7
Products
reviewed
448
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Recent reviews by Niker107

Showing 1-7 of 7 entries
3 people found this review helpful
1.2 hrs on record
Unfortunately, while the first game, Exit 8, slowly forced you into a state of utter paranoia as you scrambled to figure out what was part of the game and what you've dreamt up in your head, this game has opted in for a series of linear scares / mini-challenges and has become a lot more of a walking sim. To me, it's sadly not as captivating or scary as the first game once you realize that so much less is based on your careful observation and understanding of the surroundings and it instead turns into a "thrill ride" of sorts (ha). Which might be more fun for some players, but in my mind it leaves behind what made the first game truly special in the sort of liminal sub-genre. Exit 8 was the first game that made me feel genuine paranoia, and Platform 8 doesn't feel that way.

I think it's really cool that the developer tried to experiment with the formula and I appreciate that, but I hope they continue to make more games in this universe and try to use more aspects of what made Exit 8 unique and scary.
Posted 25 July, 2024.
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3 people found this review helpful
17.2 hrs on record (9.3 hrs at review time)
Buckshot Roulette is simply a phenomenal game. The premise is captivating, the Inscryption-inspired strategy horror and graphics pack a punch, and despite the short time to complete, I have found the game to be incredibly replayable and I will often find myself jumping in for a match or two when I have a spare moment. It's nice to have a game that you could play a guaranteed bit of when you only have a bit of time.
Posted 15 June, 2024.
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No one has rated this review as helpful yet
6.5 hrs on record (2.1 hrs at review time)
TL;DR: Buy it and play it for yourself.
This game will make you more paranoid than you ever thought physically possible.

Was this always like this? It must've been. Right? No? I've been here so many times I feel like I'm even starting to miss out the obvious hints...

At some points you get so close to leaving only for it to be torn away from you that you question if it's even possible, or if the promise of leaving itself is an anomaly. Then you start running mindlessly. That's when you realize the game broke you. I didn't even know I could feel despair like this.

Amazing little bit of honestly psychological horror, well worth the small price. Get it and play it.
Posted 26 December, 2023.
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3 people found this review helpful
24.4 hrs on record (6.8 hrs at review time)
The recent reviews seem to all either be criticizing the community for being too experienced, or the playerbase for not being plentiful enough, but I feel like this is incredibly unfair on the game. I'd consider being able to play in public lobbies a nice addition for social deduction games, but they are absolutely meant to be enjoyed with your friends, and I believe that not recommending the game based on its public playerbase is doing the game a serious disservice. If you have even 3 or 4 friends to play this with, it's well worth the full price (which was recently permanently cut in half, too!)

As a game, Project Winter is a fantastic addition to the hidden role genre. As some of my friends put it, it's fun to play and try to complete even when you're playing as an innocent role, let alone the traitors trying to stop you in your tracks. The game stands well on its own, with fun gameplay and a highly polished artstyle (seriously, everything feels so lovingly crafted (ha) here). The global events that occur every now and again are cool, there's variety in the different tasks and maps you can play on, the innocent and traitor roles alike have unique and useful abilities, and everyone gets to enjoy the challenge of surviving in this harsh frozen environment. I've literally spent like an hour and a half so far playing on my own just to find out more about stuff in the game (though this is absolutely not necessary to be able to play it).

I highly recommend Project Winter. If you like social deduction games like Trouble in Terrorist Town or Among Us, give Project Winter a try, it'll be worth your while. As well; for those coming from Among Us, the extensive customization options also allow players to tailor their experience precisely, so if they are slightly worse at games (since Project Winter can be challenging), they can make it a bit easier, while veterans can explore the breadth of roles and options the game provides to make the game harder for innocents, traitors, or both.
Posted 27 December, 2022.
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No one has rated this review as helpful yet
10.7 hrs on record (4.3 hrs at review time)
Wilmot's Warehouse is an absolutely adorable little game that I'd recommend to anyone whose brain thinks somewhat analytically, or who likes to organize things. The gameplay loop is very simple, the visuals are cute and pleasing, the mechanics are satisfying, and it's the perfect pick-up-and-play game. Seeing my warehouse grow with each new item and establishing different weird areas and concepts for each block is a very personal thing and fills you with accomplishment. Very fun!
Posted 24 November, 2022.
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5 people found this review helpful
1 person found this review funny
17.5 hrs on record (13.4 hrs at review time)
I remember GTA V when it first came out. It was something absolutely astonishing. Everything in the game seemed perfect, no matter where you looked. Then, it was upgraded to next-gen consoles and become even better (although it stayed relatively the same game). Finally, it was put onto PC for modding to be allowed, and people went crazy with it; so many unique modifications that changed how the game played and made it even more what it was meant to be - a huge, open-world sandbox to play around in.

Fast forward some time, and modding is banned because the only important thing is money.

What a way to go.
Posted 15 June, 2017. Last edited 15 June, 2017.
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3 people found this review helpful
33.5 hrs on record (29.6 hrs at review time)
Early Access Review
Let me just put this straight: This game is absolutely amazing. Despite the Early Access tag, it feels fully fleshed out, I have not yet found a single flaw or bug and I've been enjoying Infinifactory with every new puzzle being thrown at me.

You get a few blocks as inputs, you rotate them, stamp them, weld them and do other stuff to get the required output. When you get 10 outputs, you complete the puzzle. It sounds simple, but as the later levels introduce new mechanics, blocks and other stuff, the game becomes a thousand times harder, but in a challenging way. You try your best to solve the puzzle, you fail, you modify your design, fail again, try to change things up and voila! It works! And it's extremely satisfying to see your contraption work flawlessly after you're done. I found myself looking at every single block in my factories for at least a few minutes before moving on to the next puzzle. What I absolutely love doing is just randomly picking one block and looking at where it'll end up in the finished object.

From the start of the game to about its half, I went through each puzzle in about 15-25 minutes, so it wasn't hard. Right now I'm at the last few puzzles, and I just can't solve them! I manage to solve one a day, and even then I realise that there must be a better solution! It drives you to improve, optimize your factory and just look at the mechanisms doing their work, slowly combining little bits and pieces into one cool-looking object.

There was one time when I built the complete factory for a puzzle, then I see the very first finished 'instance' of the output making its way to the finish line, and then suddenly the game yells at me. It says that I have a hole in my object that shouldn't be there! I look at the object that arrived, I look at the needed output... and then I realise that it's true. I made such an easy way of solving the puzzle at the start, then I just had to add a few small pieces and ship it to the output point, and now I have to come to the very beginning of my solution to try and change it to fit what is required, and I have no clue how to do that. I spent approximately 15-20 minutes just trying to fix the flaw in my existing design, but it was really satisfying to see it work in the end, and have another 'puzzle completed' tick in the menu.

80% of people have already stopped reading this, but I'd like to add just one more thing. Since I'm a person which absolutely loves sandbox games, unlocking the Level Editor after completing a bit more than half of the game was a "♥♥♥♥ YEAH!" moment for me. I instantly jumped in and saw that there were two options: "Simple" and "Advanced." I went for Simple first, it gave me an open hangar and a few blocks to build my puzzle with. I built something, solved it to be able to upload it to the Workshop and then uploaded it. However, there were barely any blocks from the full game that I could place down, and the space in the hangar was still limited. I wished I could build in other environments from the game and add features that you come across in certain levels but never do again. I became really sad, and I was going to find a suggestion thread for the game to ask to improve the Level Editor by adding more stuff into it. However, I completely forgot about the "Advanced" mode of the editor. After I quit my custom puzzle, I glanced at the menu, saw it and remembered that there was another mode! I hastily clicked on it and what I saw completely blew my mind! It was a genuine Level Editor, it had all the different environments from the game, EVERY single block type, EVERY feature that the game had and slightly modified and expanded puzzle options! It felt more like a genuine developer editor than a small thing for players to build their own puzzles with. There were special blocks like invisible conveyors, invisible blocks, level borders, a starting position block, the map origin and so on and so forth. In the block menu, all the blocks are labeled with text instead of icons, that's because there are hundreds of available blocks. At first it's a bit hard to navigate, but after you get used to it, you start finding all the blocks you need in no time. Granted, this kind of editor would not suit every single player, and it's good that Zach seperated the two editors, but for players like me, which are really into game design and understand how developers actually make their game, it was really easy to get used to and I'm really glad that it's possible to create the same environments as the actual game instead of sitting in the same hangar with the same blocks and very limited options available to you.

Overall, the game is amazing, if you like puzzles, buy it right now. You get your money's worth completely, if not more than what you've actually payed for. The game is interesting, it has a very good difficulty curve and is worth playing until the very end. Now, the game was developed by a single person, and seeing how great and flawless everything in the game is, it's more than a huge achievement for the developer, Zach. I'd say that puzzle-lovers should definitely buy the game even in Early Access because it's as good as the consumer version would be. It's great.
Posted 27 June, 2015.
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Showing 1-7 of 7 entries