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Recommended
0.0 hrs last two weeks / 5.9 hrs on record (1.9 hrs at review time)
Posted: 28 Jun @ 10:00pm

Early Access Review
Demo doesn't do it justice. Played the demo for 10 minutes, and go nope. Meant to remove it from the wishlist.. So glad I didn't. I've had two sessions with it at around 2 hours total and have "unlocked" what I think to be half of the weapons in the base game. I say unlocked, because there is progression. Each kill and level nets you cash. Each headshot counts toward a multiplier for that cash earned. Some levels have bonus objectives to shower you with even more cash for gruesome kills. All that sweet green lets you buy weapons to use or to upgrade stats. Once you own a weapon, you can even take it over to the stasis table and weld other weapons on it. A bayoneted M16A1 is very OP.

It's comparable to Hard Bullet, but no where near the jank imo. I've only had one jank so far. It happened when an atom from my bayonet touched an atom from a bad dude's colon, because it launched me into low earth orbit in half a second. I was laughing too hard to care about what nebula my M16 was flying through, though, because as soon as I let go, I was teleported back to my last position, which was apparently a pivot man in between five dudes. Nothing a swift punch to a face and grenade at the feet didn't solve.

Dev if you read this, two asks: 1) make scopes a little bigger, hard to get the correct eye relief. 2) (might not need to do the 1st if this works better) stock collision is a little finicky. Can't seem to get the sweet spot in between reaching out like I'm shooting a handgun, and "now I'm in tactical mode, because my rifle just canted for me." Great game. Will get dozens if not hundreds of hours myself. Will continue my ritual of finishing a map, gathering the leftover bodies and piling them, then dropping a grenade in the pile and enjoying the best fireworks display this year.
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