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Análises recentes de Eizo

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Exibindo entradas 51–60 de 79
1 pessoa achou esta análise útil
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Publicada em 27 de abril de 2016.
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1 pessoa achou esta análise útil
9.2 horas registradas (7.1 horas no momento da análise)
Fun little brawler. Interesting art style.

Negative points would be; the lackluster coop; and the low resolution, ported from 3DS, the sprites looks blocky in full screen.
Also it's a tad bit short; after finishing the story mode (and gotten the corresponding achivements for all four main characters), messing around abit with some unlockable characters and trying some of the bonus quests I had a total of 5h playtime. I have about three fifths of the bonus quests left to complete and maybe half of the remaining characters to unlock (which you get from completing the bonus quests). Unless I fail repeatedly, my guess is that I will clock in somewhere between 8 to 9 hours before I 100% this game. Edit: I take that back. Completing 1000 quests would take ♥♥♥♥♥♥♥♥♥ of time. ♥♥♥♥♥♥♥♥♥.
Publicada em 17 de abril de 2016. Última edição em 4 de junho de 2016.
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20 pessoas acharam esta análise útil
10 pessoas acharam esta análise engraçada
9.0 horas registradas (5.2 horas no momento da análise)
Análise de acesso antecipado
One of the devs thought my Twitch name was so cool that he named one ofe the heroes in a similar manner (for that particular match that they streamed).
Publicada em 3 de março de 2016. Última edição em 4 de março de 2016.
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Ninguém achou esta análise útil até agora
136.7 horas registradas (13.0 horas no momento da análise)
Those who give neative votes/reviews because "the game lacks content" needs to get themselves educated. A start is here. http://steamproxy.net/app/310950/discussions/0/405691491128811266/
Publicada em 16 de fevereiro de 2016.
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19 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.3 horas registradas
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I love the Warhammer universe, both Fantasy and 40'000, and I am quite fond of MOBA games. So, I was excited about this one, Dark Nexus Arena.

Major dissapointment. Played one confusing, frustrating and generally annoying match, tried a second one to give the game a chance but gave up on it shortly, spent a few frustrating moments trying to locate the exit button, then uninstalled it. Not coming back.

I can't be arsed to give a more detailed review than this.


And oh yeah, you can be killed at your spawn point, so no respite to look over your skills/talents or just generally trying to get a grip on things.
Publicada em 12 de dezembro de 2015. Última edição em 12 de dezembro de 2015.
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2 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
270.5 horas registradas (179.5 horas no momento da análise)
Enjoyable 2-D DF-light.

Like an ant farm, but with dwarves instead of ants.
Publicada em 4 de novembro de 2015.
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2 pessoas acharam esta análise útil
164.6 horas registradas (82.6 horas no momento da análise)
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Publicada em 22 de outubro de 2015.
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10 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
45.3 horas registradas (41.4 horas no momento da análise)
Análise de acesso antecipado
Placeholder review, will write a proper one soon. In the mean time you can imagine a "King of Dragon Pass" style game with a strategic map.
Publicada em 28 de setembro de 2015.
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29 pessoas acharam esta análise útil
5 pessoas acharam esta análise engraçada
4.5 horas registradas (1.3 horas no momento da análise)
I suspect that there is a good, perhaps even great game, hidden in there, behind the constant crashing.

After 15-20 minutes the game crashes, every damn time, making it impossible to play. This is an issue that was reported, by many players, at least a year and a half ago, and it still isn't sorted out by the developers.

Can't play a game I can't play.
Publicada em 26 de setembro de 2015.
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6 pessoas acharam esta análise útil
4.1 horas registradas (2.8 horas no momento da análise)
Note: I recieved a free key from the developer, as a way of promoting the game.

Sidenote: I actually bought the game before I got the email with the free key, because I was so intrigued by the concept of the game that I couldn't restrain myself to wait for the promonitial free key.


After about 1,5h of playing this game I can say that I like it.

Neat graphics, nice music, good voice acting, "simple to understand but hard to master"-mechanics. It tickles all the right puzzle-nerves. A nice game that is sure to bring many enjoyable hours to anyone who is in to puzzles, colours and city planning (no city planning actually required).

The mechanics of the game works in such a way that you clear a row at the bottom, which in turn adds another row at the top. A row is cleared if you have accumulated the target point value for said row.
The points in a row is gained by placing buildings in it's grid system; you start with a small suburban villa looking house, that in it self is worth 0 points, and you increase the value of it by placing shops, schools, parks etc. around it. Buildings like factories and such can lower the value of the plot. Some buildings, like the super market or the car wash, gives both positive and negative values to different squares around them; a house infront of the super market gains in value while a house behind the super market loses in value.

Buildings of the same type (residential, industrial, farming etc.) that are placed next to each other forms a block, up to four buildings. Rare specialy buildings can influence a block such as giving every building in the block +1 points or even allow the block to contain more than four buildings. Here is where you find your combos.
You don't have to build on the nearest row, you can put your buildings down where ever there is room on the playing field, in order to stack up a combo or put a pesky factory for away in a corner.

The buildings you put down is taken from your "hand", where each building is represented by a card. When you have placed, or discarded a card due to a special event, you draw a replacement from your deck. Most cards are recycled throughout the session; played or discarded cards gets shuffled back into the deck. Some specialty cards though can be used only once; play or discard it and they're gone from the deck for that session. Note that no cards are lost forever, just for that stage/session/match.

Buildings put down on the playing field affects not only the scoring, but can also add to one, two or both meters found in the upper right corner of the screen. When one meter is filled you get to either choose one new card (our of four randoms) to add to your deck for the session, or invest in a talent-tree-looking-thing which can give you either one of abilities like force clearing a row without spending a life or giving you a rare card to add to your deck for the session.

As you progress through the game you get to unlock several more cards to play with, and modify your deck. There are also different characters you get to pick, to act as your avatar, along with your deck, that influences the session in different ways.



Though something that I wish was explained more thoroughly in the game (a good place would be in the tutorial) is the points and scoring system, as the difficulty quickly ramps up and you soon get only one or two stars out of three for each level, even if you cleared it with all your lives intact, and you are left to figure out by trial and error what actually gives you more/most points. It's an obstacle that isn't that hard to overcome, but it shouldn't be there in the first place.
I hope the developer polishes this bump off of this otherwise enjoyable game.
Publicada em 25 de setembro de 2015. Última edição em 25 de setembro de 2015.
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Exibindo entradas 51–60 de 79