolitions are an important part of higher elo games and they feel like pure RNG, you can be supersonic speed and hit someone who is standing still and at times even then they don't die, it's even worse if you try to hit a moving enemy, seems like a small issue, but for a lot of strategic plays, if the demolition that should've happened, just didn't occur, you essentially took a risk without any kind of, what normally should be, guaranteed payoff
- a community that consists to a high percentage out of tryhards in casual gamemodes, smurfs and overall toxic people
- having no mute option, I don't want to see some basement dwellers spamming "What a Save" in chat without being forced to block them like why did they remove it ( also I know it is possible to hide the chat entirely, but what if I just want to single someone out, without the forced block)
- as addicting as it can be at the end of the day, those 5 minute games will start to get repetetive and boring really quickly

Summary;
Gotta be honest, when you start playing Rocket League it is a really great and fun game, especially with friends and the learning process is also quite rewarding, from when you hit your first flick, to hitting the ball in midair more consistently to finally hitting your first airreal goal, but the more you play and the better you get, it gets more frustrating in my opinion. It was the biggest mistake to make it Free to Play, cause it just spawned an entire wave of smurfs, tbf they also existed before, but at least I could sleep at night knowing, that some people actually paid another 20 bucks to just destroy low elo players. Also the amount of toxicity is unreal from continous demo chasing, to trashtalk, to just quickchat spam, tbf most comp games are like that nowadays, but how can people be so immature in a game about car football. At some point it just feels like a repetetive grind and a chore if you are at a certain skill level, making the game less of a fun and more of a tedious experience, especially if you want to learn most high level mechanics, you gotta pump at times a solid 100+ hours into just learning and mastering one singular mechanic. In the end it is hard for me to say if I would rate it overall negative or positive, cause it isn't a bad game, but I think the reason why I will give it a negative rating, is because it is the only comp experience I have played myself, where even if I take elongated breaks from it ( I am talking about weeks or sometimes even months at a time ), after playing just one game, after aforementioned breaks I am usually already bored by the gameplay, frustrated by the physics,infuriated by the unneccessary toxicity or all of the above. If you are more of a casual and only want to play it sometimes to chill without trying to take it serious or without wanting to get a high rank I'd definitely recommend it, but as a Comp Experience I think it fails to hit the margin after a certain amount of playtime.
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