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Recent reviews by Rinabin

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Showing 1-10 of 45 entries
9 people found this review helpful
1 person found this review funny
7.3 hrs on record
Early Access Review
This game really doesn't deserve a negative rating, but that's what I'm putting "resoundingly mediocre" under.

The tutorial starts with a bit of excitement. There's the all-familiar cabbage right there. Time to explore this brand new world.
And then the tutorial never ends. You discover the wide selection of five things to do repeatedly. You keep doing them till you reach level 60.
Then you go to a new location to discover a whopping 4 more things to do repeatedly, with one of them just being combat from the first part, but you get to do it in parallel. And none of your "hard-earned" gear carries over, so now you have to keep juggling two gear sets.
And to make it worse, half of the skill "progression" unlocks is just a tier-up of things you could already do. So now you can catch the same fish, but blue! It sells for 10% more! And you can't really do anything else with it besides selling it to a NPC or throwing it into another profession and then selling it to a NPC.
This has all of the excitement of progressing in an idle game, but with none of the idle (You do unlock "idle" activities that work when offline, but why even play at that point?).
Thinking about it now, it honestly feels like a lot of the mechanics are there just so that people can't say it's blatantly bad, but at the same time, I struggle to think of a single good thing I could recommend it over to my friends. It's mixed varieties of grindy? If that can be used as a selling point?

Right now it is pretty much just a single-player clicker game with about the same depth as most mobile games out there. Except it's on PC. And it's an MMO when you can't really interact with other players in any meaningful way. You can't even talk.
But the last drop for me was checking out the subscriptions and finding out that I've discovered most of what's available to free players in about 6 hours, while realizing that trade will be added later. Except as a subscriber-only service.

It's a shame really, I was hyped for another Runescape.
Posted 8 November, 2024.
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8 people found this review helpful
1 person found this review funny
506.6 hrs on record (476.0 hrs at review time)
Sometimes, you want to play the game.
But the game tells you that no, you have to sit in a queue for 90 minutes.
But the game tells you that no, the war is over, go home.
But the game tells you that no, enemy has artillery, bayonets, tanks and gas. And you have a pistol.

Sometimes, you just can't play this game, a copy of which you definitely own.
And man, does that happen often.

There are other problems, of course. Some good things too. But if I am not allowed to play the game, by the game, why do I care if it's good or bad?
Posted 30 September, 2024.
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11 people found this review helpful
13.4 hrs on record
What I wanna know is why am I rubberbanding on localhost?
Why does all wildlife hate me, personally?
What is the point of melee if everything bleeds, poisons and mindmelts you if they reach you?
Why does all gear disintegrate after two days of use?
Why is it impossible to build next to a cliff?
Why funny rock go boom?
Is it really automation if I have to change the oil every five minutes?
Why does the early exploration tutorial want you go to a place that you might not even find before finishing the game?

The presentation is nice, even if I found the artstyle a bit weird. I've enjoyed the music. The occasional random events provide a nice motivation to get somewhere. And the whole game reminds me of things like Haven&Hearth and Wurm. But it feels like the game sabotages itself with myriad mechanical problems.

I've enjoyed it, but it is a constant chore to play.
Posted 16 September, 2024.
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No one has rated this review as helpful yet
39.3 hrs on record (24.1 hrs at review time)
It's a pretty good collectathon. It even has platforming!

I was confused for most of the time playing it, as to what I'm doing or why, but man, have I collected stuff.

You can collect hero points. Collect points of interest. Collect vistas. Collect armor skins. Collect trash drops. Collect dyes. Collect crafting recipes. Collect collections. Collect beer. Collect chairs you've sat on. The possibilities are boundless!

There are sometimes other people that will help you with your collections and some social interaction may be mandatory for certain parts.

Also some collections that will require you to participate in paid gachas.

But paying is optional, as most things can be purchased for gems you can automatically exchange for gold from other people. You'll only need to do a few dungeon runs before you can actually afford it.

And if open world doesn't offer you enough platforming, dungeons fix that by being 50% timed traps that down you in 1 or 2 hits and murder anyone who tries to rescue your sorry ass. So bring your A game.

I eventually stopped playing, because collectathons aren't really my thing, but I can certainly see how someone might enjoy this.
Posted 11 March, 2024.
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4 people found this review helpful
4.4 hrs on record
It starts out nice, but the further you go, the more the game breaks
Posted 12 December, 2023.
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12 people found this review helpful
2 people found this review funny
63.6 hrs on record (19.1 hrs at review time)
Ever since launch, I've had nothing but technical problems with the game. Every patch seems to bring more issues with being able to play the game. And at this moment, it won't even start despite my best attempts. I still get flashed nudity when switching armors despite the option being set to "off". Cutscenes cut off in multiplayer despite me being the host. The entire map is blacked out. AI gets drunk sometimes and throws healing potions at enemies. Abilities like Mage Hand and Weapon Bond fail to mention associated cooldowns.

I implore you to give this product a month or two more in the oven before even attempting to play it, as it will likely adversely affect your enjoyment of it, if run at all.
Posted 17 August, 2023. Last edited 17 August, 2023.
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5 people found this review helpful
3 people found this review funny
212.2 hrs on record (209.7 hrs at review time)
Never mix games and politics.
Posted 24 February, 2023.
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17 people found this review helpful
1 person found this review funny
79.8 hrs on record
Ah, this really scratches my Diggles: The Myth of Fenris itch. Or at least the early game does.

The game starts strong with promises of exploration and expansion. You discover a few landmarks, see the hints about a cool crafting system, build your "small" tier buildings, get new quests, explore the over- and under-worlds.

But the further you go, the more things seem to just... wobble apart. You still keep discovering new landmarks, but it's now the same nine landmarks on repeat. The variety in crafting system just ends abruptly, as if they added the system but never finished filling it. The "small"-tier buildings remain "small" for the most part. Over-world quickly reveals its placeholder nature, considering how you can't even remove your upgrades from your enemies or take part in battles yourself until the very endgame. The UI, comfortable to use with 7 dwarves, becomes a nightmare of micro-management with more than a doesen. Not to mention that they never figured out why you want certain elements to remain static when someone is trying to interact with them (good luck selling all of your pickaxes instead of five kegs of beer if unpaused). And the worst offender - the more of the map you uncover, the more dilated the time becomes. This does not affect any of the graphics, amusingly. But your dwarves will be moving at 0.3 FPS while the drill behind them still gets perfectly animated at x3 speed.

This boils down to the endgame being a nightmarish slog, and that's without counting the insane scaling enemies get at maximum depth. I've never even found the mysterious God of the Forge, because every single action a dwarf wants to take in hell will require a five-minute roundtrip per action, per dwarf, not counting the absurd time slowdown.

Given some polish and a few updates this could have been a great game. But from what I've seen, people say that it's abandoned in its current state? This wouldn't have been that much of a problem, but there's no workshop functionality, despite the foundations for it clearly being there.

As it is, if you're someone who likes playing through your games to the end, I would recommend you steer clear of this until it is, if ever, improved.
Posted 14 September, 2022.
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No one has rated this review as helpful yet
22.6 hrs on record (21.1 hrs at review time)
We could have had Half-Life 3 by now, but this'll do.
Posted 30 August, 2022.
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8 people found this review helpful
16.9 hrs on record (11.4 hrs at review time)
Remember, you don't own this game. You need to ask the owner if you want to play it and he'll bother you occasionally about it.
Posted 4 April, 2022.
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Showing 1-10 of 45 entries