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Recensioni recenti di Foxy Gekkerson

Visualizzazione di 1-5 elementi su 5
3 persone hanno trovato utile questa recensione
1.8 ore in totale
I will not play Dead By Daylight as long as Behaviour Interactive remains involved in NFTs in any capacity.
Pubblicata in data 20 ottobre 2021.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
54.5 ore in totale (38.7 ore al momento della recensione)
Despite everything I said in my prior scathing review, I really wanted to give this game a chance. So I took the time to troubleshoot my computer and re-download the game completely from scratch. The first time around, too many files were corrupted during the first download, which took three days of struggling through constant crashing that really made my first experience unenjoyable.

After troubleshooting my PC, the client took about an hour to download, and everything worked just fine. I was ecstatic to finally make it through the first conversation without the game crashing, and afterward, I played non-stop until about level 9.

Now that FFXIV is working properly and all the kinks are ironed out, I'm genuinely enjoying myself.
Pubblicata in data 7 luglio 2021. Ultima modifica in data 14 luglio 2021.
Questa recensione ti è stata utile? No Divertente Premio
5 persone hanno trovato utile questa recensione
9.9 ore in totale (7.7 ore al momento della recensione)
No More Room in Hell was not made with solo players in mind, and it shows. It's so fundamentally unplayable alone, there's not even a proper single-player mode to begin with. Those who prefer to fly solo or are otherwise unable to play online weren't even considered an afterthought in the development process. Solo players were shut out so hard that the minimum player cap on server creation is two players. As such, there's no way to pause, even if you're alone.

There's absolutely no difficulty scaling whatsoever. Literally. The differences between Casual, Classic, and Nightmare have no bearing on the number of zombies, how hard they hit, or how much of a beating they can take. No matter how many people are in a server, you're still facing the maximum amount of zombies regardless. Coupled with sluggish, unresponsive controls and non-interruptible animations, it makes every encounter with the undead a tedious slog. With so many zombies on the map, I've had to kill every one of them out of necessity just to get the slightest bit of breathing room. It all brings the game's pacing to a crawl.

The virtually nonexistent UI and stiff zombie animations add way too much guesswork to *everything.* Why isn't my character swinging his melee weapon? What exactly does the racing heartbeat mean? Which zombie grabbed me? Are they biting or scratching me? Am I infected or bleeding? How close am I to dying? Which gun takes which bullets? What's my ammo count? None of that information is readily available without having to read the wiki outside the game to learn how to find it.

This game would be so easy to fix, too. I really *want* to like No More Room in Hell, but at this point, I can't.
Pubblicata in data 5 febbraio 2021.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
149.2 ore in totale (18.6 ore al momento della recensione)
Recensione della versione ad accesso anticipato
Seriously, this game is beyond Nintendo Hard. One of their challenges, The Old Bear, has you looking for a special hunting rifle to take down a bear that's tracking you. Simple, right? With neither a word of a lie nor a shred of exaggeration, I literally did not even last 30 seconds in that challenge. Imagine tuning in to The Revenant on TV, and Leo is already halfway through getting mauled by that bear. That's exactly how the challenge *started out.* Not even five seconds after the bear got bored having his way with me, a wolf ran up *immediately* after to finish me off.

10/10 Game of the Year
Pubblicata in data 30 aprile 2017.
Questa recensione ti è stata utile? No Divertente Premio
9 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
87.1 ore in totale (9.9 ore al momento della recensione)
I literally couldn't even get the game to run past the title screen before I got a refund, and I far and away exceeded all of the system requirements (that they bothered to list, except for one little tidbit about OpenGL that Hello Games only ever mentioned once on Twitter…)

Except for, tops, 20 minutes of "play time" (which was spent on loading screens before the refund,) all the time I ever spent on this game was played on my friend's license via Steam Share. I finally got the game running after the button prompt that deceptively looked like a loading screen. After that, it was an endless sea of pop-in textures, pop-in maps, painfully obvious object edges, and everything looks exactly the same, except for color swaps.

It's desperately trying to sell itself as a AAA title (complete with AAA price tag,) but at most, it's a beta version of Space Minecraft on Acid.
Pubblicata in data 25 ottobre 2016.
Questa recensione ti è stata utile? No Divertente Premio
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