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Recent reviews by Krevro

Showing 1-7 of 7 entries
1 person found this review helpful
43.0 hrs on record
Early Access Review
EDIT: After playing for a bit longer, I was incorrect about some things and also have some new thoughts, so without changing the intial points (for transparency) these are my ammendments to what I previously said:

1. Lighting is all over the place. This didnt change, still a very annoying aspect of the game. Eventually, making a lot of stone lights helped, but I think buildings should have a "passive" lightsource like a torch. Though this wouldnt help with the crazy bloom during the day.
2. Lack of settings. Still a big problem. Please give me more control.
3. Odd combat choices. I tried using bows more, and making better bows, and I can see the use for them. However, not being able to change the sensitivity when you draw the bow is REALLY holding it back for me. Melee still feels like the defacto choice when solo. If you had a group then yeah I could see sitting back with a bow.
Something I noticed later on is this has the same problem Valhiem used to have: horizontal melee swings will completely miss a target if they are lower than you on a slope. Having horizontal strikes also go with the angle of where youre aiming would help.
4. Building is tedious. One of the reasons im coming back to edit this review; I didnt realize the game has a way to bring up what you last built with a keybind. This made is way easier to make things like walls. However, a few things stick out to me now. Connecting a series of walls in a perimeter is a pain. Every wall having a set length means unless I place them in a perfect square, they wont meet perfectly when the perimeter loops back. A simple option to snap to a grid would make this much much easier. Ideally it would be nice to have walls with adjustable lengths (drag from point to point) so they can be more freeform.
Another thing id like to add is early game building becomes a case of every villager looking at you for rope. PLEASE allow them to make rope themselves if the materials (bark,thatch, nearby flax bushes) are present and there's no other rope available. This could also be something added as a "task" for builders, so you can set priority.
Something else I dont understand is why basic shelters have 3 whole building phases, when most T1 production buildings only have 1. I can see it for the purpose of layers of construction (floor, walls, roof) but why not give it more purpose? Have those individual layers be upgrade lines, similar to the basic fire. Just need a simple mat for that one villager while the cottage is still being constructed? Boom, heres a temporary place to lay down. Oops, the cottage is taking longer than expected, lets upgrade that mat to have walls so youre more comfortable, and maybe another upgrade for a roof since itll rain soon.
Also, if we can carry a whole log, can we atleast be able to carry two long sticks please? But thats a minor gripe.
5. Villager AI isnt very good. The pathing is still very bad, and its not uncommon to find groups of them stuck between a building and a tree. Something related to the AI, I wish wearhouses werent the default extra storage option, especially since it requires a villager to work there for it to be useable. Every time I built one I was wishing the production buildings near it would just unload their excess resources there. Instead they stand around saying their storage is full, while staring at an empty warehouse infront of them. Have the purpose of wearhouse workers be to get to the resource BEFORE the production is full, so they are more efficent. Being able to set min storage boundaries per building (so that warehouse workers arent "stealing" materials from buildings) would go a long way.
6. Storage is tied to buildings. As I played further, this was a little bit less of an issue, as I knew what I could immediately break down when I picked it up. Regardless, it would be nice to see general resource storage that could be individually placed. For example being able to place extra log racks next to a woodcutter. This storage wouldnt have the efficency of a wearhouse, and would be relatively exposed to the elements, but it would remove the decision in my head of "should I make an entire wearhouse just for more long stick storage, or do I just make another woodcutter plot?".

I encountered a couple bugs, like being locked from interacting with anything when sometimes picking up a long stick (you have to save and reload), but honestly im not too worried about bugs as those are obviously things that will be fixed.

I am still leaving it as Not Reccomended, even though I think it has a lot of potential, and I had fun with it. I just think the mechanics arent quite at the level where they should be to be a game i'd play right now. This is to be expected in Early Access, so I hope the devs keep pushing and making it better.

OLD REVIEW:
A fantastic concept, with many many flaws that make me wonder how it has been in EA for 2 years and hasn't addressed them.
1. Lighting is all over the place. SUPER bright when youre in light shade, then SUPER dark during dusk, and then night is back to bright again? No way to adjust the high level of bloom. Lowering the gamma helps, but makes things worse when night rolls around. Campfires seem to not give off much light at all. The eye of Odin was the brightest lightsource by far, and that only shines when summoning villagers.
2. Lack of settings. Very few graphics settings, mainly DLSS, AA, SSAO, and contact/micro shadows. No way (that I could find) to change your sensitivity when using a bow.
3. Odd combat choices. When you start you can choose to either be Aska or Ragnar, who specialize in bows or melee respectively. I chose Aska and tried to use the bow. I dont understand what they were going for with it, as it takes forever to draw, is sluggish to aim (as mentioned above), is very hard to find your lost arrows (even with your resource perception radar thing), and the arrows you do land can only be retreived after a lengthy gathering animation. Not to mention, they dont do that much damage! You have to hit an animal at least 7 times to kill it, all while it runs away and you have to draw back the bow suuuuper slowly.
4. Villager AI isnt very good. They will path into eachother and get stuck. They will not try to path around you if youre in their way. Along with many other things that other reviews have already said.
5. Building is tedious. If you want to build a fence, you have to go into the build menu, go to defences, select the fence, then place a section. Then you have to do that for EVERY section. If there is a better way of doing this, it doesnt tell you.
6. Storage is tied to buildings. You cant just make a small chest to put your items in when youre starting. You either make the respective workstation that holds those items, or you throw them on the ground.


Id love to see what thisity game becomes when it's out of EA, but it may be years until then.
Posted 23 January. Last edited 29 January.
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No one has rated this review as helpful yet
4.8 hrs on record (1.3 hrs at review time)
Early Access Review
Absolutely rad. Well worth the price. Free demo if you just wanna dip your toes in
Posted 24 August, 2025.
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5 people found this review helpful
1 person found this review funny
40.7 hrs on record
This has to be a front for money laundering, right? Right??
Posted 5 August, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
423.9 hrs on record (16.1 hrs at review time)
Quadruple-A Game
Posted 17 February, 2024.
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1 person found this review helpful
214.0 hrs on record (108.8 hrs at review time)
GOTY no doubt
Posted 16 September, 2023.
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4 people found this review helpful
4 people found this review funny
1
8,395.9 hrs on record (972.1 hrs at review time)
hm hm hm hmmmmm
Posted 29 November, 2020.
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2 people found this review helpful
4.9 hrs on record (3.2 hrs at review time)
$20? No way. This sim feels like it was made on a pube-string budget. Even $5 is asking a lot for this game. Save your cash and don't buy this.
Posted 18 March, 2014.
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Showing 1-7 of 7 entries