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Recensioni recenti di SapperNuthatch

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Visualizzazione di 11-20 elementi su 23
Nessuno ha ancora trovato utile questa recensione
19.5 ore in totale (17.0 ore al momento della recensione)
I've recently completed the game, (only on easy, so far,) and, it is worth every penny.

This game brings balls to the wall FPS action that has been lacking in the majority of triple A releases as of late.

As 'Serious' Sam, you are a one man army trying to save the world from Mental, an alien overlord intent on conquering the universe, with Earth as his current target. Dropping into Cairo with little more than gloves and sunglasses (well, pants and clothes too...) you work your way up the pecking order of enemies and weapons to a final battle that will leave you scratching your head over how you will take out something of such scale.

As much a spectacle as it is a challenge, I recommend this to casuals who want to see what the action of flood/horde style FPS is like, as even though I earned numerous deaths on easy, there is a tourist mode, with all the action, and health that doesn't drop below 100 (out of 200+) as well as an online Coop, where you and up to 15 (16 players!) of your friends can take on challenges that you find are too difficult for yourself.

I have not done PvP at this point, so I can not say one way or another.
Pubblicata in data 20 gennaio 2014.
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1 persona ha trovato utile questa recensione
25.6 ore in totale (4.0 ore al momento della recensione)
If you are an older gamer like myself, you want two things: To relive old games you loved with ruby-coloured glasses, and to chuckle at parody games and reliving "those were the days" moments in your head, either recalling difficulty, or when you first started up an NES console. This game, is for people like myself who have been desiring something to scratch the itches I had mentioned earlier. A nifty, retro-reference laced game, I have found references from the early 80s through 2000s, I've enjoyed gameplay I have longed for since the first Grand Theft Auto, while indulging in gameplay that is remarkably easier to control. Between the subtle and blatant nods to influences of the past, with gameplay to tickle your nostalgia bone (GUNGAMUNGA! Or whatever that phrase was for the satire of the followers of Sun Yun Moon used by DMA Designs,) or to entice the player who loved the original GTAs and Death Rally who wanted their funny bone tweaked, but no desire to grind the skills once more on game systems who's control is nearly as much an enemy as the opponents programmed in.
Pubblicata in data 22 dicembre 2013.
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0.5 ore in totale
Graphically simple, this basic platform game increases in difficulty as you progress (as expected,) the selling point, however, is how the graphically simple game ties it all together. The naration is the primary thing that will be noticed, clearly spoken, subtitled near the characters. After that, it will be the backgrounds, though simply coloured, that they shift with the movement of obstacles, gently move, the little touches make up for not having hand drawn sprites (well, they may be hand drawn for all I know, but, the simplicity of the characters makes it hard to give kudos...)

For such a simplistic seeming game, the care taken for the naration, well designed puzzles, and tasteful art will keep your attention, working forward, wondering if relationships will be dynamic, the other personalities that will get involved, and just how the heck you will make it over that next damn jump over toxic water.
Pubblicata in data 16 dicembre 2013.
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Nessuno ha ancora trovato utile questa recensione
147.8 ore in totale (132.8 ore al momento della recensione)
Ok, now that it's gone free to play, you should at least ponder giving it a shot. Now, I know, a bunch of people started off with a bunch of unlocks, but look at it this way, if you haven't given it a shot yet, you'd be playing against players with these weapons unlocked anyways.

Obey the game. Play the game.
Pubblicata in data 1 settembre 2012.
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Nessuno ha ancora trovato utile questa recensione
18.3 ore in totale
A nice take on the Populace god games. The worlds are challenging, and it is interesting taking on the world while going after objectives. There is a downside with U-Play being required, BUT, you can slip it into offline mode if it's having problems after you logged in at least once.
Pubblicata in data 16 luglio 2012.
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2.2 ore in totale (0.4 ore al momento della recensione)
A well put together movie centering around the makers of numerous Indie games which have been released before the Movie itself had been. Near as I can tell, this is Valve's first foray into video distribution, and a hell of a fine choice. If you are looking for a documentary about game design and publishing on a small scale, buy it.
Pubblicata in data 26 giugno 2012.
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Nessuno ha ancora trovato utile questa recensione
278.7 ore in totale (266.7 ore al momento della recensione)
My prefered DOTA. Two teams of five try to lead at least one of their two lines of creeps to the opposing teams moneyball. Defences are shielded until a creep attacks it, making defending your creeps, and taking the enemy out promptly are a priority.
Pubblicata in data 22 aprile 2012.
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2.7 ore in totale
A game based around taking the time to devise a plan, and then setting it into clockwork motion. If you are looking for a game that you set your pace on, where using your mind is more important than a twitch reaction, this is the one.
Pubblicata in data 27 dicembre 2011.
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27.6 ore in totale (26.3 ore al momento della recensione)
A fantastic game. All you see can be brought to the ground, lots of mobs to grind to dust, a character advancement system, and co-op play. Bang for Buck level: UBER
Pubblicata in data 17 dicembre 2011.
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Nessuno ha ancora trovato utile questa recensione
12.4 ore in totale (7.6 ore al momento della recensione)
A proper action/magic combo game. Pratchet styled humor will have you grinning through cut scenes, and the spell system will have your mind spinning from all of the options available to get through the scenarios.
Pubblicata in data 10 luglio 2011.
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