Lili
Lili Lier
 
 
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:DSTskull: :demoticon: :marijaspeechless: :steamhappy: :praisesun: :coolstar2022: :rinconfused:
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74 hrs on record
last played on 17 Jan
6 hrs on record
last played on 15 Jan
12.3 hrs on record
last played on 13 Jan
Oreo Panda 26 Dec, 2023 @ 11:45am 
** ' * .*  * 🌟 * * '* * *
* * .* '  ✨ 🏮✨     '  *
.   *  ✨ ☆☆☆✨ *    '  .
  *  ' ✨+:...💙...:+✨  *
'    '✨☆🏮☆🏮☆✨ *  * '  
 * *✨+:💚:+@+💚:✨   '  *
* . ✨☆☆📀☆📀☆☆✨ * ' * .
'  . ✨+:..:++:..💚..+&:..:+✨
 * ✨☆🏮☆☆🏮☆☆🏮☆✨ * '   *
' . ✨+:...:+💙+:...:+💙§+:..:+✨
. ✨☆📀☆📀☆ ☆📀☆📀☆✨  ' *
 ✨💙+💙+:..:+@+:..:+💙+💙✨
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*  * . ** * 🟫   .  * .  '
  ,·´ ¸,·´`) * * 💝🎁🎁💝   *
 (¸,·´ (¸** .𝓜𝓮𝓻𝓻𝔂 𝓒𝓱𝓻𝓲𝓼𝓽𝓶𝓪𝓼
𝓪𝓷𝓭 𝓗𝓪𝓹𝓹𝔂 𝓝𝓮𝔀 𝓨𝓮𝓪𝓻 2024!
Takittyrin 14 Aug, 2022 @ 3:22am 
Haven't tried out Super Bullet Break, but saw you asked about similar games that wasn't Slay the Spire. Check out Neoverse, it's a deck building game with 3D animations. It's couple years old but fun game with good reviews on steam.
KcaiZaH 6 Mar, 2022 @ 6:50am 
+rep good fight!
ablotial 19 Jul, 2020 @ 8:14am 
@Lili Thanks! Did you add the names and descriptions of the cards manually, then, one by one by right clicking and editing? I definitely agree about simplifiying and scripting some of the more complicated parts. I think the thing that is most difficult to keep track of is the chains and how it changes the toll and worth of the lands.
Lili 12 Jul, 2020 @ 9:12am 
@ablotial The Culdcept mod that I made doesn't have any scripts. It's just the cards and the tiles with their info. The only "special" thing that I did was to put different states to the tiles so they can be upgraded (you can look that up, it's pretty easy). The info that shows when you hover over the cards is just the description of the object. When I was making making it I realized that tracking everything makes every turn very slow and you're thinking about the mechanics and making sure that you got everything more than the actual game. If you want to make one for the PS2 version I'd recommend that you try to find a way to simplify that. One comment I got was to look at how the scripted version of Catan is made to get an idea about how to automate some things.
ablotial 12 Jul, 2020 @ 7:16am 
Hi Lili, I've never built a workshop game before, but i'm interested in making one for the PS2 version of culdcept. I see you made a culdcept revolt version, and got your cards to give information about their stats when I hover on them. Can you give me tips, or are you willing to share your code? Thanks!