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Recent reviews by LICHPUNK

Showing 1-3 of 3 entries
1 person found this review helpful
143.0 hrs on record (100.4 hrs at review time)
Early Access Review
A Plunge into Retro-futuristic Survival Horror
Embarking on Lethal Company's journey thrusts players into a mesmerizing post-apocalyptic realm, where contracted employees toil under the ominous banner of "The Company." This game unfolds in a retro-futuristic landscape, urging players to scour desolate, industrialized moons strewn with perilous traps, environmental hazards, and nightmarish monsters. The adrenaline-pumping action immerses players in an unyielding struggle for survival, crafting an empowering experience before their inevitable succumbing to The Company's insidious grip.

Content Analytics
Controls: 9/10
Exclusively maneuvering through the game using mouse & keyboard proved to be seamless, and I advocate for the same; at the point of this review, the game offers only partial controller support. The controls' simplicity, focusing on movement, interaction, and consistency, ensures players adeptly meet The Company's demands and swiftly make use newly acquired equipment. The current key bindings seemingly address all interaction-based necessities without burdening players with unnecessary complexity. This simplicity facilitates players of any experience level to engage in the dystopian employment delights, accentuating intricate game mechanics like creature behavior and computer terminal interactions.

Application/Consistency: 8/10
Throughout my gameplay, I encountered minimal technical hiccups or bugs. Occasionally, a player may seemingly clip through the ship upon landing on a moon or face difficulty moving furniture. These instances, while not game-breaking, are typically rectified upon reloading. Joining a multiplayer game from the server list might prompt an 'An error occurred' message. Whether this is attributable to an incompatibility with specific modded lobbies remains uncertain; however, switching hosts usually circumvents the issue.

User Interface/User Experience: 7/10
The user interface maintains simplicity while adhering to a well-themed aesthetic. The chosen font's angularity complements the game's minimalistic-arcade style. The HUD's minimalism proves crucial in fostering an immersive visual experience with little distractions, thereby spotlighting other facets of the game's depth and design; nevertheless, room for improvement exists in terms of accessibility, including adjustable HUD size, color-blind modes, or subtitles, to make the game more inclusive without compromising mechanics or difficulty. Positive strides have been made with the latest patch introducing the 'Arachnophobia' setting.

Music/Sound: 10/10
The sound design impeccably constructs an immersive atmosphere, imbuing each creature with distinctive character. Attuned players will discern subtle sound cues that, without a doubt, hold significance; a keen ear can often be the difference between life and death. Directional proximity chat and situational audio effects, such as minor reverb in buildings, elevate gameplay and can lead to some terrifyingly cinematic moments. The music seamlessly aligns with the game's retro-futuristic ambiance, with minor additions like the record player all contributing to an unforgettable experience—one that has me belting out what a gr-great asset I am.

Graphics & Art: 9/10
Lethal Company's art style, reminiscent of early PS aesthetics, amplifies the game's unique personality, offering a visually captivating experience. The intentionally restrained graphical style accentuates the horror elements, endowing creatures with an almost deformed appearance as they emerge. Visual cues, akin to sound cues, play a pivotal role, and failure to recognize them may spell one's demise. Remember, not to stare at the two floating white pixels at the end of the hall. :)

Content & Gameplay: 10/10
While the gameplay loop remains straightforward, the infusion of an extensive array of purchasable equipment adds an intriguing layer. Each playthrough possesses a distinct and compelling quality, heavily influenced by the individual players encountered in each game. The sense of uniqueness is further heightened by the use of procedural generation[www.mit.edu] for the the moon facilities, eliminating any semblance of predictability when inside. The need to decipher each facility's structure eradicates any potential monotony in gameplay and its outcomes.

Overall Rating: 8.83

TL;DR
At a $10 price point with hours upon hours of replayability, you can hardly ask for more from a co-op horror. You should definitely become a great asset... with friends!

Final Words
Keep in mind the game is still in early access. Parts of this review, especially ratings are subject to change with future updates. Congratulations to Zeekers for a extensively successful launch.

Thanks for reading, hope it helps,
LICHPUNK
Posted 17 December, 2023. Last edited 17 December, 2023.
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No one has rated this review as helpful yet
302.3 hrs on record (92.0 hrs at review time)
Mining, Mayhem, & Mirth
Deep Rock Galactic (DRG) is a co-op first-person shooter game that puts players in the role of a dwarven miner. The gameplay revolves around exploring procedurally generated caves, mining resources, and fighting off hordes of hostile alien creatures. The game features four classes, each with its own unique abilities and equipment, that must work together to complete objectives and survive the dangers of the underground.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ One of the standout features of DRG is its excellent level design. The cave systems are incredibly detailed and feel like real places, complete with hidden chambers, tight squeezes, and treacherous drops. The lighting is also impressive, with dynamic shadows and flares that create a sense of depth and danger. Navigating these caves is a real challenge, and requires careful planning and teamwork ( hopefully :'] ) to overcome obstacles and make progress. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Content Analytics
Controls: 9/10
Deep Rock Galactic's controls are intuitive and responsive, allowing players to quickly master the various actions required to navigate the game's environments and battle hordes of alien monsters. The only minor issue is that some players may find the default keybindings unintuitive, but these can be easily customized to suit individual preferences; personally, I enjoy playing on a controller, where binding options are far more limited. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Application / Consistency: 9/10
The application and consistency of Deep Rock Galactic are impressive. The game runs smoothly, with very few bugs or glitches. The loading times are short, and the matchmaking system is fast and reliable. The only downside is that there are occasional server issues, but these are rare and usually resolved quickly. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
User Interface / User Experience: 10/10
The user interface and user experience in Deep Rock Galactic are exceptional. The menus are intuitive and easy to navigate, and the in-game HUD is clean and informative. The game also features a robust tutorial system that teaches you the basics of the game and helps you get started quickly. Even now after hours of gameplay, I still continue to find minor, but ever so meaningful, tool-tips, indicators, and HUD elements that are truly just the cherry on top when it comes to the tools DRG offers its players. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Music / Sound 10/10
Deep Rock Galactic's music and sound effects are immersive and add to the overall atmosphere of the game. The game's soundtrack is especially well executed, with a mix of ambient and more intense tracks that match the game's various environments and combat encounters; with even more that can be played at the space station's jukebox. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Graphics & Art 9/10
The game's graphics and art style are stunning, with detailed environments, smooth character animations, and impressive lighting effects. The game's aesthetic blends elements of sci-fi, fantasy, and mining themes, resulting in a unique and captivating world to explore. Though, it's worth noting that the game's art style may not appeal to everyone. Some players may find the exaggerated character designs and cartoonish animations to be too over-the-top or not immersive enough; personally, I've always been able to appreciate the character of different art styles and DRG is no exception. Nevertheless, the overall quality of the game's graphics and the art style is undeniably impressive. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Content & Gameplay 10/10
Deep Rock Galactic offers a huge amount of content, with multiple character classes, unlockable upgrades, and procedurally generated missions that ensure each playthrough feels fresh and exciting, even after playing long-term; between cosmetics and equipment unlocks, there's always something new to discover. The gameplay itself is highly engaging, with a focus on cooperative teamwork and tactical decision-making; in my experience, a planned approach makes all the difference. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Overall Rating: 9.5
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TLDR; Final Words
Deep Rock Galactic is an excellent co-op game that offers an engaging gameplay experience, stunning visuals, and a well-crafted soundtrack that immerses players in its unique and thrilling worlds. Despite its initial learning curve and the occasional bug, the game provides a challenging and rewarding experience that can be enjoyed solo or with friends. With regular updates and new content, Ghost Ship Games continues to impress and DRG is a must-play for anyone who enjoys cooperative gameplay or sci-fi shooters; a warm shout-out to the developers for their well placed hard work.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Thanks for reading, hope it helps, LICHPUNK
Posted 25 March, 2023. Last edited 26 March, 2023.
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5 people found this review helpful
1 person found this review funny
81.4 hrs on record (59.8 hrs at review time)
Masterful Simplicity
You play a member of the Belpaese family (AKA "Vampire Survivors") first available with many more to unlock. Your only goal is to survive the hordes of enemies coming forth, and being summoned by the game's antagonist, Bisconte Draculó. The Belpaese family is seemingly hunting the infamous Draculó. Though without any seeming luck, but it undoubtedly gets hectic along the way; really invigorating that empowering feeling within the player. Being able to fend off most enemies with a hit or a few, the game is quick to grant the player with some degree of power. Throughout playing, I valued this to be an essential part of reinforcing that protagonist feel developers attempt to provide, and players typically seek. Don't be fooled though, you're just as quick to be humbled by the ever-increasing quantity, frequency, & strength of the hordes; one missed step could mean the end of your run. Almost every run you begin is a constant power struggle, you'll fluctuate from maniacal laugh-inducing amounts of power and victim-like amounts of power at almost any stage of the game; this aspect is why the game offers so much replayability as well, it's a continuous fight to strengthen yourself & weapons faster than the horde & come out on top, a Vampire Survivor.

Content Analytics
Controls: 10/10
I played exclusively using mouse & keyboard, however, you can swap to a controller at any time while playing without having to explore settings any further. The controls themselves could not be more simple, the only real controls you'll be using are your respective movement & interaction or select controls. A significant part of your survival commonly depends on maneuvering around the hordes of monsters, which will be plenty for your primary focus regardless.

Application / Consistency: 10/10
I personally failed to ever have any issues involving the functioning of the program, or game, itself. I don't recall ever encountering any bugs, (at least any noticeable ones) freezing, or crashing of any kind. This includes areas outside of gameplay, such as the settings & in-game shop. My desktop setup specifications are visible on my profile for those curious about more detail.

User Interface / User Experience: 8/10
The user interface for all states of the game is remarkably intuitive, and arguably allows any new users to follow along and navigate, or perform, that which they wish. The UI's minimal appearance is what enables its navigability, but it also provides greater in-depth views of stats, function, & customization for players who seek to decipher more detail. Being an achievement hunter, I absolutely love the accessible "Unlocks" menu which provides a list of achievements that's dynamically based on your respective game unlocks at the time of viewing; only once you have unlocked the requirements are the unlocks visible. In my experience, it proved to be a uniquely beneficial feature, as opposed to the ladder.

My criticisms when it comes to UI & UX partially stem from my original attempts to utilize the item evolutions I'd newly understood. I noticed that after obtaining the "Grim Grimoire", which enables the viewing of item evolutions in-game, you are able to view it at any point in the pause menu; however, once you have entered the UI state for leveling up you're unable to view it until you've continued past the level up menu. It may be by design, but I found myself constantly in the position of wanting to view it whilst actively in the process of making the decision of what item to proceed with. As a player, I think it would be largely assisting to have the same button accessible from the pause menu state on the level-up state. My only other nitpicking criticism is reflective of the font's general lettering thinness & angularity, I find it causes a rather unrefined appearance, but that's entirely based on perspective; I understand how it may contribute to the arcade style the game has & I respect any disagreement.

Music / Sound 9/10
The game's cheerful menu sound effects and invigorating instrumentals do exceptionally well in providing players with that survivor feeling, back against the wall intensely fighting until the insurmountable end. Though remaining the same, each stage's "cool combat music" at the beginning of a run grows infinitely more intense as the horde count continues to rise; setting that "survivor" encapsulation for players in stone. The playful UI sounds are just that, they're fun! Simple things like pitch change on button confirmation really bring the game to life and make it seem much more interactive, all while contributing to the general arcade-retro style the game so closely resembles. I'd be lying if I said I wouldn't be caught humming along to the "treasure chest" tone that plays each time you find & open one; it's hard not to enjoy it when you know you're about to be getting some upgrades!

The only issue I encountered with the sound design occurs on one of the last stages of the game, "Eudaimonia Machine" It occurs not upon entering the stage, but upon interacting with the figure, "The Directer", and triggering the final boss fight, the music begins to play at what seems like max volume & is no longer affected by the music volume slider in the pause menu. Again, I'm unsure if this is unintentional or by design, but for the sake of UX, it's something that I would change personally.

Graphics & Art 10/10
The game's art style overall clearly mirrors that of a retro-style arcade game at the base level; utilizing pixel art really solidifies this idea and make's it almost seem like you're playing on an arcade machine every time you play. Those similar to find nostalgia in these sorts of things will be beyond satisfied with what they're met with upon launching. The game contrasts the rather simple gameplay with a variety of enemies greater than you could keep track of & some of which you will only see under specific conditions, but every enemy appears to be well-curated & polished; factors such as these leave players with intriguing curiosities of what's to come next. The visuals are really pushed above & beyond that of their counterparts when the lighting & screen effects are brought into play; flashing, bright colors, raining confetti, streamers, & more all triggered by specific in-game events develop the game's unignorable personality even further. Complete the "Great Jubilee" to see for yourself.

Content & Gameplay 10/10
The gameplay itself is incredibly straightforward; move your character, upgrade your weapons, and survive. There's just so much variety when it comes to all of these aspects though; there are hours of unlockable characters, items, stages, upgrades, challenges, and more. I adored testing out different weapons I had unlocked, as well as messing around with different combinations of weapons to see which items worked well together, which is definitely important when it comes to the later minutes of a run. Your character really ends up being as strong as the decisions you make along the way. The gameplay mechanics are exceptionally customizable while still being able to maintain a challenge for all types of players. The extravagant ending was massively entertaining, and made the struggle to get there all the more worth it.

Overall Rating: 9.57

Final Words
Wishing poncle, & Vampire Survivors good luck in their upcoming nominations for "Best Early Access Launch" at the Golden Joystick Awards, and the "Best Debut Indie" at The Game Awards; I'd certainly say the team deserves them.

Thanks for reading, hope it helps,
LICHPUNK
Posted 18 November, 2022. Last edited 25 November, 2022.
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Showing 1-3 of 3 entries