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Πρόσφατες κριτικές από τον Reason

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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
99.6 ώρες συνολικά
Big sword goes wooosh
Αναρτήθηκε 26 Ιανουαρίου.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
2.3 ώρες συνολικά
Curly is such a mood
Αναρτήθηκε 26 Ιανουαρίου.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
14.7 ώρες συνολικά
WHY NOBODY TOLD ME THAT THE GAME WAS EASIER WITH KEYBOARD AND MOUSE?

NOW I HAVE TO PLAY IT AGAIN JUST TO PROVE MYSELF I AM NOT A CASUAL (I AM A CASUAL)
Αναρτήθηκε 28 Νοεμβρίου 2024.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
6.0 ώρες συνολικά (1.9 ώρες όταν γράφτηκε)
Has Vladik
Is Brutal
Αναρτήθηκε 28 Νοεμβρίου 2024.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
7.4 ώρες συνολικά (1.2 ώρες όταν γράφτηκε)
I've spent more time in the hoverboard than with my family
Αναρτήθηκε 27 Νοεμβρίου 2024.
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6.4 ώρες συνολικά
My wrist hurts
Αναρτήθηκε 22 Σεπτεμβρίου 2024.
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0.1 ώρες συνολικά
I'm not going to post a negative review as to not harm the integrity of the project.

It's a fair attempt at trying something insightful and provocative, as per experience, the attempt falls flat at the lack of subtlety.

The game could be far more interesting if the player was a real entity inside the map. But so far you don't even explore the environment, you just spectate a stock asset in the unity engine with uncompressed PNGs with either ambiguous or weirdly specific text written on them.

The message lacks metaphor, and therefore the story is not up to you; if no interpretation can be built from the environment, then it's just a museum of inspirational quotes.

As a side note, the performance is horrendous, for a project that has little to offer, it's poorly optimized and shows the lack of effort put into it.

My final veredict, contrary to the text above, is possitive. Since it works as inspiration for a more complex and detailed project that could help this example as a template for a environmental narrative. If there's a way of making a walking simulator in a meaningful way, this could be barebones what it would look like in it's bare essentials.
Αναρτήθηκε 20 Σεπτεμβρίου 2024.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
69.8 ώρες συνολικά
Now and then I think of when we were together
Like when you said you felt so happy you could die
Told myself that you were right for me
But felt so lonely in your company
But that was love, and it's an ache I still remember

You can get addicted to a certain kind of sadness
Like resignation to the end, always the end
So when we found that we could not make sense
Well, you said that we would still be friends
But I'll admit that I was glad it was over

But you didn't have to cut me off
Make out like it never happened and that we were nothing
And I don't even need your love
But you treat me like a stranger, and that feels so rough
No, you didn't have to stoop so low
Have your friends collect your records and then change your number
I guess that I don't need that, though
Now you're just somebody that I used to know
Αναρτήθηκε 9 Ιουλίου 2024.
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0.4 ώρες συνολικά
The game's not good. Or it is for a NSFW game standard. You set the bar there, not me.
I can't recommend this for that kind of material, neither for entertainment purposes since the gameplay is boring and all it does is remember players a certain kind of nihilism.
The message of the game, so far as to the prologue, was enough for me to say "no" to a refund.
This game reminded me of a dark moment in my life, and reminded me of the kind of evil it speaks of; some evil hidden to most and to which most may be oblivious. The game managed to explain to me what good means in a societal context; in which actions take place as a way of allowing hyprocrisy and misantropy.
The hell portrayed here may look like heaven for some, with good measure as the animation quality is good enough to satisfy the illusion of power and control; while for others it can backfire into a prision of sorts, in which there's no way out and every action means coming back to a vicious cycle.
The funny part is, of course, I've seen this kind of message before in a less understandable game.
What most of us see as pleasure may result in pain for others; and that is the whole basis of this game's ideal. It is in no way explicit save for the obvious obstacles in the maze, which all result in a painful understanding of how we reset our progress through falling to vice.
SIN is a word that in this game has no meaning, ironically, all that matters is our lack of values and our desire to keep suffering the same fantasy, which we can never achieve.
Most NSFW trick you into thinking their pleasures imply love. This game does differently by making the MC an impulsive rat in a maze; offering false rewards in the form of objectifying the human body and the meaning of it's desires.
This the game does with excelence, to the point it made me reflect if my life was worth living at all or if I just should call it quits and return to the void. This game is that void. It felt like that to me.
There's nothing metaphorical about the devil himself talking to you through the screen and calling you a hyprocrite. It's not even good writing. It's just a means of the truth of manifesting itself through lousy art.
Αναρτήθηκε 6 Ιουλίου 2024.
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41.2 ώρες συνολικά (5.9 ώρες όταν γράφτηκε)
I'm going to give a positive review just to piss off the haters
love me some souls clone

[EDIT]

I just finished the first ending of the game; this thing is good for real.
Αναρτήθηκε 9 Ιουνίου 2024. Τελευταία επεξεργασία 20 Ιουνίου 2024.
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Εμφάνιση 1-10 από 58 καταχωρίσεις