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Affichage des entrées 1-10 sur 28
23 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.0 h en tout
Still a few campaigns from the original game missing. And decaying corpses/skeletons from killed units continue to be missing from the game.

Will update my review if these issues are addressed.
Évaluation publiée le 9 janvier.
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0.0 h en tout
Overall I like the DLC. There's a lot to like but this is a common Paradox case of good idea poor execution. The Plane Designer in its current form is a big miss imo. It's just not up to par. A lot of discussions about it here on the forum. It's way too simplistic and basic and is missing a lot. All the Planes feel the same and generic when in reality they should feel very unique. The Plane Designer doesn't even have physical positions for components like the other two Designers.

All three Designers have caused a big problem with the game. They've added a ton of busywork to the game but don't provide any historical or premade templates. Not even as examples to copy.

As well as the strict standardized air wing size being a problem for a number of reasons. Also the historical embargoes don't seem to be happening even though they added an Embargo mechanic. The Embargo mechanic is functionally almost useless in its current form due to the very high World Tension requirement. There was a great Embargo mod on the Workshop which works much better, but it doesn't work when you have the BBA DLC enabled.

I generally trust Arheo as I think he has been very responsive to community feedback. I strongly think HOI4 should get some kind of secondary Custodian Team like Stellaris has and a Player Council like some other game series have like the RTS Company of Heroes.
Évaluation publiée le 13 octobre 2022. Dernière modification le 3 février 2023.
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0.0 h en tout
It adds new maps.
Évaluation publiée le 1 décembre 2021.
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27 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
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0.0 h en tout
No Panther.
Évaluation publiée le 30 novembre 2021.
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0.0 h en tout
Great DLC.
Évaluation publiée le 30 novembre 2021.
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58.3 h en tout (0.1 heure(s) lors de l'évaluation)
I would like to comment my immediate thoughts on improvements and additions. Bought it and have played a little. Mostly on my friend's computer. It's definitely fun and mostly good.

* Don't seem to be any new maps in campaign or multiplayer? Missed opportunity.
* No new units (optional)? Another missed opportunity.
* The new "modern" UI I mostly am not a fan of. It looks like a mobile game touchscreen UI - which makes sense considering that's what Feral does. I really would like an option for the old original UI with some small updates. The original UI was much more immersive as well.
* I feel like projectile speeds (arrows/slingshots) have been vastly decreased and made like Rome 2/Warhammer. Don't like this. But I could be wrong about this.
* The Battle AI basically seems the same to me - aka bad. The main problem with Rome 1 in my opinion was always the AI, particularly the Battle AI. That is what needed improved the most more than anything. However, from playing it seems to me like the Battle AI is exactly the same (pretty bad, does a lot of very dumb stuff). If the Battle AI hasn't been improved that will be extremely disappointing and kind of make the whole thing pointless. There should be a baseline competent Battle AI in my opinion, with variations introduced based on the culture, nation and the particular General. I think that would be the most interesting and fun way to play against AI armies on the battlefield.
* ​At least some of the original faction intro videos (I think) have been replaced with new ones. I want the old ones. Make it a game option please.
* Should be an option to make towers only fire when garrisoned like in Medieval 2. Make it an option.
* Camera movement speed option needs to be split into two - battle maps and campaign map.
* New feature: Scout View - like City View but for battlefields. Allows an army (even one unit) to view the terrain it's standing on. For all Total War games actually.
* A blood DLC - Three Kingdoms blood was done really well I think. Especially the blood in the water.
* Feral Interactive/CA should release new DLC and campaigns for Rome Remastered the same way Forgotten Empires has been releasing new DLC for Age of Empires 1/2/3 Definitive Edition.
* Make color coding of character traits a setting. I don't like how it looks. Feral and CA in general need to think of immersion when designing things.
*The way that Character skill levels have been turned into a single icon with a number or bar is bad. Another imitation of Rome 2's UI. Having a Character's Influence be represented by how many wreaths he had was visually pleasing to the eye and easy to understand at a glance. The same goes for Command and Management and Subterfuge skills. A highly skilled Character would have very long lines of stars, scrolls and wreaths. Now it just looks like a game bar stat.
* I don't like how the Character Traits and Retinue are being presented either as a huge wall of text. The text description should be in the tooltip. Make it an option if needed.
* Units getting stuck on siege towers was a big problem in the original if I recall. I noticed this bug once so far.
* Have the 199 settlement and 19 faction hard limits been lifted? I hope so because this was a big limitation for modders. It should at least be raised to Medieval 2's 299 settlement and 29 faction limit.
* New Feature: more Historical Battles would be awesome.
* Bigger battles (more armies) would be cool.
* A "men retreated" and "friendly fire kills" added to the Battle Statistics screen would be cool.
* Allowing Retinue to just simply be transferred between Characters is a big mistake and really undermines the immersion and character development. Retinue are one of the things that make a Character unique and feel like a real developing person. If you can just transfer them between Characters then it just becomes a gamey mechanic. This should be a toggle option in the settings. (Someone told me this was in the original - could be misremembering)
* Being able to play as both sides in the Historical Battles would be cool. Always hated how it only allowed you to play one side.
* Buttons on the UI to rotate a unit in place would be cool. Buttons on the UI to wheel a unit left or right would be cool. I believe Medieval 2 had these controls on the UI.
* New Feature: One thing the Total War battles have always needed in my opinion is the ability to tell a unit to walk in reverse. A fighting retreat basically, at a customizable speed maybe. Like Hannibal did at Cannae for example. However, it probably should be a difficult maneuver to do while engaged with the enemy (risk of rout) and require great discipline/veterancy and/or the presence of a good General.
* In general I believe the Total War teams should look at the very robust and advanced battle/unit controls that exist in the Wargame and Steel Division series by Eugen. Would be great for Total War battles as well. Especially when the battles get very large.
* New Feature: More advanced "place under AI control" commands would be welcome. For example: hold this location, take this location, protect my right flank, flank the enemy army, harass the enemy skirmishers, destroy the enemy cavalry, etc.
* New Feature: There are some other unit commands I would like to see in Total War battles in general. For example: scout the battlefield (while avoiding battle), the classic RTS "attack move command (moving to a location and destroying enemies along the way in your path), stealthily move to a location (trying to avoid spotting by the enemy), fast move to a location (using roads & trails on the map for example), avoid friendly fire (telling a projectile unit to avoid firing on an enemy unit if it will kill your own soldiers - could be customizable level even), roam the battlefield and skirmish (telling a skirmishing unit like horse archers to roam the whole battlefield and harass the enemy), a "riposte" toggle (telling a unit to only open fire on the enemy if they attack you - very useful for ambushes), a "reverse fire" toggle (telling a projectile unit to automatically turn around to attack enemies in a different direction), etc.
* New Feature: More diplomacy options like in Attila, Three Kingdoms, Europa Universalis 4 etc.

I'm pretty happy with the game but also it has some issues. UI being the big one for me. I hope Feral and CA make it a long term project and not just a cash grab. They should support it like Forgotten Empires/Microsoft has supported the Age of Empires Definitive Editions with updates and new DLC etc.

I believe a Beta probably should have been done before this release.

Update:

* Being able to use the original style unit cards should be a game option.
*Being able to use the original videos (faction intros etc) should be a game option.
* The volcano eruption in the original had fire and lava. The remastered version is just a puff of smoke it seems. Bug?
* The Wonder videos appear to be missing from the remaster? Bug?
* The Senate videos appear to be missing from the remaster? Bug?
* The Advisor voice appears to be missing from the remaster? Bug?
* After an Agent performs an action there is no longer a popup telling you what happened. This is weird. A result of the huge UI changes I suppose.
Évaluation publiée le 29 avril 2021. Dernière modification le 7 mai 2021.
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2 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
13.9 h en tout (13.3 heure(s) lors de l'évaluation)
Removed corpse skeletons. Really lame.
Évaluation publiée le 20 février 2021.
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37.2 h en tout (0.5 heure(s) lors de l'évaluation)
Awesome game.
Évaluation publiée le 20 février 2021.
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0.0 h en tout
Would be great except the borders in Yugoslavia are still wrong. And it seems they also screwed up the Greek borders which were fine before. By wrong I mean you can't have a historical Axis occupation. So the game has been out 4 years and they've updated Yugoslavia two times now I think, but the borders are still wrong. You have to use one or more mods to fix it. Really disappointing.

The Yugoslav State Overhaul mod fixes the physical borders except for in Greece which are still not correct.

1. The physical borders are still not correct. Which makes it literally impossible to have a historically accurate Axis occupation of the Balkans.

2. When playing on Historical Mode, the Axis occupation of the Balkans never goes right. It always ends up goofy looking. Ironically, if you choose the non-historical Focus called "Demand Slovenia" then you get a historically correct Axis occupation of the region. So it's backwards lol.

But other than those two things I like the DLC.

Edit: After playing more it's clear this DLC is full of bugs. Completely ruins historical gameplay in the Balkans.
Évaluation publiée le 3 novembre 2020. Dernière modification le 5 janvier 2022.
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7 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0.0 h en tout
We can see lots of decaying corpses and skeletons on those battlefield in the screenshots, yet they are not in the game. If they were in the game, why were they removed and replaced with the lame and less immersive disappearing bodies/sinking into the ground?

This is false advertising. I have a suspicion this was done to appease the Chinese government censors.
Évaluation publiée le 17 octobre 2020. Dernière modification le 13 novembre 2020.
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Affichage des entrées 1-10 sur 28