Oniropathe
Arnaud H.   France
 
 
oniro-:p2blue:, French combining form from Greek ὄνειρος (óneiros) ‘dream’. :acleap:
:p2orange:-pathe, French combining form from Greek -πάθεια (-pátheia) ‘suffering, feeling’. :pathos:
Living Info Box
I am my own world. :rimekid:

Willing suspension of disbelief is my way of gaming. :MindControl:

The feeling of presence in video games and virtual worlds is one of my drugs. :styxphial:

Stereoscopic 3D gaming is (almost) dead. :cmimm: Long live HDR 4K gaming! :dollseye::ethancle::Eye_tv:

My library is a sea of simulations. :path: :cool_seagull:

My hours on record are about journeys rather than achievements. :portal_sphere:

My wishlist is a kind of devouring world! :Terror_ESO:


“Wonder had gone away, and he had forgotten that all life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings, and no cause to value the one above the other.” :drownerbrain:
(Lovecraft, Howard Phillips. “The Silver Key.” Weird Tales, vol. 13, no. 1, Jan. 1929.) :cthulhu:


“He must have dozed off while he was walking—it’s known as the Walkies—you get it from space travel. You can walk and talk and get yourself around while you are sound asleep, living in a dream. The dream is made of your actual surroundings—so you don’t bump into things. You just see them differently.” :conarium:
(Burroughs, William Seward. Cities of the Red Night. 1981.) :BBFdemon:


“Climbing out from under a stack of rulebooks, charts, tables, scenarios, play-aids, dice and figures led me to ponder the role-playing games of the future. How long before role-playing game scenarios are fed into home computers with a visual display capable of holographic effects?

Imagine, each of the players with a hand controller watching their characters walking down a dark corridor. Around a bend and a party of vicious goblins in glorious 3-D colour appear on the screen. There would be no arguments about who is standing where or choice of opponent as the computer urges its goblins with axes swinging at the heads of your characters. Players would be screaming at each other, with sweat dripping off their worried foreheads as fingers dart over the hand controllers to save their characters' lives.

We have the games, we will soon have the technology, let's hope we are around to have the chance.” :crtamazed:
(Livingstone, Ian. White Dwarf, no. 23, Feb./Mar. 1981.) :warlockchest:


“To dream of the Holodeck is just to dream a complicated dream of the novel. If there is a future of games, let alone a future in which they discover their potential as a defining medium of an era, it will be one in which games abandon the dream of becoming narrative media and pursue the one they are already so good at: taking the tidy, ordinary world apart and putting it back together again in surprising, ghastly new ways.” :finchhouse:
(Bogost, Ian. “Video Games Are Better Without Stories.” The Atlantic, 25 Apr. 2017, www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/.) :Page:
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Ìosa… I RECOMMEND STILL WAKES THE DEEP, DYOU HEAR ME? I recommend this game.
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Nobody’s Home 31. dec. 2019 kl. 8:47 
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{RUS}CoS{KZ} 31. dec. 2016 kl. 12:11 
Желаю тебе в новом году обрести равновесие и личное счастье. Что бы в будущем стало больше поводов для искренних улыбок и радости. :winetime:
Oniropathe 6. aug. 2016 kl. 10:54 
No regrets—indeed! Zdzisław Beksiński's work is so interesting and intriguing! :petrifiedeye: May a future video game allow us to walk through such a labyrinth of fantastic dreams.
(N☆G) Jackal ★JJ★ 1. aug. 2016 kl. 15:42 
I saw your comment on Scorn's greenlight page and figured I should leave you a comment telling you to google Zdzisław Beksiński's Artwork. I assure you, you won't regret doing the search.
{RUS}CoS{KZ} 7. juni 2016 kl. 10:16 
I am also pleased to meet with you. :demoticon:
=UFO= 16. sep. 2015 kl. 6:40 
Merci pour ton commentaire positif. Je t'invite à rejoindre le groupe Crazy PC, si tu le désire.