3
Products
reviewed
158
Products
in account

Recent reviews by Langueborg

Showing 1-3 of 3 entries
3 people found this review helpful
1 person found this review funny
22.7 hrs on record
With all the indulgence for being a small indie-developer team behind this I still can't go soft on it. The game sucks at many basic and obvious core mechanics:
1. Repetetive and boring gameplay - basically --and I'm not kidding-- all you can do is move and hit your weapon, block with your shield and throw an axe. That. Is. All. There. Is. And you're about to find out how exiguous that is once you realise the scope of the game. To be pure - you can unlock some new skills but 90% of them just insignificantly change one of aforementioned move set that you use. Like, for example, unlock and switch your main attack to "armor penetrating mode". Sure you can unlock some "new" moves like dash while jumping or dash while blocking, or thorw an axe while moving, but it hardly matters since all you do is mash attack and shield button with extra dashing when required. Best you can get is find a weapon with some effect on it, say. like a small wave of frost every second hit with predetermined non-scaled damage. No magic, no adequate range attacks with adequate aiming, just rush in and smash attack. 0 strategy. But wait there's stealth mechanics, that surely adds some strategy you may think. But that leads us to another point.

2. Lack of information and tutoring. I'll just say it - stealth sucks, doesn't work and absolutely no fun in this game. The way this mechanic presented to player is you can sneak up to an enemy and deal absurd ammount of damage, bassically one-shot. But once you get to the point in game where you can't take up on entire camp of goblins or orcs just by yourself especially when you pick a stealth option given there are scouting towers with archers who detect you and once you oneshot 1 enemy the whole area just aggro you and there is little you can do to enter stealth mode again not to mention the density of enemies in camps, you'll find yourself before 2 general ways of continuing - adding some tankiness followed by same old bashing head-on or hiring a team of sellswords to ease your worries The latter sounds more fun eh?
So, the way how it works - you get a braindead dummie with less than a zero instinct of self-preservation and unlock a separate menu window where you can change their behavior to offensive or defensive, order them to stay or follow and a checkbox to apply given order to the rest. Although there is 5 different followers they all follow the same schtic - close in on the enemy and attack untill either dies.
The thing is the field of enemy detention for ranged followers is 1.5 your screen so they detect and start ramming an enemy before you even see them in most of the cases. How it's relevant to stealth - your guys will always give you away if you won't ♥♥♥♥♥♥♥ mind opening a ♥♥♥♥♥♥♥ menu to order them to stand at spawn point while you oneshot 1-2 enemy units and then you have to open ♥♥♥♥♥♥♥ menu again to order them to follow. There's no shortcuts for that but you know what there's a shortcut for? TO TELEPORT THEM to you instantly. But the button for that is unmapped by the default. Especially cool idea when you can't include a working pathway for your followers. Really. once you stumble across a ladder or just absolutely anything that isn't a flat straight terrain - it's a headblower for your team, They just turn into jumping jets or teleporting around glitched out drones who can't comprehend anything around them.
And the cherry on top of it - if you set your followers on offensive and just send them facetanking the whole area - the enemies who aggroed on them won't detect you meaning you can casually walk behind them for the absurd sneaky crits. That alone kills the whole stealth mechanics. That, and vast number of locations that have a wooden or stone wall obstacle which you can't bypass while in stealth, Genius,
The way information presented to you in this game is unpolished at most. The biggest issue with that is at some point quest marks just don't work, go figure if you've been given a quest in the 1st place or it's just some NPC blubber, but even when it's clear they're asking for a favor the game may not show it/show it incorrectly/not stop showing marks when you completed the quest. And you can't even navigate your objectives because they're a mess in your journal menu - it's just 2-3 sentences separated from each other by an 1row empty line, They're shown in discovery order, not linked to each other and mixed with basically anything that goes into journal important or not. Some hidden puzzles are so hard to find only because your protagonist wouldn't care to write the instructions altough he writes down every single ♥♥♥♥♥♥♥ thing that comes to his mind. I'm hardly exaggerating, if somebody'd find and read that journal they'd realise Necronomicon is sane in comparison. Really. it just goes like that:
"Met a miner Gnome who ordered me to kill some undergournd slugs who hinder the work in the mine. Offered some reward for that" *New location added to the map but if you already mapped it there won't be any indication good luck*
"Some smith said he hates the work of an artist somewhere to the north of here"
"Today I ate a juicy mushroom near some ruins with runes on it all over the place. There's grave of an ancient hero to the east some speaking pile of rubble told me. I liked that glowing mushroom."
"Turns out I need to wipe my ass with something less sharp than my axe"
"Red a book today. T'was cool"
"Oh and also that quest I picked up to finish off a troll leads to a 5-part chain of quests to cause a goblin genocide somewhere on the map but who gives a crap it was 5 journal pages and like 30 same-looking locations with goblins before"

And to distinguish current objectives from completed the dev thought of nothing better than greying them out in your journal, that wouldn't be such an inconvenience if only your scribbles wouldn't glitch out and show stuff that you completed as not completed. Quest marks stopps showing on the map at some point in the game and I couldn't even navigate the main questline. But who cares about all that when the map size's of a freaking Morrowind. Multiply all that by 91872389 locations each is a 15-50 meters long often containing 15 different enemies just recolored in total and some NPC who immediately initiate a quest for the current locations for some meager reward.
Oh and also game fans made a interactive map with proper mapping and quest tracking, Because it's THAT infuriating.
Upon begining my 1st playthrough I really enjoyed this game but then the repetetive gameplay and lack of overall variety hooked me off for some time. Over time I ended remembering all good the game had in my head, and decided to give it another try but I ultimately ended hating it because at some point the game turned in some brainless grindy button mashing with like little of reward for your actions. Once you get your hand on 3 or so powerful items you just stop giving a single ♥♥♥♥ about anything else, the need for resources is mandatory and grindy as hell so you spend once you're capped and forget about it for half an hour, rince and repeat. Few enemies are actually challenging but once you enter a field of godhood in terms of levels. gear and followers you just swoop everything in seconds and end up clicking pick-up button more than attack button.
The ambitions were high for developer but deliver is not so much. The final nail and what I myself find very disrespectful is the fact that when I bought the game it was in active development and there was hope that all the flaws the game had could be eliminated in time but soon after the dev just abandoned development. Not long ago I found out there's sequel to this game coming soon, which really says a lot about the real intention dev has - to sell. Why make another installment when you could've/can polish this one? Especially when community is still demanding.

My verdict - avoid unless you want to play it while watching TV/listening to your nerd friend.
Posted 3 April, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
541.5 hrs on record (522.7 hrs at review time)
12 лет с момента выхода, а всё еще развивается и в топе
Posted 23 November, 2017. Last edited 22 November, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
61.1 hrs on record (42.0 hrs at review time)
Великолепная игра совмещающая в себе множество жанров, некая пошаговая карточная стратегия с элементами РПГ и рогалика на выживание приправленная славянской мифологией.

Тут вас ждет обширный крафтинг, исследования и обустройство деревни, снаряжение экспедиций с целью сбора сотни различных ресурсов, совершенно уникальная нигде невиданная "система испытаний" представляющая собой тактические карточные бои. Глубокий сюжет с множеством вариаций концовок, на которую влияют около сотни факторов. Продвинутая система диалогов в ивентах и их абсолютно случайный исход (даже выбрав одно и то же действие в событие, исход может оказаться совершенно другим). Независящая от игрока прокачкая каждого жителя совершенно уникальна и строится на его профессии. Море текстовых квестов и ивентов, пройдя игру с десяток раз вы всё равно будете открывать и встречать что-то новое, и каждый выбор сделанный вами может неожиданно откликнуться в будущем.

Для особых любителей хардкора игра предоставляет возможность выкрутить сложность аж до 200%.

И самый огромный плюс этой игры - это необычный и крайне неожиданный в наше время подход разработчиков к DLC - все они абсолютно бесплатные! Для тех же, кто всё же желает поддержать разработчика в материальном плане предусмотрена функция "дать на чай". За счет чего проект всё еще развивается и иной раз разрабы выпускают мини апдейты с новым контентом, таким как новые замечательные арты и огромное кол-во новых событий.

Крайне рекоммендую игру к любителям хардорных игр на выживание, а не любителям стратегий а также с гордостью номинирую эту игру на премию "Игра, длиною в вечность" на ежегодное вручение премий от Steam.

Из минусов же хочу отметить одноголосый перевод большинства ивентов в игре, где диктор всякий раз пытается по разному изменить свой голос, что рано или поздно начинает действовать на нервы и выглядит нелепо.
Posted 24 November, 2016. Last edited 24 November, 2016.
Was this review helpful? Yes No Funny Award
Showing 1-3 of 3 entries