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Recent reviews by Mr. T-XP x64 Crosby Edition

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Showing 1-10 of 25 entries
4 people found this review helpful
619.5 hrs on record
Whatever time you are going to spend on this game, spend it on your real life instead. No matter what you are putting off, because of how boring it is or how much time it will take to finish, it will be less boring and be more rewarding on time spent to do something IRL. Even if all you have to do is sit with your thoughts, I would recommend that over chasing the dragon in this game.
Posted 16 August.
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2 people found this review helpful
1 person found this review funny
648.7 hrs on record
I love this game for a number of reasons. My favorite reason is how absolutely wonderful the developers are. I have never once felt cheated or baited with the time I spent with this game. Reading the dev blogs for the past several years have been quite possibly the best learning experience I've ever had in understanding how games are developed, or rather how truly amazing games are developed. If I could I would tell any game developer out there to hold themselves to the example set by Wube, because we as gamers could only benefit from more game devs following their lead.

The way they treat the modding community is so above and beyond too. There is this incredible amount of care and effort the devs put into the game to make sure their updates dont break mods, that proves this is something thats possible with even a fraction of the consideration they've shown.

From an old head PC gamer, thank you, sincerely, for being so real and giving so much back into your game and community.
Posted 14 July.
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No one has rated this review as helpful yet
137.3 hrs on record (130.1 hrs at review time)
Genuinely fun, non-grindy mmo with big meme potential, friendly and social player base. Been really enjoying my time spent with this game.
Posted 14 June.
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No one has rated this review as helpful yet
383.4 hrs on record (357.9 hrs at review time)
Early Access Review
Read the patch notes and have no interest coming back to this game. The slog was already too much, and they are dead set on making it sloggier. Also blown away how minions keep getting nerfed despite already being mostly trash. Even the best minion builds were still painfully slow compared to other top builds, clearing maps 4-5 times slower, and that was apparently too fast...
Posted 2 February. Last edited 23 April.
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3 people found this review helpful
8.8 hrs on record (7.5 hrs at review time)
I respect the people who have issues with this game, but personally I've been a fan of the series since the first was on shelves and I think this has been a phenomenal new iteration in the series. It truly feels like a new game and new addition to the series, and in all fairness, some of the negative reviews remind me of what people said about Homeworld 2 when it first dropped, because a lot of people didn't like the changes from Homeworld 1 that later became much more accepted, like fighters not needing to refuel anymore and the switch to squads of fighters (which I actually miss a bit in this one because if you forget to be on top of your control groups, it can eventually get messy ordering clumped unit groups around.)

The combat is visceral and this game has done something I have been waiting for in a space sci fi game for a long time. They made the explosions ♥♥♥♥♥♥♥ amazing, and the damage scarring system is insanely detailed. The simple fact that ships no longer disappear in an obvious "Poof" with only the largest being replaced by a few static copy pasted debris pieces, and now will ripple detonate, break apart realistically and leave behind large chunks of the ships they once were does so much to add weight to the feel of the combat, and removes the deflating feeling I would often associate with the moments directly after a large conflict when it barely looks like anything happened afterwards.

Homeworld has always been amazingly inventive and trying new things in RTS games. It's still one of the best RTS stories ever, as many games of that genre have a real hard time immersing you in the story. Homeworld 3 does this wonderfully and I have been captivated af with the breathtaking new cinematics and the type of stories they can now convey with them. I feel like I've gotten the first real look at the actual world the Hiigarans live in, beyond just seeing their ships and planets from orbnit and a few glimpses of their civilization through the hand drawn still images that made up the cinematics of the past games (excluding Kharak).

I feel like some of the issues people raise with how much has changed, actually goes against the grain of what Homeworld is, because it was the first game to even attempt full 3D combat and still to this day, one of few that even tried. Their MO isnt just the idea of 3D space, their MO is being insanely inventive and trying new ♥♥♥♥ no one has done before. Now they figured out how to basically add terrain in space with the megalith structures and it works so ♥♥♥♥♥♥♥ beautfully it's hard to put into words. It definitely takes an adjustment, but I for one did not want to play a game, that after all this long wait and time, only felt like a second DLC campaign for Homeworld 2 remastered.

I have encountered incredibly few bugs for a day 0 release of a large studio title. It does not feel like I was sold a beta test. The ones I have encountered were easily managed without it interrupting the gameplay or taking me out of the story. That alone is remarkable in this day and age.

There is more I could go into, but I want to add this now when the "iron is hot" so to speak. The one thing I wanted to leave on was that the best part about playing Homeworld 3, was following the devs so closely for all these years, to the point where I can see in so many ways, how they have finally gotten the chance to do so many of the things I know they always dreamed of doing. From the megaliths to the ways they can mess with geometry to the unbelievably gorgeous "space scapes" we usually only saw in static backgrounds of the previous games... it's been honestly quite heart warming to feel that vibe come through the entire time I've been playing without it having to be specifically said.

I hope the general tide of opinion shifts more positive, and more people find things to love about this game, because what BBI has done here is truly mind blowing, and phenomenal. I would like to see this sort of thing more and it really made me feel like at least one game I loved as a kid has survived the ages of F2P/moneygrubbing/EA ♥♥♥♥♥♥♥♥ and come out even more ♥♥♥♥♥♥♥ amazing than ever.

I've probably left more negative reviews on games than positive ones over the past few years. If I could leave this one 100 positive ones (without it being a bad thing), I would.

P.S. Oh yeah, the sound and audio in this game, especially around the combat, when you combine it with all of the above. Holy crap my dude, chef's kiss, 11/10. I will be playing this game for years and it will be hard to go back to the old titles after this, which is the mark of an excellent seqeul.
Posted 13 May, 2024. Last edited 13 May, 2024.
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1 person found this review helpful
343.6 hrs on record
F**k these people. Apparently their new anti-cheat mechanism is making the enemies invisible until they can already kill you. So in other words, the game cheats against you because that's better than some people using cheats.

Literally in Air battles with planes invisible until within 1km.
Posted 12 February, 2024.
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1 person found this review helpful
16.4 hrs on record (16.0 hrs at review time)
Endearing, hilarious and having a lot of fun with it so far.
Posted 30 June, 2023.
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3 people found this review helpful
35.6 hrs on record (16.2 hrs at review time)
Chill, enjoyable, intuitive and a great homage to Theme Hospital. The training system is a bit tedious compared to how I remember it being in the original, but in all fairness there's probably some nostalgia in there, and I will definitely say the game is far smoother and less glitchy than Theme Hospital is.
Posted 30 June, 2023.
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1 person found this review helpful
170.9 hrs on record
Excellent ♥♥♥♥♥♥♥ game. Thoroughly enjoyable, challenging, smooth gameplay, crazy ass design and AAA quality without the AAA bullsh*t like lootboxes or pay 2 win/progress. I really enjoyed the time I spent with this game and came away with a very satisfying experience and memories of the time I spent playing this game, which is something that has become exceptionally rare.
Posted 9 December, 2022.
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1 person found this review helpful
136.3 hrs on record (112.5 hrs at review time)
lol, it got worse somehow...

This is a complete repeat of everything wrong with DW:U

A game that prides and sells itself on the level of depth combined with the automation needed to allow it to scale, goes out of it's way to put little hidden time bombs everywhere that blow up in your face and ruin your game unless you already know how to plan around those time bombs from the first second of the game, because when they happen, generally the mistake you made was hours ago. And even then that feels like an assumption because I don't have the months to waste trying to figure out how exactly im supposed to play the game to the developers narrow minded expectations, only for it to change and possibly get worse in the next patch.

Case in point, there's a late game enemy (Hive) that triggers when you explore certain systems. You won't know which system it is in, so the only way to stop it from triggering too early and wiping you out, is to avoid researching techs that give you ion protection, so that your exploration ships don't auto upgrade to designs using them, so they cant enter the nebula systems they needs those ion protections for, so they don't stumble on the hidden end game trigger.

Now the dev could make it so there's a different trigger involved based on general advancement, maybe a prompt or something else that allows you to face it when you are ready, but instead it's just a trip wire that any of your automated exploration ships can and will hit the moment they can enter these systems freely. They could also allow you to mark systems off-limits to exploration, but of course we cant do anything that would give finer details over the automation beyond these wide gaps that exist between "lets hope nothing goes wrong" and "doing everything manually"

You can also disable the threat entirely or delete it with the game editor when they show up, but that's basically having to cheat and forgo having the fun of fighting a late game threat because you can't stop it from showing up before it should.

Now that may seem doable to a degree, and I thought so too, even if its obnoxious, but there are things that happen all the time that give you little bonuses to research and because I salvaged some ships, not retired for the research, but just took control of them, that research was given to me freely without having to actually finish it myself. This can also happen from just investigating ruins and exploration in general.

So basically we now end up in a cascading series of decisions to try to stop the exploration ships from all retrofiting to the new design without disabling every bit of automation surrounding managing all those ships manually, which just doesen't work. I am litterally writing this after having spent the past 4 hours or so reloading this new save over and over and trying to do a bunch of different specific things to manage this one specific problem without disbaling the automation to an unbearable degree until they all eventually undid themselves when I had to edit another empire for a split second to circumvent some other obnoxious ♥♥♥♥♥♥♥♥.

I give up trying to enjoy this game.
Posted 6 December, 2022. Last edited 10 June, 2023.
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Showing 1-10 of 25 entries