3 people found this review helpful
Recommended
0.0 hrs last two weeks / 71.7 hrs on record (23.8 hrs at review time)
Posted: 29 Jun, 2023 @ 5:45pm
Updated: 30 Jan @ 3:29pm

For whatever reason I never played the original back in the day. Same thing with System Shock 2 - which later became one of my favorite games. So, there's no reference point or nostalgia messing with my view on System Shock Remake. Now that's out of the way, System Shock Remake is flawed but overall pretty well done and enjoyable game.

System Shock Remake's premise is quite simple. You play as the hacker who at the beginning of the game gets caught while trying to access files of the Citadel space station owned by TriOptimum corporation. You are captured and brought before Edward Diego, TriOptimum executive who offers to drop all charges and promises you a military grade neural implant if you in change hack SHODAN, the artificial intelligence of the Citadel Station.
Diego wants you to remove SHODAN's ethical constraints and once you apply, you are taken to neural implant operation and put in a coma. After six months you wake up in the Citadel Station where everything has gone wrong. You pretty soon find out that there are hostile robots, cyborgs, mutants and other SHODAN's abominations lurking in the corridors and halls of the Citadel. This is where the actual game begins.

If you have ever played any immersive sims before, then everything should feel familiar. At the start you get instructions what to do to progress. There are multiple decks on the station but not all are accessible at the beginning until you get some objectives done and acquire particular gear, like rocket boots to jump higher and hazmat suit for hazardous environments. By exploration, backtracking and solving puzzles you get new objectives and slowly open up the station. You'll find audio logs and messages all over the station. These reveal important information like access codes to locked doors, how to reach objective goals and what went down while you were in coma.

I found steam notes to be a useful tool for writing important things down. Some might argue that this type of a game design is archaic and a relic of a long gone era but I found it quite engaging. Hand holding, objective markers, waypoints and all that "modern ♥♥♥♥♥♥♥♥" is not present here. Meanwhile others may sing praises how genius SS:R is and they seem to think it's really intelligent and requires some serious puzzle solving skills but it couldn't be further from the truth. It does tell you what you need to do but it doesn't necessarily tell you how. This is up to you to figure out. In a nutshell it goes like this: Go here, find X, then use it in/on Y to gain access to Z and so on. But to get all this information you have to pay attention, explore, listen to audio logs and read messages. And then getting it done is another story, which usually involves a good amount of backtracking, dealing with new enemies, navigation, surprises, inventory and resource management, all that good stuff.

And now that being said, navigation seems to be a real problem especially for generation z in these games. So if you're the type that need waypoints even to a bathroom, you probably want to avoid this game. Yes, funny but still though. I heard that System Shock Remake's level design is 99% in line with the original but I can't confirm this. First decks are seemingly more maze-like than rest of them (except Engineering) but they're still nothing compared to Rise of the Triad's or Wolfenstein 3D's levels. At first SS:R's level design may seem to be confusing and obscure but it doesn't take too long to get familiar with the places. Each deck has it's own recognizable style and atmosphere, which is pleasing. The level design is going to divide people in two. There is no middle ground. Either you love it or you hate it.

Each deck is also complimented by a dedicated track from SS:R's awesome OST. Most of these are pretty moody and they fit in the games's setting perfectly. I happened to like most of them. By the way, every elevator in the world should play SS:R's elevator theme. It's that good and you can't get it out of your head afterwards.
And I gotta say, Terri Brosius is bloody great as SHODAN.

Gameplaywise everything is like you'd expected it to be. It's a first person looter shooter with some power ups and gear, no more no less. You'll start the game with just a simple melee weapon but as you progress you'll get quite a mighty arsenal of different weaponry and power ups. There's three different pistols, sub-machine gun, shotgun, assault rifle, rail gun, two plasma guns, grenade launcher, laser rapier, three types of grenades and five types of power ups. You can also find inventory size upgrades, which are super useful.
At the end game I had to think what to bring with me and what to leave behind because I had so many guns, but I am a hoarder after all. The game does not drown you in bullets though but you can buy more from vending machines. You can also buy weapon upgrades and power ups from these things.
Gunplay is pretty basic and generic, so no surprises there.

This is the part where I have to point out the most frustrating thing about System Shock Remake. Vaporizing and recycling stuff. Yes, you can collect every useless item in the game world and then vaporize it to turn it into "scrap". You can then recycle this scrap to turn it into coins at many recyclers found throughout the game. These coins you can then spend in vending machines.
Prey (2017) did this well. You could recycle every junk item in a blink just by pressing a hotkey but not in SS:R. Every single item that doesn't fit in the recycler has to be vaporized first. Some items produce more scrap than others. And for some reason some items are worth more scrap straight recycled instead of first vaporized. And you can only fit couple of items in the recycler at the same time, which is just stupid. For every 10 scraps you get 1 coin from the recycler and scrap will only stack up to 100. Every new stack of scrap will occupy new inventory slot. I found this whole process so tedious that I gave up "scrapping" after mid game. This was by far the most frustrating thing for me in System Shock Remake. I really hope that vaporizing/recycling junk items will become easier in upcoming patch.

At launch System Shock Remake was somewhat buggy. I clipped through platforms especially in the Storage deck, got stuck here and there, sometimes enemies ragdolled like they were in zero G's and so on but all that got fixed in the first patch. Some people claim to suffer from stuttering and overall bad performance but I can't confirm this.

Even on day one the game performed well on my rigs. No stutters, load times were non existent, steady 170 fps @ 1440p, ultra settings and 200% resolution scaling without DLSS. This was on i7 13700K, 3070 RTX Ti, 32GB DDR5, M.2 SSD and Windows 11. For funsies I tested SS:R on my ancient rig as well. On i5 3570K, 1060GTX 6GB, 8GB DDR3, Sata SSD and Windows 10 it ran steady 60 fps @ 1080p, high settings and 100% resolution scaling. Not bad. And SS:R is really small in size as well. In the time where modern games can take up more than 100 GB's of storage space, System Shock Remake was a positive surprise by only using about 10 GB's. So this game is playable even on a toaster, which is always a good thing.

Graphically speaking SS:R is weird. it's a combination of a pixelated retro look with modern lighting and effects, which was kinda disturbing at first but after a while it grew on me. At least it's unique and not like every other modern game out there. I liked System Shock Remake's art style but I see why this can divide opinions as well.

My first playthrough took about 22 hours, which is great value for the price.

If you lived through the golden years of gaming and did not play the original then System Shock Remake might rock your boat. This is a unique experience for sure for being such a weird mixture of old and new. It really shows how much love and care this game got from NDS.

Nightdive Studios, you did well. Thank you.
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