1 person found this review helpful
Recommended
0.0 hrs last two weeks / 207.3 hrs on record (128.5 hrs at review time)
Posted: 10 Sep, 2024 @ 11:08am
Updated: 18 Sep, 2024 @ 2:40pm

After earning all achievements and spending much more time in game, the scales are beginning to fall.

I can recommend the game based on its campaign at least, but the multiplayer, what you tend to stick around for after the fact is hit and miss.

Operations player base seems to be dropping, or a whole new bunch of connection issues have started, either way it's gone from mostly full games to soloing practically overnight. Enemies need another pass to tweak their damage, especially their ranged damage, and spawn rates/numbers.

Some minor quality of life changes would be hugely useful, an alert and some manner of UI element to show that a squad mate is on a Mortal Wound would help in the less communicative games, to at least give everyone a chance to prioritise medpacks. I wouldn't advocate for more gating but something to prevent squads becoming too split is something we need, look no further than the mausoleum/tombs where you have to gather a battery and then escort a servo-skull for how easy it is to very quickly end up far from help with very little feedback or indication that it has happened.

These are just a few issues, but the more minor irritations that stack up make it easier to spot others and eventually they'll reach a critical mass.
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1 Comments
Poppy Green 6 Oct, 2024 @ 1:49pm 
OMG, your review is like, super detailed and awesome! I totally love how you explained everything. You're amazing! 😍✨