2 people found this review helpful
Recommended
0.0 hrs last two weeks / 525.4 hrs on record (28.3 hrs at review time)
Posted: 3 Oct, 2018 @ 5:36pm
Updated: 3 Oct, 2018 @ 5:39pm

Early Access Review
Cons
  • Demons(Bosses) are not a threat and can't leave the area they are contained in. This leads to repetive boss fights that feel like a chore. This also makes the game much more repetitive than it needs to be. Tracking down the bosses location within an area and having to find them in the area while they roam would be much more engaging.

  • General Enemies are not a threat as well as they don't wonder outside of there area and you can just predetermine where they will be. The only one that you have to really watch out for is the water tentacles.

  • The performance is harsh. I have to play this on low to get good frames with a 970 and when that is done there are visual glitches all over.

  • Once you go over a certain threshold you are put with the top tier players forever. The game needs a middle ground and better matchmaking. I shouldn't be facing a level 3 prestige when I haven't even prestiged yet. Part of the fault is the low player count on this game.

  • All scopes are pretty much useless. The aperture sight is like looking through the hole of a sewing needle.

  • Some of the "talents" are useless like the stay aimed down sight when shooting a shotgun when reloading.

  • Only a max of 2 players, a 4 man squad mode would be welcomed.

Pros
  • The binaural sound is amazing. You feel immersed in this game with how well done the sound is.

  • Atmosphere and visuals, if your pc can handle it, is engrossing. You feel like you are in a hot thick humid fog of a swamp covered with fiendish enemies.

  • Gunplay is slow but rewards a skilled hand and there is a mastery level to the game.

  • The thrill of losing a hunter with the perma death never goes away. Even if you do lose them you keep your experience and money so it is not too punishing.

  • Enemy design is great and unsettling. They just need to be more threatening gameplay wise and it would be perfect

Consensus
The game has a lot of potential. However it swings short on execution for its ideas in some areas and it is really hurting the game. Bosses and enemies need to be more of a threat and not contained to an area.

In its current state I would recommend waiting this one out until it makes some major improvements.

With that being said. The experience I had from the game was worthwhile and I can't not recommend it.
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