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Viser 11-20 af 31 forekomster
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37.6 timer registreret i alt (2.3 timer, da anmeldelsen blev skrevet)
yugioh 2002: I set 1 card facedown and end my turn

yugioh 2022: I summon 20 monsters synchrolink them into several 5k+ atk monsters, draw half of my deck, then destroy your entire field and hand

They give you enough freemium gems to build any deck you want almost right away though.
Skrevet: 20. januar 2022.
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1.8 timer registreret i alt
When the alpha version 6 years ago is better you know things have gone wrong
Skrevet: 27. november 2019. Sidst redigeret: 28. november 2019.
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18.0 timer registreret i alt
hot
Skrevet: 30. juni 2019.
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1 person fandt denne anmeldelse sjov
62.7 timer registreret i alt (27.1 timer, da anmeldelsen blev skrevet)
Baba is Puzzle
Baba is Good
Good is Win
Skrevet: 19. marts 2019.
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233 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
1
0.0 timer registreret i alt
Skull Island can only be accessed by completing the 5th island and will relock itself when you enter it. You cannot unlock it permanently and there are no rewards or achievements for its completion.

Features:
- a new hourglass shrine/statue. Costs 8 coins to freeze it for 1 day. Functions aren't clear, but it seems you instantly lose if it runs out in 50 days. Seems to be permanently frozen if it's winter
- 6 portals +2 cliff portals. You win when these are all destroyed.
- a very large map. It takes an entire day to go from one end to the other on a normal horse and eating grass all the time
- 1 archer shrine, 1 construction/builder shrine
- 2 villages/hobbles located far from your base, usually behind 2 or 3 portals
- larger nightly waves (day 1 for example had 4 small guys, night 2 had 5)

Bringing a baker hermit and unicorn is highly reccomended. The biggest difficulty of the island is the huge distance from villages. Because villages are very far away and behind several portals with larger waves of enemies, it is dangerous, slow, and costly to run out to escort them back home safely. Using your starting money and steady income from the unicorn to rush an oven trivializes this. The rest of game can be spent securing farm income, closing the distance on portals, amassing your archer army, and managing shrine buffs.

Despite popular speculation, the hourglass does not seem to stall or stop winter; On my first run, I had kept it stopped and winter still came at day 52. Some time after winter started, the sand pouring out of it was permanently frozen as if I had the shrine permanently active, but nothing else in the game changed. I went all the way to day 100 to get the achievement and see if anything new happened, but nothing came so I decided to win the game.

In a second run, I didn't stall the hourglass at all to see what it does. The hourglass looked empty at around day 40, but nothing changed. On the 50th day, I instantly lost despite still carrying the crown and a loud bwong sound from a clock tower echoing in the background. I believe that if the hourglass runs out and it isn't winter, you instantly lose. But since it takes 50 days for it to take effect and winter seems to start around day 52, you only need to stall it for about a few days or so until it freezes on its own. You can easily beat the island long before then, and even so it doesn't cost a lot to keep it frozen.
Skrevet: 24. december 2017. Sidst redigeret: 24. december 2017.
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0.3 timer registreret i alt
A "rts" where dwarves basically do whatever the ♥♥♥♥ they want. You spend money to command them to move in a particular direction or bail them out of trouble. The game describes itself as dwarf fortress + lemmings, but it is extremely barebones compared to either of them.

There isn't much goal besides getting a highscore. So yeah, all you do is babysit ai until you lose.
Skrevet: 18. januar 2017. Sidst redigeret: 25. december 2017.
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2 personer fandt denne anmeldelse brugbar
11.9 timer registreret i alt
Pretty fun and cute resource management game, lack of tutorial makes it difficult to understand what your priorities are and how to maintain logs, tree space, sunlight to keep plants alive, and food stocks successfully, but you can figure it out with some trial and error.

Some tips:
Winter hurts a lot, stockpile food early!
Try not to build on the fruitbearing plants as it blocks them from growing.
You'll quickly realize space and seeds are very limited, so use your real esate wisely.
Keep plants pruned so they dont block sunlight from other plants.
Don't be frugal with fertilizer/fireworks as sparkles are pretty much unlimited one you have a few prisms (but make sure the prisms aren't blocking or being blocked by something else!).


If you can maintain the balance, i'm sure your outpost can sustain itself forever!
Skrevet: 27. december 2016. Sidst redigeret: 27. december 2016.
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910 personer fandt denne anmeldelse brugbar
14 personer fandt denne anmeldelse sjov
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80.1 timer registreret i alt
1. Make sure you know what platform(s) you'll be playing this on for the future. Licenses on console, PC, and steam are all separate, confusing, and unnecessarily restrictive.

- If you buy the base game from Steam, you have to buy the expansion from Steam.
- If you buy the base game for PC (non-steam), you have to buy the expansion for PC (non-steam).
- If you buy the base game for a console, you have to buy the expansion for the same console.
- If you want to play on multiple platforms, you must buy the base game+expansions again for those other platforms. Otherwise you won't be able to login through those platforms with the same account.

2. Know the trial limitations. These change once in a while.
http://support.na.square-enix.com/faqarticle.php?id=5382&kid=70929

- 1 character per server, 8 characters total. Not a big deal since you can play every class on a single character.
- level cap of 35 for each class. This gives you the space to try every class up to their job advancements.
- lowered gil cap. Unless you are going crazy in crafting/gathering, it's very unlikely you'll ever reach this cap anyway.
- Cannot use /yell, /tell, /shout, form a party, use marketboard, use retainers, trade, or join free companies (guilds). These are all put in place to restrict gold spammers and bot farming. But it also heavily restricts normal players from making friends, helping others (or requesting help), managing their inventory, or even just checking the value of stuff to see whats worth keeping/trashing.

3. Learn about enmity/aggro management before joining a party. The game has a Hall of Novice tutorial around lvl 15 that tries to teach you about these mechanics, but I find it inadequate and it is a core mechanic to all party content. tl;dr tank should have all the aggro, dps should always focus whatever the tank is hitting, and healer should avoid overhealing players. Unless you are the tank, you should avoid using aoe skills until much later in the game as they create a ton of enmity quickly. Breaking these will usually mean the enemies aggro the dps/healer, you all die one by one, and everyone gets salty.

4. The game is very story driven, combat is really slow and forgiving early on, and the trial stops long before things get interesting. If you are a familiar fan of Final Fantasy lore then this will be fantastic for you. If you are new, this might easily bore you until later expansions. You do not need to know anything about the final fantasy franchise to enjoy this.

5. This is an mmo. While this is one of the most casual friendly mmo's out there, expect some grinding.
Skrevet: 19. juli 2015. Sidst redigeret: 11. maj 2020.
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17 personer fandt denne anmeldelse brugbar
115.1 timer registreret i alt (57.5 timer, da anmeldelsen blev skrevet)
Successor to ace of spades, aka minecraft with guns. Both made by jagex. Given jagex's history, I easily came into this expecting it to be bad, but its actually quite enjoyable.

You pick a class with a specific set of skills, weapons, and block mechanics, build defenses with 5 minutes of grace period, then start duking it out. Your goal is to mine your enemy's cores before they mine yours. Your respawn time starts at 12 secs and gets hectic with everyone rushing to dismantle each others' environments. Every minute that the game goes on though, the respawn time increases by 1 second; games CAN exceed an hour and respawn times can be as long as 60secs with the game devolving into both teams turtling thier last cores, unwilling to attack and risk dying. (my longest game so far was 1 hr and 28 minutes on mountain pass) Games are always 5v5 unless players leave and random players can join in. Its unclear if there are any punishments for dropping out of a game. The game is designed for competitive play, with ranked matchmaking coming soon.

It is somewhat slowpaced to give players time to build and react during the fight which isn't a bad thing by itself, but combined with large maps and long respawn times it becomes immensely frustrating. There is very little air control, so you have to commit to jumps. Climbing over blocks is kinda clumsy as it sometimes launches you way over it instead and into a pit.

Stuff you build cost block resources; You can get more blocks by mining blocks or gathering resupplies which periodically showup every 5 minutes. Every 15 minutes, a blockbuster drops instead which halves all dmg taken and lets you destroy blocks in 1 hit, intended to break stalemates and put pressure on center map control. An unexplained mechanic is that if you cut down large structures by just destroying the foundations, you can give your entire team a huge amount of block resources, which is critical for higher levels of play.

Every weapon can headshot but every weapon except the sniper's rifle suffers falloff damage. Damage values are relatively low; the m60 only does 5 damage per shot, most other weapons do about 10-20 a hit. Turrets only do 2-3 damage per shot but shoots fast; players can survive 5-8 seconds of sustained fire. Generally only tnt explosions and falls can instantly kill players from full hp.

Hitboxes are questionable, especially when crouching. If anyone walks into you, you'll start flipfloping on top of the other guy, horribly disorienting both of you. Tony's shotgun tends to veer way off from where you aim and you'll probably miss even in melee range. For some arbitrary reason, you cannot change classes during a game if you are level 9+, givng newer players a stategic advantage. It already costs 500 blocks to change classes, so this restriction doesn't seem necessary. Another strange mechanic is that your firing rate is tied to your FPS, ie if the game is running below 30 fps, your dps is drastically reduced, and getting framerates above 60 will raise your dps. This makes sense for semiauto weapons, but this is especially noticable with the m60 and minigun which are both automatics; i expect the same firerate every time i hold my mouse button regardless of some lag.

There is a huge gap in skill between experienced and new players; some players don't seem to understand how the game works and think its minecraft, whining and ragequitting when thier creations are destroyed or when a single core is lost, and are unresponsive when asked to do simple things like building a healing block. Others are quite dedicated to the game, have thier own clan/posse, and will easily steamroll. There are also trolls who would dig out the floor around the spawn room, or just destroy thier own team's turrets and defenses. There's no kick system and you can only report players at the end of the match; trolls can leave the game before it ends and you can't report them. Friendly fire exists, but at reduced values. Matchmaking doesn't seem to make any effort to form a balanced game and you'll get a mixed bag of the above players. Yes, this means a 5stack party with hundreds of hours of playtime can be matchmade with 5 solo queuing noobs with 0 hrs.

6/10 its ok. Core gameplay is fun, chaotic, strategic, and interesting, until 30+ minutes of a game. Hefty price tag, slow gameplay, and some questionable game mechanics and controls are a deal breaker. LOTS of room for improvement. Glad to see the developers are frequently communicating with feedback.
Skrevet: 2. maj 2015. Sidst redigeret: 7. maj 2015.
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2 personer fandt denne anmeldelse brugbar
1.2 timer registreret i alt
An interesting twist to tic tac toe with a very simple matchmaking system. Apparantly this is old enough to be considered a "classic", and yet I've never heard about it?

there are 9 tic tac toe grids in a 3x3 grid. you need to win 3 of those in a row to win. The main caveat and strategic element is that depending on where you place a piece in the smaller grid, you force your opponent to place his next piece in the matching field of the larger grid. Might take a game or 2 to understand how this works, just watch where your shapes are placed and where the playing field moves to next. You basically want to manipulate your opponent into wasting his moves on useless grids and force him to force you to play in the grids you want.

Still pretty simple, but far more engaging than the standard tictactoe (which would always end in a tie given both players know what they're doing).

also its free, but i actually wish it cost like a few dimes so it can have emoticons from trading cards. could use some X O emotes.
Skrevet: 30. april 2015.
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