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Neue Rezensionen von Avarice

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37.4 Std. insgesamt
Probably the best indie game I have ever played for such a simple premise. I mean the gameplay is just you move around, but what is based around that is beyond interesting.
Verfasst am 3. Dezember 2024.
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Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
39.5 Std. insgesamt (3.8 Std. zum Zeitpunkt der Rezension)
OPEN UP, ITS THE POLICE
*thud* *thud* *thud*
LOCK AND LOAD

So basically, if Hotline Miami was more like Rainbow Six
Verfasst am 28. Mai 2020.
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5 Personen fanden diese Rezension hilfreich
85.1 Std. insgesamt (79.0 Std. zum Zeitpunkt der Rezension)
Probably one of the most faithful remasters for a game, I have ever played. To top it all off, you're not just buying one game - you're buying three legendary Playstation 1 games for a moderate sum. I tried my best to get this on Xbox One as quickly as I could, because I was that excited to play it and this is coming from a brazenly, avaricious, duplicitous, larcenous, ursine like myself who would usually not be able to justify such a purchase (though, to be fair, the fate of the PC release was uncertain at that point). But I couldn't help wanting to support the developers of this game and the resurrection of such an amazing franchise.

What's funny, is that the Reignited Trilogy gets marketed as a remaster (which if you ask me is pretty modest of it), but if you want to get into specifics: it's technically a remake of the trilogy. Along with being totally redone on the Unreal Engine, this trilogy tries to implement some mechanics to the games, that didn't have them (for example, Skill Points in Spyro 1) and finds a way to make it work across the board.

Oh and don't even get me started on all the awesome mods for the PC version. I was really surprised how quickly people jumped on it and over all, it has been really wholesome to see a community spring up again for such an old game. Whether that be returning fans or new people to the series. It's great to see Spyro back in action and returning in the way we all remember him as!
Verfasst am 9. Februar 2020. Zuletzt bearbeitet am 10. Februar 2020.
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Niemand hat diese Rezension als hilfreich bewertet
2 Personen fanden diese Rezension lustig
56.6 Std. insgesamt (54.8 Std. zum Zeitpunkt der Rezension)
I can't help but find bittersweet irony, when being reminded that this is the best Fallout game Bethesda has ever made.
Verfasst am 30. Januar 2020.
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39 Personen fanden diese Rezension hilfreich
419.8 Std. insgesamt (405.8 Std. zum Zeitpunkt der Rezension)
There's just something magical about this game, that keeps me going back to it every year. Ever since I was a kid.
Verfasst am 8. Januar 2020.
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3 Personen fanden diese Rezension hilfreich
145.0 Std. insgesamt (18.1 Std. zum Zeitpunkt der Rezension)
This game honestly takes the One Man Army trope to a whole new level.

Extremely addictive shooting (turret) controls and various unlockables to help you deal with the fray of enemies coming your way, which only gets harder and harder with each new game plus that you unlock - meaning the game is always providing a refreshing challenge, even if you are effectively going through the same levels again.

Even though the game provides loads of content in terms of creatures to kill and challenges that you can unlock, it's a real shame there is no DLC or extra content for it, I would love to play new maps and vs even more unique creatures as I find the Let Them Come universe has some real potential.

Perhaps a second game may bless us with its presence, on the Steam store at some point?
I know if it did, I would probably buy it without hesitating.
Verfasst am 17. Dezember 2019. Zuletzt bearbeitet am 17. Dezember 2019.
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Niemand hat diese Rezension als hilfreich bewertet
9.4 Std. insgesamt (3.5 Std. zum Zeitpunkt der Rezension)
If you enjoyed the first Postal, then you will love the over-the-top and offensive humour that is sprinkled in this game.
Verfasst am 27. November 2019.
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13 Personen fanden diese Rezension hilfreich
483.8 Std. insgesamt (329.5 Std. zum Zeitpunkt der Rezension)
Expect this review to be more fleshed out later, I am honestly just writing this because it is neccessary at the moment (since I have hardly even begun to scratch the surface of how Tekken works). However, I still feel like my ability to understand my opponent(s) only improves with every game that I play. While before, it felt more like I was just guessing what would happen.

The reason I say this is because Tekken has a heavy emphasis on two things (there are obviously more things you should look out for, but I feel this is a good place to start if you were a beginner like I was): Movement and Execution. If you're even somewhat experienced in fighting games, then this may come off as very obvious. But for me, I found that focusing on these two elements of the game, helped me understand what tools I have to defend myself and how I should use them. If you don't understand what I mean, then just try your best to use Practice Mode and learn how a character works. Whether that be moving around, learning moves, practicing combos - if the dedication to focus on these things are in your mind, then you're only going to improve after every single game. Yes, I know, Practice Mode is boring at first. We all experience that adrenaline-fueled feeling of wanting to beat up some randomer online, but a randomer online isn't going to give you a chance to practice or learn your moves. Their goal is obviously to stop that from happening. So yeah, use practice mode, stupid.

That being said, I think this game even appeals to people who aren't hardcore fighting game fans (like I was) because Tekken 7 is ultimately a fair game. Never once have I lost in Tekken and felt that my loss was due to how the game works. Sure, you're going to experience lag (especially if you VS Koreans, so I don't really recommend that) but that can easily be cured by playing a different game with someone else. No, what makes Tekken special is that although it expects you to understand how your character works and how to use their movement and techniques to achieve an upperhand from your opponent; it also expects you to use the environment (as small as they are) to ensure an opponents demise. This can be stuff like bouncing off walls, splatting onto walls, falling off ledges, falling through floors... If you don't quickly focus on these things, then you're just going to be seeing "YOU LOSE" a bunch of times and that can kill anyones fun.
Verfasst am 24. November 2018.
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34 Personen fanden diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
181.4 Std. insgesamt (53.4 Std. zum Zeitpunkt der Rezension)
Oh Fallout, where do I begin? You aren't like many games I have played before, that's for sure.

For those of you who don't know, the Fallout Franchise is a series of games that try to help the player imagine themselves in a scenario where they are stranded in a Post-Apocolyptic Wasteland and must tackle on the many foes and challenges (including a main story and some side quests) that can be found, while inhabiting the ruins of the America.

Despite these cool and interesting ideas I have just laid down for you, the game was almost totally different. I can't remember the full details, but something about a monkey, space, time travel and a whole slew of crazy and whacky ideas that came out of Tim Cain's head.

If you don't know who the hell Tim Cain is, he is the guy who came up with these exact ideas and tried to make them a reality. He was also the creator and main developer for the game when it was in its humble beginnings. According to an interview, he wasn't able to work on the game in his work time (since the company refused to allow him to use its resources for his own project, sort of proving the company originally had no confidence in the project) and so he would spend his free time asking other people if they would like to test the game and provide feedback (with the promise of pizza being provided for them, if they did). Some people were so fascinated by what they saw when play testing the game, that they even offered to help on the game for free, out of pure passion for the project. Once Interplay Entertainment realised how much of a big deal the game was becoming, it reconsidered Fallout as a potential IP.

However, the original developers (Interplay Entertainment) lost the rights to the franchise's IP and it was eventually continued by Bethesda Softworks and although I do like the Bethesda games, especially for how easy and fun they are to mod. I much prefer these older Fallout Games, because they really bring out the creativity of writing and the storylines are far better than any Bethesda game, I have ever played.

There are so many Complex choices, with varying degrees of concequence. Do I help the good guy and let this town prosper? Or do I help the bad guy and watch the same town become a cesspool of raiders and bandits? Some of the choices in this game where so daring and "out there" at the time, that they straight-up removed them for fear of detracting the players experience.

Even killing children is possible in this game, however, they were completely removed from the European version of the game, because my whole entire home contitent is a bunch of plebs who can't understand the nuance behind a piece of fictional media.

There are also many unique characters, that you are bound to stumble upon, when exploring the Wastes. Most of which are bundled-in with some great voice acting (for the late 90s) and some hand-sculpted/painted face models that help bring these characters alive.

What really caught my attention, in regards to the whole entire Fallout series, was that it has a very interesting setting/time period. Especially when you consider how it is a branch of our very own timeline.

It is believed that the Fallout Universe is completely diverged from the real-world timeline, sometime after World War II. Imagine then, a world where the capicator isn't even invented and instead, most first world countries end up focusing entirely on Atomic/Nuclear Solutions for both energy and warfare. Since most of the resources were beggining to dry up, this caused many of the nations to wage war and fight for control over them. This became known as the 'Resource Wars'.

Eventually, China ended up declaring war on USA. Invading Alaska for their oil and putting America in a tough position. This kicked off the Sino-American War that raged on for around 11 years, before resulting in a nuclear exchange between both China and America.

This is where Fallout's Post-Nuclear, Apocolyptic feel and environments spring from.
For you see, when playing the game, you won't just stumble upon rats, moles, scorpions or dogs. They are irradiated and can withstand more than a simple shot to the face. With this radiation (which is from the nuclear warheads brought on by China), comes other threats, like Ghouls, Super Mutants and Deathclaws. Deadly creatures that will usually attack on sight.

With all these threats, comes the neccessity to always be prepared and to always save your game around every corner. Trust me, if you're new to this game then you will either do one of two things:

A) Die a horrible death to some OP monster that you weren't prepared for.
OR
B) You run out of time for your first quest. Resulting in the death of your Vault.

Now, you might be saying to yourself "okay, I understand the nasty creatures, but what do you mean by running out of time for the first quest?" Well, you see, Fallout's first quest is a timed quest. It's not anything like "do this in 5 minutes or else you fail" but it's more along the lines of "If you don't get this essential piece of equipment to fix our water supply, then everyone is going to die of dehydration" and I will be honest, I am usually against these kinds of quests. Especially in a Role-playing Game, where anything can be done at literally any point that you want it to. However, it makes a lot of sense here. After all, the whole point of the game is to feel alone and isolated - but at the same time, in a constant rush and fear of what will happen if you don't act upon something quick. Like finding the things you need to survive. If you ask me, that sounds a lot like living a desolate wasteland.

There is only one issue that I have with the early Fallout games (although, I have honestly grown into it in the past few years) is that their combat was turn-based. This might of been bareable in 1997, but since I hadn't played these games before, it really bugged me at first and caused me to just play the game in increments at a time. However, as soon as I started to understand the strategy behind the turn-based combat, I felt myself enjoying the game more and levelling up became a breeze.

I highly recommend anyone to play this, if they are into oldschool RPGs (with an interesting twist, because it isn't fantasy), laced with dark humor and the ability to literally shoot anyone in the face. AND GROIN!
Verfasst am 12. August 2018. Zuletzt bearbeitet am 17. Dezember 2019.
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4 Personen fanden diese Rezension hilfreich
53.8 Std. insgesamt (13.2 Std. zum Zeitpunkt der Rezension)
It IS the most innovate shooter, I've played in years!
Verfasst am 19. Januar 2017. Zuletzt bearbeitet am 19. Januar 2017.
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Ergebnisse 1–10 von 28