15
Products
reviewed
284
Products
in account

Recent reviews by LuteyWoofs

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
177.4 hrs on record (10.8 hrs at review time)
Early Access Review
BUD; honestly it's really refreshing. It's tough as heck. Everyone has compared it as Soulslike + MonsterHunter, with reason. It's tougher than expected, skills feel pretty great even this early on -- I can't wait until leagues begin!

It's a no BS re-take of the tested POE formula, with some sprinkles of modern H&S genre QoL and a ton of its own. If you buy early, remember you're getting a Min of 300 Premium Currency, and I really reccommend the Stash Upgrades as your pick.
Posted 7 December.
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1 person found this review helpful
35.0 hrs on record (19.2 hrs at review time)
I can't really call myself a big Sonic Fan-

Despite its obvious shortcomings, clunkiness, buggy ports... Sonic Adventure 2 is an oddly genuine masterpiece amid an increasingly forgotten era of gaming. SA2 is forever held close to my heart, for reasons deeply personal and simply nostalgic. The controls are not great, the port is rougher each go round, but nothing soothes greater than the Chao Garden.


Do yourself a favor and look into community mods and patches; and if you enjoy Chao, there's a still burgeoning community and tons of awesome mod content to make even veterans of Chao double take!
Posted 3 December.
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1 person found this review helpful
294.2 hrs on record (163.6 hrs at review time)
I was skeptical of this 'new' gen of Monster Hunter when it first began to tease. I was forever glued into the old ways of MH. A lot of changes made in this game to the base mechanics are truly for the better and have brought many of my non MH fan friends into the series and old games. This MH is so approachable for beginners but has all the depth MH veterans know and crave. Good job capcom! We're just shy of Iceborne, yay!
Posted 29 June, 2019.
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1 person found this review helpful
1 person found this review funny
470.0 hrs on record (39.8 hrs at review time)
Early Access Review
I can't stop playing this game. I have had it since very early access and have always been in love with it, but recent updates in the QOL MK ## line have brought me back after a long period of not playing. I am so pleased with the quality of life and progression changes made since I last played ONI, and cannot wait for the next update!

It also happens to run blazingly fast, and the sandbox mode is glorious! I love playing around with the temperature brush or making extreme temperature blocks of material to watch everything around it interact! Its a fun way to practice more advanced concepts of colony management on a set of er.. test subjects! :)
Posted 3 March, 2019. Last edited 29 June, 2019.
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No one has rated this review as helpful yet
1.6 hrs on record
I haven't played this gem in ages. Again, much of the time played was in offline mode. yada yada. This will always deserve another scouting session, as I have never come close to exploring everything.
Posted 26 November, 2017.
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1 person found this review helpful
29.1 hrs on record (0.1 hrs at review time)
I'd played this game for hundreds of hours on my SO's Steam before grabbing it myself months later when mod support came out full force.

The time shown on my profile does not reflect my full, actual play time since I use the mod exe / played elsewhere, but it is STILL the greatest, most well thought out, and artfully crafted indie game I've come across in many many years and it deserves two times the praise it gets.

Posted 24 November, 2016.
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1 person found this review helpful
45.0 hrs on record (9.4 hrs at review time)
A simply charming, challenging rouge-like following the echoed footsteps of games like Binding of Issac and Issac Rebirth, Touhou, Heavy Bullets, and Nuclear Throne. and to boot, Absolutely gorgeous pixel art.

Randomly generated dungeon areas, combinable passives and unlockable items and guns, tons of weird weapons (a mailbox that shoots out exploding or poisonous packages? Knock knock!) and a 11.5/10 rated Table Flipping Sim. (extra 0.5+ point is for rocket boosted tables. )

While Enter The Gungeon isn't the most challenging bullet hell I've played, it is absolutely among my top favorites. And if you want to swallow some gunpowder try flicking on Beast Mode. (Dear gun-gods help us)

I definitely recommend this game.
Posted 17 April, 2016.
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18 people found this review helpful
1 person found this review funny
117.2 hrs on record (55.6 hrs at review time)
Early Access Review
XX Pleased Giraffe XX

At first Starbound was a game I bought, in VERY early access because I loved Terraria and also enjoyed Minecraft a bit. Starbound promises nerly limitless exploration, thousands of worlds to venture and gut for ore and trees. Each world is of some type. An enermous volcanic planet can have icy pools of poison or precios liquid fuel at its surface. A mile below the surface could lie an ancient Avian tomb or dungeon. Fallen travelers could have left their goods stowed away safely, or not, in small tombs deep beneath the surface, just begging to be rediscovered, only to find it contains a bandage and 5 red flares.

The soundtrack on this gem is.. unlike any game, EVER. It blows my mind. It's full of emotion, wonder, and sadness. I get chills from the music for this game.

Starbound was incredibly fun from the start. the story was all but existent, but the core gameplay was there. I spent many many hours offline playing with my brother on LAN. (I have at least two hundred more hours than steam reflects)

Eventually we stopped playing as much. We'd hit the "end" of the game, went through character and world wipes as the Chucklefish team expanded and improved the game experience.

I released a neat-ish mod in March 2014, and soon after stopped playing; everyone was waiting for the next big update.

I played a few times afterward, seeing the early removal of pickaxes as the main mining method. The ship's state of early disrepair. And again stopped.


Fast forward to last week. I'm sitting here at the computer and see ' "XXXXXXXXXX" is playing Starbound ' in the corner, and I think: "Okay, sure.."

I'd stopped following the dev updates months ago. Busy life and all. Launching the game presented a professional and information rich Game launcher (better than before) and after launching; the all new dev logo, a cuter load screen.

I'll do a TL;DR from here.

I started an avian character as I had always. I began the game, and repaired my ship. I expected to find nothing interesting in the world below.. But again I was mistaken and sunk many many hours into a newly polished, beautiful sounding, playing, looking game.


I cannot wait to see what they bring to the future.
Posted 16 September, 2015.
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No one has rated this review as helpful yet
46.0 hrs on record (32.2 hrs at review time)
I'm not sure how I can explain how much you need this game if you're into the Rouge-like/lite gaming scene!
Posted 24 June, 2015.
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No one has rated this review as helpful yet
11.1 hrs on record (5.4 hrs at review time)
At the time of writing this review I have put about 4-5 hours into the game.

It started late at night during Summer Sale 2015. I had $5 left in my wallet after already paying about $30 to Gaben and his 3rd party minions.. I had watched all gameplay videos on steam and a couple on youtube to see what I'd be getting.

Hmm, ok. A Binding of Isaac rpg twin stick shooter? Sure thing. Fantastic price too, at a buck 49.


I found a gold mine. (Aw, look at me with the references..)


Anyway. I promptly downloaded and found myself finally in game after a short ten minute download. I selected a Necromancer from one of the many classes, because it sounded cool. You begin in a small town where you cannot do much of anything yet but enter a gate to the actual 'dungeon'

Almost instantly I'm being chased by giant rats coming out of walking trees. I killed a couple.. and then was brutally murdered by a skeleton archer's arrow.

The game over-type screen shows up, I hit restart, and find myself back in town with control of little Garbanzo again. I'm happy to see I'm at level 2 and have some extra skill points to spend, so I put a point into a skill that turns dead corpses of enemies into your own dead allies, and one into a skill that makes horror movie style hands pop up all around your character and his minions. This time I make it to wave four before I'm dead, plus another few levels gained. I spend my points again and head in stronger than ever to conquer a giant purple rat, which dropped a weapon. WHAT? Yep. Just as the description says, this game has randomized weapons and armors you can grab. A hefty 4+ points to my attack was nice!

I kept dying, getting stronger, and then drying again. Finally I was brave enough to skip waves at a time, making the horde that much larger. I found myself at last victorious over the act 1 stage 1 boss.. and long before that I subconsciously knew I was hooked. I even bought the DLC while it was cheap!
Posted 20 June, 2015. Last edited 20 June, 2015.
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Showing 1-10 of 15 entries