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지난 2주간 0.0시간 / 기록상 70.4시간 (평가 당시 8.7시간)
게시 일시: 2021년 9월 10일 오후 8시 32분
업데이트됨: 2021년 9월 29일 오후 12시 37분

Decent JRPG story. The character relationships are what makes this game, this series, shine.

Combat is ok at first.
There are boost strikes, which allow you to interrupt a spell, knock an enemy out of the air, stop a charging enemy, ensnare a fast enemy. You have to be really fast against charge attacks with it, however, when someone enters overlimit it zooms in and prevents you from doing the boost strike for a second. Which on the harder monsters is enough time for a charging creature to kill your AI party.
Also when your companions do their big overlimit finisher it resets the enemy position. So if you downed them by correctly using a boost strike their position is reset and you get less damage and they're able to attack.
The game sacrifices tight combat for a cinematic experience. Trying to do what FFVII remake did, but making the combat very annoying in the process.

TLDR: Character development and relationships 10/10. Story 7.5/10 Combat 4/10
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