LICHPUNK
 
 

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⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀𝗐𝖾𝗅𝖼𝗈𝗆𝖾. 𝗍𝗁𝖺𝗇𝗄 𝗒𝗈𝗎 𝖿𝗈𝗋 𝗏𝗂𝗌𝗂𝗍𝗂𝗇𝗀 𝗆𝗒 𝗉𝗋𝗈𝖿𝗂𝗅𝖾.
⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀∵∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∵
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Review Showcase
142 Hours played
A Plunge into Retro-futuristic Survival Horror
Embarking on Lethal Company's journey thrusts players into a mesmerizing post-apocalyptic realm, where contracted employees toil under the ominous banner of "The Company." This game unfolds in a retro-futuristic landscape, urging players to scour desolate, industrialized moons strewn with perilous traps, environmental hazards, and nightmarish monsters. The adrenaline-pumping action immerses players in an unyielding struggle for survival, crafting an empowering experience before their inevitable succumbing to The Company's insidious grip.

Content Analytics
Controls: 9/10
Exclusively maneuvering through the game using mouse & keyboard proved to be seamless, and I advocate for the same; at the point of this review, the game offers only partial controller support. The controls' simplicity, focusing on movement, interaction, and consistency, ensures players adeptly meet The Company's demands and swiftly make use newly acquired equipment. The current key bindings seemingly address all interaction-based necessities without burdening players with unnecessary complexity. This simplicity facilitates players of any experience level to engage in the dystopian employment delights, accentuating intricate game mechanics like creature behavior and computer terminal interactions.

Application/Consistency: 8/10
Throughout my gameplay, I encountered minimal technical hiccups or bugs. Occasionally, a player may seemingly clip through the ship upon landing on a moon or face difficulty moving furniture. These instances, while not game-breaking, are typically rectified upon reloading. Joining a multiplayer game from the server list might prompt an 'An error occurred' message. Whether this is attributable to an incompatibility with specific modded lobbies remains uncertain; however, switching hosts usually circumvents the issue.

User Interface/User Experience: 7/10
The user interface maintains simplicity while adhering to a well-themed aesthetic. The chosen font's angularity complements the game's minimalistic-arcade style. The HUD's minimalism proves crucial in fostering an immersive visual experience with little distractions, thereby spotlighting other facets of the game's depth and design; nevertheless, room for improvement exists in terms of accessibility, including adjustable HUD size, color-blind modes, or subtitles, to make the game more inclusive without compromising mechanics or difficulty. Positive strides have been made with the latest patch introducing the 'Arachnophobia' setting.

Music/Sound: 10/10
The sound design impeccably constructs an immersive atmosphere, imbuing each creature with distinctive character. Attuned players will discern subtle sound cues that, without a doubt, hold significance; a keen ear can often be the difference between life and death. Directional proximity chat and situational audio effects, such as minor reverb in buildings, elevate gameplay and can lead to some terrifyingly cinematic moments. The music seamlessly aligns with the game's retro-futuristic ambiance, with minor additions like the record player all contributing to an unforgettable experience—one that has me belting out what a gr-great asset I am.

Graphics & Art: 9/10
Lethal Company's art style, reminiscent of early PS aesthetics, amplifies the game's unique personality, offering a visually captivating experience. The intentionally restrained graphical style accentuates the horror elements, endowing creatures with an almost deformed appearance as they emerge. Visual cues, akin to sound cues, play a pivotal role, and failure to recognize them may spell one's demise. Remember, not to stare at the two floating white pixels at the end of the hall. :)

Content & Gameplay: 10/10
While the gameplay loop remains straightforward, the infusion of an extensive array of purchasable equipment adds an intriguing layer. Each playthrough possesses a distinct and compelling quality, heavily influenced by the individual players encountered in each game. The sense of uniqueness is further heightened by the use of procedural generation[www.mit.edu] for the the moon facilities, eliminating any semblance of predictability when inside. The need to decipher each facility's structure eradicates any potential monotony in gameplay and its outcomes.

Overall Rating: 8.83

TL;DR
At a $10 price point with hours upon hours of replayability, you can hardly ask for more from a co-op horror. You should definitely become a great asset... with friends!

Final Words
Keep in mind the game is still in early access. Parts of this review, especially ratings are subject to change with future updates. Congratulations to Zeekers for a extensively successful launch.

Thanks for reading, hope it helps,
LICHPUNK
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𝚂𝚙𝚎𝚌𝚒𝚏𝚒𝚌𝚊𝚝𝚒𝚘𝚗𝚜 💻:

𝙼𝚘𝚝𝚑𝚎𝚛𝚋𝚘𝚊𝚛𝚍: 𝙷𝙿 𝟾𝟻𝟶𝟿 𝚉𝟹𝟿𝟶 𝚂𝚑𝚒𝚛𝚎
𝚂𝚝𝚘𝚛𝚊𝚐𝚎: 𝚃𝚘𝚜𝚑𝚒𝚋𝚊 𝙳𝚃𝟶𝟷𝙰𝙲𝙰𝟷𝟶𝟶 𝟷𝚃𝙱𝚊𝚛𝚍: 𝚆𝙳𝙲 𝚆𝙳𝟷𝟻𝙴𝙰𝚁𝚂-𝟶𝟶𝚂𝟾𝙱𝟷 𝟷.𝟻𝚃𝙱
𝙶𝚛𝚊𝚙𝚑𝚒𝚌𝚜 𝙲𝚊𝚛𝚍: 𝙽𝚅𝙸𝙳𝙸𝙰 𝙶𝚎𝙵𝚘𝚛𝚌𝚎 𝚁𝚃𝚇 𝟸𝟶𝟾𝟶 𝚃𝚒
𝙼𝚎𝚖𝚘𝚛𝚢: 𝟹𝟸𝙶𝙱 𝙰-𝚃𝚎𝚌𝚑 𝙳𝙳𝚁𝟺 𝚁𝚊𝚖
𝙿𝚛𝚘𝚌𝚎𝚜𝚜𝚘𝚛: 𝙸𝚗𝚝𝚎𝚕(𝚁) 𝙲𝚘𝚛𝚎 𝚒𝟿-𝟿𝟿𝟶𝟶𝙺 𝙲𝙿𝚄 𝟹.𝟼𝙶𝙷𝚣 𝙾𝚟𝚎𝚛𝚌𝚕𝚘𝚌𝚔
𝚂𝚂𝙳: 𝚂𝚊𝚖𝚜𝚞𝚗𝚐 𝚂𝚂𝙳 𝟿𝟼𝟶 𝙴𝚅𝙾 𝟻𝟶𝟶𝙶𝙱

𝙿𝚎𝚛𝚒𝚙𝚑𝚎𝚛𝚊𝚕𝚜 ⌨️:

𝙼𝚘𝚗𝚒𝚝𝚘𝚛-𝟶𝟷: 𝙳𝙴𝙻𝙻 𝚂𝟸𝟽𝟷𝟼𝙳𝙶 𝟸𝟽" 𝟷𝚖𝚜 𝟷𝟺𝟺𝚑𝚣 𝙶𝚊𝚖𝚒𝚗𝚐
𝙼𝚘𝚗𝚒𝚝𝚘𝚛-𝟶𝟸: 𝙰𝙾𝙲 𝚒𝟸𝟽𝟼𝟿𝚅𝚖 𝟸𝟽" 𝟻𝚖𝚜 𝟼𝟶𝚑𝚣 𝙻𝙴𝙳
𝙼𝚘𝚞𝚜𝚎: 𝚁𝚊𝚣𝚎𝚛 𝙽𝚊𝚐𝚊 𝚃𝚛𝚒𝚗𝚒𝚝𝚢 𝙼𝙾𝙱𝙰/𝙼𝙼𝙾 𝙶𝚊𝚖𝚒𝚗𝚐 𝙼𝚘𝚞𝚜𝚎
𝙼𝚘𝚞𝚜𝚎𝚙𝚊𝚍: 𝙻𝚄𝚇𝙲𝙾𝙼𝚂 𝚁𝙶𝙱 𝚂𝚘𝚏𝚝 𝙶𝚊𝚖𝚒𝚗𝚐 𝙼𝚘𝚞𝚜𝚎 𝙿𝚊𝚍
𝙺𝚎𝚢𝚋𝚘𝚊𝚛𝚍: 𝙶𝙼𝙼𝙺 𝙿𝚛𝚘 𝙱𝙰𝚁𝙴𝙱𝙾𝙽𝙴𝚂 𝙺𝚎𝚢𝚋𝚘𝚊𝚛𝚍 (𝙱𝚕𝚊𝚌𝚔 𝚂𝚕𝚊𝚝𝚎)
𝚂𝚠𝚒𝚝𝚌𝚑𝚎𝚜: 𝙶𝚊𝚝𝚎𝚛𝚘𝚗 𝚉𝚎𝚊𝚕𝚒𝚘 𝚅𝟸 𝟼𝟽𝚐 𝚃𝚊𝚌𝚝𝚒𝚕𝚎 𝚂𝚠𝚒𝚝𝚌𝚑𝚎𝚜
𝙺𝚎𝚢𝚌𝚊𝚙𝚜: 𝚈𝙼𝙳𝙺 𝟿𝟼 𝟾𝟺 𝙰𝙽𝚂𝙸 𝙸𝚂𝙾 𝙺𝚎𝚢𝚜𝚎𝚝 (𝙶𝚛𝚊𝚢 𝙱𝚎𝚒𝚐𝚎)
𝙷𝚎𝚊𝚍𝚜𝚎𝚝: 𝚁𝚊𝚣𝚎𝚛 𝙺𝚛𝚊𝚌𝚔𝚎𝚗 𝚁𝙶𝙱 𝚄𝚂𝙱 𝙶𝚊𝚖𝚒𝚗𝚐 𝙷𝚎𝚊𝚍𝚜𝚎𝚝
𝙼𝚒𝚌𝚛𝚘𝚙𝚑𝚘𝚗𝚎: 𝙱𝚕𝚞𝚎 𝚂𝚗𝚘𝚠𝚋𝚊𝚕𝚕 𝚒𝙲𝙴 𝚄𝚂𝙱 𝙼𝚒𝚌𝚛𝚘𝚙𝚑𝚘𝚗𝚎 (𝙱𝚕𝚊𝚌𝚔)
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