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There are many ways on the Internet to rip this or that model. The 3D Ripper DX program is most often used. But it is outdated and its format is outdated too. And the fact is that it can export models of the format to OBJ, and that is not always plus plugins and Direct X uses the old one, and for ripping you need to use old PS2 or PS1 emulators that support Direct X 9-6-8, for example. And the Ninja Ripper is more convenient than the 3D Ripper DX. Except that it supports modern Direct X 11 formats, I meant the export is the same as that of the Ripper. In my opinion, it is better to use a Ninja Ripper. But! Do not forget that the games are all different, they are arranged in different ways, so it is not always possible to get what you want. It's simple about rig. I was making a model for Gmod, I took the Valve skeleton and set up its weights in a blender, actually then compiled it into a Crowbar and here is the result.
Hope to see your response