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1-9/9개 항목을 표시 중
1명이 이 평가가 유용하다고 함
기록상 2,285.2시간 (평가 당시 2,083.5시간)
unironically one of the only few games that actually became better and more fun over the years
now imagine if valve started selling actual battle passes again
2024년 10월 1일에 게시되었습니다.
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2명이 이 평가가 유용하다고 함
기록상 293.4시간 (평가 당시 283.2시간)
THE MOST STUPID ♥♥♥♥ ASS GAME OF THE DECADE
INSUFFERABLE PIECE OF GARBAGE THAT'S NOT EVEN REMOTELY SKILL BASED

ROLL THIS SH!T BACK TO "OVERWATCH"

bunch of dumb f@cks want to start a new FPS project, except that they weren't capable of that.
instead, they chose to work on an existing project, also known as overwatch (1).
why can't they just leave us alone?

this game once had HUGE potentials, all wasted for this piece of garbage.

why are the devs so ♥♥♥♥♥ clueless about their own game?
2023년 8월 11일에 게시되었습니다. 2024년 10월 22일에 마지막으로 수정했습니다.
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2명이 이 평가가 유용하다고 함
기록상 0.0시간
As usual I bought everything.
But this time they didn't even give me the items.
D:
What, you don't want to make money anymore?
2023년 8월 10일에 게시되었습니다. 2023년 8월 11일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 170.5시간 (평가 당시 1.8시간)
FEET
👍
2023년 7월 23일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 14.0시간
Just defeated Lu Bu. Most bosses are lame AF. Extremely easy and boring boss fights with super long exploration routines.

I don't think I could recommend this game. I probably won't even finish it.

The boss fights are just way too dumb. People can probably play with two buttons.

The boss fights goes like this: You stand 100% still, parry/block all the small attacks, and wait for the critical move where the boss glows red for like 3 seconds beforehand. You parry that specific move and attack back exactly one time. You stand still again essentially repeating this process.

The normal attack moves contribute so little to the fight that you can just ignore those. Just wait to parry the red move. 80% of the time in a boss fight you are just waiting for him to make that red move, other moves are trivial to parry/block. Watch a movie while waiting, IDK. Once you understand this, the core of this game just naturally dies.

Meanwhile the small creeps are annoying as hell. You are forced to go certain routes in order to put down certain flags. If I want to play Hitman, I'd do that. I don't want to sneak around try to take down 5 stupid creeps one by one. Also good luck if they started to follow and attack you as a swarm of zombies.

This is just lame.

The upgrade systems are too complicated and unnecessary. There are so many progression systems implemented in this otherwise simple game, it does NOT make sense.

IDK what else to mention. The story is... wait there's a story in this game? I mean there are cutscenes... but story? Not really.

Performance is crap half of the time. I randomly drop to 60FPS on my 3080Ti. I'm not even factoring this in. Also I play on controller, not factoring the often mentioned terrible MnK control in either. I dislike this game only based on gameplay.

To the developers: If you want to be soul-like game, be soul-like game. If you want to be ARPG, be that. Just don't take the worst of both worlds. It's like putting plain spaghetti and plain white rice in the same bowl and call it a dish. WTF?

Really I'm not complaining a game being too easy or hard, that's a bit dumb. It's about making various weapons, moves and progression systems rewarding, instead of including so many things that in the end are just irrelevant.
2023년 3월 4일에 게시되었습니다. 2023년 3월 8일에 마지막으로 수정했습니다.
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1명이 이 평가가 유용하다고 함
기록상 5.8시간 (평가 당시 4.5시간)
A playable version of non-euclidean spaces, elegantly done.

This game challenges your logical mind, and pleasures it at the same time. It scratches the part of your brain that other ordinary games just couldn't.

I've seen a couple attempts to let people explore non-euclidean spaces or 4D spaces. This is definitely the best implementation I've ever seen in a game. Well-designed building structures, interesting levels and puzzles (albeit some minor flaws), beautiful color palette, engaging interactions...

Overall a genius execution to make a mesmerizing space out of an inherently interesting concept. It's a thrilling experience to even just walk in the space.

I could die in there, literally.

Personal favorite puzzle game, 10/10.
2023년 2월 23일에 게시되었습니다. 2023년 3월 8일에 마지막으로 수정했습니다.
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8명이 이 평가가 유용하다고 함
기록상 1.4시간 (평가 당시 1.0시간)
I'm already missing Monster Hunter: World.

Thank you! I mean for the refund.
2023년 2월 16일에 게시되었습니다. 2023년 2월 23일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 1,417.1시간 (평가 당시 338.2시간)
Probably the best game ever.
2022년 9월 30일에 게시되었습니다. 2022년 10월 19일에 마지막으로 수정했습니다.
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3명이 이 평가가 유용하다고 함
기록상 5.8시간
  • Sweet Opening
  • Mostly Linear Progression
  • Unattractive Story
  • Paper-thin Characters
  • Forced Tragedies
  • Underwhelming and Sudden Ending

As a cat who fell from the green world into the underground disaster, and also saving the entire underground cities and returning to my own world , I'm probably entitled to explore my own world after all these effort?

Right now, it just feel like I wasted all my effort doing all these. There's little to none portrait of the impact that I've made. Yes, all the Zurks are dead , but other than losing my only companion and friend , I didn't receive any positive feedback for what I've done. All the puzzle-solving / bullet dodging / lame side quests led to essentially nothing other than a dull credit screen.

Probably a (free) DLC which allows players to roam freely after they've finished the game would fix the issue to some degree. Many of us signed up literally to just play a cat simulator. If you couldn't make the story deep or inspiring, at least let us chill with the fellow cat friends.

That's it, a simple free DLC for me to feel like everything was worth it.

What's the point of saving the world, if you couldn't enjoy the world you saved afterwards?
2022년 7월 20일에 게시되었습니다. 2022년 7월 20일에 마지막으로 수정했습니다.
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1-9/9개 항목을 표시 중