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Recent reviews by Millisious

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No one has rated this review as helpful yet
1 person found this review funny
49.8 hrs on record (10.8 hrs at review time)
Early Access Review
I smoked weed 1 time and turned black
Posted 7 April, 2025.
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No one has rated this review as helpful yet
1.8 hrs on record (1.3 hrs at review time)
I adore this game. I love the N64 ocarina of time graphics. The music is really nice, sometimes reminds me of anything square enix puts out. They added a map in the game and that helps out a lot, although sometimes i'm not really sure where to go or where to backtrack to, but thats the beauty of the game. Exploration. Some of the aerobatic challenges can be difficult but thats what makes this game fun is finding out how to traverse the map in different ways using your prowess. The aerobatics in this game are amazing. I love love jumping around the map in different ways with cool animations.

The first boss fight for the first key was great, the music, and the fight was actually challenging. The developer cooked on that boss, some sick twisted part of me enjoys a boss fight with no health bar and just indications that its close to death. That was a nice touch.

For $5 its great and its one of those games you can just pop into and mess around with some challenges or explore around in to mellow out.
Posted 24 October, 2024. Last edited 24 October, 2024.
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3 people found this review helpful
10.0 hrs on record (9.3 hrs at review time)
Early Access Review
I want to rewrite my review on this game, I restarted my save since I went into this game the wrong way. I also took the time to explore and put in a few more hours into it. This game is mostly a decorating/cooking game. It is very cozy, i like the atmosphere and graphics. I do like the fact there is a reason to explore in the game. No matter where you go you will find a chest, bags or whatever with stuff in it to go towards decorating your hut. Makes you feel like exploring is worth it and a lot of games are missing that. items used to cook are found on the map although i really feel like an herb garden is missing. Growing our own herbs would be an amazing game play mechanic to add. There are no herbs in the game as of now. You can have chickens and they lay eggs to use for cooking. Seeing them add a few farm sim mechanics would be nice. I like the procedural generation of each map. I would like to see more variation though besides the swamp map. I did notice a little dynamic weather. Some maps have cloudy windy weather, others with vibrant pink skies, some just a nice sunny day. I would like to see rain and storms though. I hope to see them work more on villager request, villager interactions, and the buy/sell store as that was very lackluster and could offer a lot more immersion to the villages. There are no relationships in the game or people to befriend, and i'm going to say at the moment because the game is early access It could be something added in the future. The dialog is very basic NPC interactions. No notable characters other than the ones in the main story. The decorating is fun though and its a nice game to chill and unwind to, pop in and work on maybe finding new items or building the house. That's about it though, you have to like these kinds of games to enjoy it. Think of happy homes decorating from animal crossing or the sims house building. Adding some optional mechanics could also add to the immersion since your character doesn't have to eat, drink or sleep. There is a story and its very green witch/slav lore oriented. It is not harry potter wands or potions and cauldrons, flying brooms ect. I would recommend this game if you are into cozy games and decorating and the fall vibe in the game is perfect for this time of year. If you are looking for a witch with powers and potions this is not the game, at least not at the moment. The game is having regular updates and content updates, so I'm sure the game will improve and have a lot more content as time goes by. for $20 its a nice chill out game.
Posted 18 October, 2024. Last edited 24 October, 2024.
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