1 person found this review helpful
Recommended
19.5 hrs last two weeks / 2,511.8 hrs on record (728.1 hrs at review time)
Posted: 27 Jul, 2022 @ 6:44am
Updated: 8 Aug, 2022 @ 4:36pm

Early Access Review
I am pretty ambivalent about the whole modding debacle, being a programmer myself, I do believe it is the right of a developper to decide whether modding their game is welcome or not.

That being said, in its current state, large VRchat instances are simply not viable on my current hardware without mods that allow to cull distant avatars from rendering.

Unless the VRchat dev team steps up and starts to churn out serious performance, and useability improvements, people will simply migrate to a more suitable platform.

UPDATE
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So... it appears that the VRchat devs have actually been scrambling to fill the gap that mods left behind and have implemented in the beta, so far: changing the clipping plane, avatar hiding by distance & count, personal mirror, FBT calibration mirror, horizon adjustment, color blindness, mic sensitivity, movable main menu, particle limiter, more favorites, ...
I hope this did not require devs to stay at the office instead of, lets say seeing their families... oh well.

As for naughty "haptics", I just use OSCGoesBrr, the only issue is that the people you play with have to setup a few minimal contacts.

As far as I am concerned, I don't have a "real" reason to be upset anymore.
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