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HansungJinsung 님이 최근에 작성한 평가

1-7/7개 항목을 표시 중
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기록상 8.3시간
Literally changed my life. I became a fan of Korone and woke up the next day without my Yubi. Now I can do a lot less of what I used to be able to do, but it's enough to watch all the Korone streams so it is fine. Remember to offer up your Yubi if you do not want them forcibly removed. Also hopefully at some point she remembers to give them back like she used to in older streams.
2023년 8월 23일에 게시되었습니다.
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기록상 46.3시간 (평가 당시 43.2시간)
Currently in my fourth season and I have been having loads of fun though at this point it is quite clear that although the game has a good core there are many areas where the game needs to be improved upon. From my casual playthrough I have spotted the following issues that I hope get resolved in future updates.

You cannot negotiate a future contract with drivers any contract you negotiate will take in effect the minute you negotiate it. This is a huge let down as at the end of the season everyone without a contract becomes a free agent and you get to choose from these drivers as you want. This meant that the AI is at a huge disadvantage as you essentially get first pick from the free agent market after each season. If the opponent AI was actively negotiating with drivers then it would make it harder to sign long low contract deals that shouldn't really make sense to most drivers as I found driver wages increased every year it was best to sign someone up for 5 years.

It's too easy to go from the bottom of the table to a championship winning team. With AM I went from 7th > 4th > 1st very easily. After some research I found out that I luckily chose to upgrade the most efficient part the underfloor where I had the best underfloor after my first season which skyrocketed me to the top as I even had Gasly win the Drivers championship in Season 2. Note that I didn't do anything too special in races and Gasly was just significantly faster than other contenders for a huge amount of races until the last three races where Red Bull seemingly upgraded their underfloor.

While there are certainly other bothersome negatives such as the sim AI where they just stand still and let everyone skip them after running wide or locking up, or even the unrealistic crashes as I've run into situations where some drivers clearly should be involved in the accident and just go through others so large scale incidents don't actually occur just 1 driver or two driver incidents for the most part.

Overall I still really enjoyed my time and think that this is a great first attempt though I hope they continually update the game and not do an annual release for roster/skin new release update that aren't that important. I also think that the game would be best purchased during a sale as honestly $55.00 is too much. I feel like $40.00 would have been more fitting.

*Edit looks like they are actually updating the game though I hope that they do not release a new game every year just a $15 DLC pack update for 2 years with maybe a completely new game every 3 years with major changes.If they want to release a new one every year the only way I can see it justified is to price it at the $40 mark I mentioned previously. It would still be overprices, but at $55.00 a game I would likely not be getting the game every year, but maybe every couple of years or getting the game a bit late when it inevitably goes on a huge sale.
2022년 9월 7일에 게시되었습니다. 2022년 11월 28일에 마지막으로 수정했습니다.
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기록상 18.3시간 (평가 당시 17.0시간)
Inscryption is an amazing deckbuilding card game roguelite, with great story and an amazingly dark atmosphere that completely changes after you complete the inital third of the game. The game is split into 3 different gameplay sections each with unique changes to the gameplay system that adds a variability to the card gaming system that never let me get bored as I tried to master each system and optimize for the additional mechanics the game added. After completing the game I felt satisfied with my choices and loved the complicated story and it's implications. Overall I really enjoyed my time with the game and am even considering going back in to complete a 100% achievement run when I can.

I took a look at the negative reviews and found that most of the complaints are regarding the fact that there isn't more of the first section of the game. I can see the reasoning for the reviews, being that there is no gameplay in the trailer from the other two-thirds of the game, but from my perspective I just thought that they likely have not seen any other Daniel Mullins Games works as these always include a twist. Based on playing both Pony Island and The Hex, I was eagerly awaiting to find out where the twist would be in this game.

Opposite to the negative reviews, I'm not really into deckbuilding games like Slay the Spire and others many mentioned, but as this game kept throwing new choices and mechanics at me it kept the gameplay interesting for me and kept me engaged. I believe that if the first part were longer and that if no new mechanics were added, I could see myself losing interest in the game opposite to the people who lost interest after the first part. Overall I think that either way there was going to be one crowd that was displeased as most Daniels Mullins Games fans are likely here for the story and the gameplay is a neat second.

*Edit just wanted to point out that I'm not a review guru, but I just wanted to get my thoughts of the game out since I loved it so much.
2021년 11월 11일에 게시되었습니다. 2021년 11월 11일에 마지막으로 수정했습니다.
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4명이 이 평가가 유용하다고 함
2
기록상 16.4시간
Norega is a short, but sweet clicker experience with heavy custumization on how you initially choose to progress. At the moment the game does not tell you how much the various upgrades affect your stats, which I actually found to be quite enjoyable as I had to discover for myself by upgrading each component and getting a feel for how helpful each upgrade is. After a while of playing I got a great feel for how I wanted to progress and focused solely on that aspect which boosted my progress significantly. While it only takes a few hours (at least in my case) to complete the game for the first time there is additional content afterwards which has you fight harder enemies with boosts in the materials you gain. The game seems to be updated quite frequently which is always a huge plus.

As an avid fan of clicker games with hundreds of hours in some I can wholeheartedly recommend the game.
2021년 7월 8일에 게시되었습니다.
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기록상 3.5시간
In Undead & Beyond you play a seemingly mad scientist escaping a facility using various tools to infect people and cause chaos to help your escape. The game is actually quite strategic in nature as you are provided with various tools that are very situational. When you have few zombies you also need to use line of sight and corners to help you progress. In each level you typically start with few zombies needing to infect as many bodies as possible as quickly as possible, once you reach a certain infection level your zombies can infect people themselves which is when the chaos ensues. It's a fun mix of chaos and strategy in a single game. The game is worth it for the price, especially during the current Summer Sale.

I did have a single thing that I would like to see changed, although it is very minor and doesn't ruin the experience. During each level there is an animation prior to starting the level, I found these to be unskippable and after a few restarts of each level it can be mildly annoying.
2021년 7월 2일에 게시되었습니다. 2021년 7월 2일에 마지막으로 수정했습니다.
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기록상 3.1시간
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Trashed is a game where you land on a planet and work on removing the trash that various dropships drop onto your planet. You use conveyor belts and various other tools to help you remove the trash from the planet. So far the game is at an early state, but there is quite a bit there to get you started and get you excited about future updates.

While I don't typically vouch for early access games I think that there are definitely some instances when it is great. I think those instances are when you have team that constantly updates and interacts with the people playing the game. At the moment I played through a bit of the game and found that it has an ingrained concept and has significant room to grow from there with future updates. Looking at prior reviews it seems that it has already made significant progress in quite a short amount of time, as I didn't encounter any issues that other users mention.

There are a few things that I would change if I was part of the dev team though. These are:
* Adding a guide of some sort through missions
At the moment after you complete the short initial tutorial it can be a bit overwhelming so I think that the devs can use missions with rewards that help you start out. Adding missions that help you progress without it feeling like your hand is held would be great. I think missions like set up a new burner at the start of the game would go a long way for people starting the game.
* The game is a little too fast
In a game like this I would like to think a bit about my setup, but with the dropships coming every minute you don't get much time to think. Maybe adding a difficulty setting based on intervals between dropships could fix this.

Otherwise I think the game is in a good place at the moment, considering how early it is in development.

Reviewed as of update 0.40
2021년 6월 25일에 게시되었습니다.
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3
기록상 8.1시간
11-11 is a pretty good game if you are into story based games. I couldn't quite get too into it, but I can definitely understand the appeal. Puzzles were either too easy or incomprehensible to me.
2020년 8월 15일에 게시되었습니다.
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