7
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Recent reviews by SixthBlackWing

Showing 1-7 of 7 entries
5 people found this review helpful
17.8 hrs on record
Whelp, guess I'll never get that 100 then
Posted 6 June.
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7 people found this review helpful
30.5 hrs on record
Waiting 5-20 minutes watching laggers with terrible internet combo on turn one is not fun.

The match is generally decided with the coin flip. You see meta deck plays at bronze 1 - they should start at platinum/diamond. Not sure why these people have fun doing the same thing over and over again at low ranks.

There should be a penalty for surrendering. A duel cooldown would be good.

Platforms should be split up as it has been done on console so why not PC?
Posted 14 April.
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6 people found this review helpful
5 people found this review helpful
54.1 hrs on record (42.7 hrs at review time)
Turn back now.

Abandoned and should be avoided

Game is dead, so it's you and/or friends versus 40 bots. F2P may help.

From an achievement hunter's standpoint:

The map is too big. I wish it was cut in half or reduced significantly.

This game is a grindy nightmare and those x500 achievement should have been reduced to x100 MAX.

The bots are too overpowered and can snipe you while you are sailing your ship over 300 meters away. It's never worth it to fight bots on the sea unless you have your own crack team of two cannoneers, 1 repairman, and an extremely good captain giving your cannoneers enough angles fast enough to sink their ship without the bots repairing it. The bots also don't die if you manage to sink their ship and start swimming towards your ship to board you or they find the nearest island to sacrifice 25hp to summon another ship.

To get Isle of the Damned: you need to be in a team, died while your team is still alive, kill an auto aiming bot or a player on a foggy island that is way too big.

Treasures are shared among the team.
Posted 1 September, 2021. Last edited 16 February.
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2 people found this review helpful
2,060.6 hrs on record (1,862.6 hrs at review time)
They did this on purpose.
Posted 4 June, 2017. Last edited 31 December, 2023.
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62 people found this review helpful
2 people found this review funny
2
17.6 hrs on record (17.5 hrs at review time)
Overview
These are mostly older style HOG games that usually sport outdated graphics where you'll be straining your eyes to spot a certain object. I'm not exactly a fan of HOGs that only allow you look for 1-4 items at a time, but the price is hard to beat at $.5/game. No replayability so far except for that annoying competitive one.

No option to skip text. FBI 2 crashed once. Not a fan of the faint white symbols everywhere determining what you can do when you can just barely see them - would've gone w/ something more visible such as a white interior & black/red outline. FBI 2 fixes this problem with the green-square symbols, but it's too visible/blocky now, so it gets in the way of surveying the area not that you do anymore in FBI 2 since it's just HOS/Puzzle one after the other. The extra info system should've been made more visible for more casual players that don't want to spend time trawling through pixel by pixel in order to find them.

It seems like these may have been in a different language/translated wrong. There are a bunch of objects not being called correctly, or directly named causing confusion. If you're going to include sequels in the pack then why aren't they lined up properly? FBI 1 w/ FBI 2.

#1 - FBI Paranormal Investigations - 2 Hrs long

FBI Agent investigates aliens & bubblegum, lol.
Revisit each scene 1-2 times with a few standalone rooms

#2 - JFK - Hrs long

Newer graphics, unfortunate mouse speed enforced, so it's a little annoying to get around, and faint white symbols to guide your gameplay which blend in with the background ,-,.

#3 - Deadly Association - 1.5 Hrs long
Police Det. investigates a suspicious murder of a woman - one HOG scene to another, older style.

#4 - FBI Petro$ - 1.5 Hrs long
FBI investigates a murder connected to the oil company - One HOG scene to another, older style

#5 - Statue of Liberty - 45 minutes long

Newer graphics, decent hog, story is alright - did aliens steal the torch of the Statue of Liberty?

#6 - Paranomal Asylum - Hrs long

Newer graphics, Quirky extras info system found in invisible symbols on each location.

#7 - Haunted House - Hrs long

Newer graphic, glad that this one does not have the ridiculous time limit attached. Quirky extras info system found in invisible symbols

#8 - FBI Paranormal 2 - 1.4 Hrs long

Only ~7 locations with each one revisited twice.
One of their newer games with improved graphics, but it's worst one on this list. They try to add a competitive edge to a NON-COMPETITIVE gaming genre by timing/scoring you also once you reach the limit they make you restart, or continue through. Absolutely disrespectful of players given that no option to remove such stupidity was added. The enforced mouse speed is back with this game - not cool. Game crashed weirdly with one profile but the next did not. I don't know why you play HOGs, but it certainly isn't for a competitive edge...I play FPS for that.

#9 - Jekyl & Hyde - 50 minutes long

Simple, but there are alot of find x10-20 scenes.

#10 - Jack The Ripper - 1 Hr long

Pretty simple game throughout except for those annoying jail-sending questions, find differences in letters puzzles, and 1 very hard to find paper.

#11 - Bonnie & Clyde - 2 Hrs long

There are a bunch of objects in this one where even if you strain your eyes you won't be able to see them. Annoying Map Puzzle that doesn't make much sense eventually figured out by trial & error.

#12 - Frankenstein - 1.5 Hrs long

Frankenstein has mutilated[& quite possibly had intercourse w/] your girlfriend, but you can put her back together assembling the machine Frankenstein has created.
Quirky little story that's interesting, but too short to matter much. You revisit each scene[about 15 rooms] atleast 2-3 times. I did enjoy how emotions were conveyed and how a you could somehow communicate with a brain. Would've been more interesting if the GF turned out to be Frankenstein as a small twist.
Posted 1 November, 2016. Last edited 21 May, 2018.
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27 people found this review helpful
141.5 hrs on record (45.7 hrs at review time)
Early Access Review
Year 2020:
I decided to gain 10k TP/Day starting as TR-70 w/ 40k TP
TR 1 to 100 is 20,000 CTR kills and player kills are 13,133, but people are much harder to kill than ctrs so I don't recommend PvP. Wargames is usually only for CP since you don't get much TP this way.

With my current method of ~43bots in 4min, 20,000/43*4m/60m=31.06hrs to get TR-100
GG
https://steamproxy.net/sharedfiles/filedetails/?id=2037708430
Method: Survival A, Solo is more consistent with kills, but gets boring. There's a limited # of CTRs and more spawn with each switch. I abused the fact that firing unsilenced brings ctrs to you on the highest floor where their pathing required them to go up the flights of stairs and they run into your headshot. It's a viable way to win 100 survivals, but takes longer than stealth/laser run i.e.
https://www.youtube.com/watch?v=RBHKET_H4KY

http://steamproxy.net/sharedfiles/filedetails/?id=335811599
Overview
- I bought Spearhead Edition in hopes of it becoming a great game. Funny thing is they've never added the Hall of Honor, or Credits. its' been released for longer than people think - there was/is a kongregate ver. approx. 5/6 years ago[as of writing this review] when it was a training simulator and couldn't move much. I talked a friend into getting the game since it had potential.
http://www.interstellarmarines.com/game/ where you can play those Demos

It's not worth buying unless the Developer team[which is two people+volunteers] secures major money[that won't come from sales] in order to develop the game. It seems it failed to impress another company or they didn't agree with an offer.

Unless you see yourself playing the game with your active friends I would steer away.

For now here's what the game offers:
4 Player Co-op: 2 maps of Elimination, 2 maps of Survival, 1 map of Escape, 2 long-length story missions.
PvP: 8 Vs. 8: Deadlock[CTF] and Elimination
Varying A.I. Difficulties from I can't see you! to 1-shot you're dead :)

Pros
+ Great Idea
+ Good for groups of 4 friends or more, if you're playing Hell Week.[warning points split]
+ No achievements that are really too hard if you get medium skilled players together, so it'll be a blast for a group of FPS loving friends except for the higher TRs.
+ standard PvP
+ Great PvE
+ Sound is almost perfect with the exception of level changes.
+ Combat points - Weapon/Backpack/Camo Skins, but a very weak positive in order to increase replayability.
+ Gunfire inside narrow spaces is loud
+ A.I. Improvements
+ Environment sudden changes - lights/wind/darkness/building rise/fall

Cons
- The money already spent in making this game - it's been years since that initial fanfunding project. Apparently they ran out of money since they never received that money due to not making their goal. Only two devs are left with volunteers helping out.
- Shark mainpoint of IM has yet to be released into the game.
- Low game population.
- Manual Pickup of each and everything in hell week.
- Can't drop pistol once better weapons are found. No shotguns or snipers
- Hell week is a walking simulator most of the time except for Hell environment. I remember when multiple teams joined and it was actually hell to get 30k.
- Disappointed that they didn't decide to introduce more CTR types and what they specialized in with varying stats/behavior.
- Groups of Robots[deadly] suddenly spawning in front of you
- Non-solid floors/areas of glitching to abuse.
- No Prone which would help out with teamates shooting you in the back in a narrow corridoor
- Robot Flashlights shine through walls, but no longer blind you.
- Robots jumping over you
- Robots clipping through you
- You can actually shoot through robots so you have to back up to hit the offending robots and this is deadly on higher difficulties.
- Jumping over railing and boxes is too hard and you get pushed back if you can't get over it.
- No aliens :*(

https://youtu.be/gPOOcdoFGXY

Specifics
The IM Project began 11 years ago. In order to secure funds they began by releasing a few Demos through public game places like The Vault, Bullseye, and Running Man. The greenlit Steam game was released on July 2, 2013 and I can't remember back then if the game was just barebones PvP, or had the Co-op Missions as well.

"On October 2012, Zero Point Software attempted to do a Kickstarter campaign with a $600,000 pledge by November 28, 2012. Their campaign failed to meet its funding goal, with only $157,906 raised from 3,823 backers."

That's a shame that they didn't get the money even if the campaign failed :(
Posted 8 May, 2016. Last edited 20 September, 2021.
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Showing 1-7 of 7 entries