38
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2512
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Recent reviews by jumpy

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Showing 1-10 of 38 entries
No one has rated this review as helpful yet
21.0 hrs on record (19.1 hrs at review time)
Amazing puzzle game with roguelite elements, I saw the credits after 18 hours and was left satisfied with just that, even when I know I still have basically two or three games worth of secrets to uncover. Every run I discover something that I haven't seen before: sometimes it's something really small, sometimes it's crucial clue to throw you into yet another mystery.

Brilliant game that I can't stop thinking about. Great job Dogubomb.
Posted 27 April.
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No one has rated this review as helpful yet
13.3 hrs on record (13.2 hrs at review time)
Early Access Review
Completed the game to the extent of the early access version and definitely recommend it to anyone looking for a new immersive sim. It has a cool story with great characters, good variety of missions, lots of secrets to uncover, steep but rewarding learning curve, really good music and top notch aesthetics. As it's early access it's still hinted mechanics that are completely missing while some are a bit half-baked or underutilized, but there's a really great base there to expand upon.

Can't wait to play it again when it launches proper!
Posted 3 April.
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No one has rated this review as helpful yet
1.1 hrs on record (0.7 hrs at review time)
Looks great on 4080 / 1440p on Ultra Settings / Quality frame gen, runs around 90-144fps consistently. Half-Life 2 is still a joy to play and the atmosphere is unbeatable.
Posted 18 March.
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No one has rated this review as helpful yet
1.8 hrs on record
Butcher's Creek absolutely nailed the atmosphere: the graphics, sound and the lore - there's a lot of Condemned, and Manhunt too. Enjoyed navigating through the levels that wrap around in clever ways and the combat was good enough - the quips the enemies did immediately elevated it though. It's a fairly short experience, but definitely worth playing through if you enjoy the previously mentioned games!
Posted 26 January.
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7 people found this review helpful
11.0 hrs on record (10.9 hrs at review time)
The story of Garage is nowadays rather well-known, it was originally released in 1999 but was considered lost media for years until was unearthed, recovered and recently re-released with improvements on both mobile and on PC.

The game itself is a mystery solving point-and-click adventure game with survival features. You spend most of your time talking to various other robots, gathering items and clues about your next objective, collecting currency (stamps), upgrading your body, laying out traps to catch crabs and fishing - yep, you'll spend tons of time fishing. You see, unlike most other point-and-click games, Garage actually has game over conditions: your body has two gauges, one for Ego and one for Fuel. Both Fuel and Ego is continuously spent when you move around the world, if you run out of either, it's game over. You can replenish your values by going to to Milky Fuel stations for fuel and Ego Clinic to fill your Ego meter. To do that you'll need stamps and you can get stamps by performing actions (think achievements), catching crabs and crabs or fishing.

While this already sounds a bit weird, it only gets weirder from there. The basic gist of the game is that you see yourself in some sort of machine and are fished out of a maze and find yourself in a mechanical town that's dark and dingy and full of weird robots. In this 10-20 hour adventure you'll find out what the world is, what purpose the other machines serve and why you ended up in there. It's not a horror game, but there's constantly this uncomfortable feeling - people talk weird, they perform weird actions, even how you move on the tracks around the town feels weird.

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The gameplay itself is rather simple, you just navigate using the arrows on screen and occasionally use items or fish. That said, you often only have a slight glue about your next objective and it might take a lot of trial and error to find where you are supposed to go next. Luckily traveling around the map is responsive enough so it doesn't get too annoying, but I still had to rely quite a lot on a walkthrough that's only available on Garage Discord and even that walkthrough only has a basic gist of ideas on what you need to do on each chapter! Talk to Lao? Good luck finding him! Install stage 4 engine - the parts cost 15k stamps in total, how you get that many stamps is up to you. I highly recommend keeping a map of every characters name and location, because in the maze-like town it's easy to get lost. While collecting the stamps is a bit grindy, there was always a sense of making some headway, whether it was gaining new information or finding new frogs and crabs. There's A LOT to do in the town outside of the main quest too, but sometimes it's hard to see what's required and what is not. The game is fairly non-linear too, so you can get items way earlier you need them, if you have the means of course.

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Where the game really shines is the world, the sounds and the story. The world is at the same time so ugly but at the same time has some sort of beauty in it. In the background you'll hear one of the weirdest soundtracks ever that constantly sounds just a bit off but still somehow comforting. The story takes a while to open up, but after it does you can't wait to find out answers to the all of the questions you have. Garage doesn't have a clear answer to everything though - first of all, the second half of the game leads you to 4 different endings and many of the things are left up to the player to interpret and leaves you pondering after you finish the game.

I highly recommend Garage to any fans of weird games and point-and-click fans! You'll get to experience the creator Tomomi Sakuba's surrealistic vision of a psychoanalytical world!
Posted 14 January.
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2 people found this review helpful
3.5 hrs on record
Early Access Review
Went to the sauna with friends and got an achievement for throwing beer to the stones. Afterwards we took a swim, played some mölkky and got drunk. 10/10, authentic experience.
Posted 21 December, 2024.
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1 person found this review helpful
6.1 hrs on record
Sorry We're Closed is a cool take on the Silent Hill / Resident Evil formula with outstanding visual and audio visual style and captivating set of characters! Different endings and things to find bring more replay value to a ~6-8 hour game that sticks the landing. Highly recommend!
Posted 20 December, 2024.
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No one has rated this review as helpful yet
15.7 hrs on record (14.2 hrs at review time)
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Posted 27 November, 2024.
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7 people found this review helpful
12.9 hrs on record (12.5 hrs at review time)
It's definitely a Keiichiro Toyama signature game and many of the influences have already been mentioned: you can see elements of Toyama's past titles (Siren, Gravity Rush, Silent Hill, even International Track & Field!) and many others like Devil May Cry (especially DMC1), Yakuza and other media like Parasyte and Hong Kong action movies. While the graphics are not absolute state of art, the graphic direction itself is superb, from the environments to the monsters to the wide cast of characters. Plus it runs great to boot.

Personally I didn't think the combat was janky at all - actually it was pretty darn enjoyable. The combat can be approached from multiple directions, you can play it as a hectic beat'em'up or strategic Souls-like game with parries and dodges or you can combine both and find synergies with all the different characters and their skills - and there's a lot of them. The story and the characters are very interesting and all of this is orchestrated with an superb Akira Yamaoka soundtrack. There's also some really good cinematography in the FMV cutscenes.

There are flaws too, biggest one being the lack of voice acting in many parts as mentioned - I don't miss it in the visual novel-like story sections, but they definitely would have amped many of the battles that use them. The repetition didn't bother me at all, as it's also thematically tied to the game, but the last 10% of the game is a bit too combat heavy and the last reveal could have used a bit more time in the oven too, the magic seal stuff was kinda ad-hoc.

But anyway, I highly recommend it! I sincerely hope that the game will find its audience and we'll see a sequel someday or at least see what Bokeh Game Studios tries next - I'll be first one to play it.
Posted 11 November, 2024. Last edited 11 November, 2024.
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No one has rated this review as helpful yet
10.4 hrs on record
Silent Hill 2 remake is a love letter to the genre that really understands and builds upon the source material. Best game of 2024 and one of the best survival horror games ever. If you want more, check out the original too - it's still the best game ever made even after 20+ years.
Posted 29 October, 2024.
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Showing 1-10 of 38 entries