1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 127.6 hrs on record (122.5 hrs at review time)
Posted: 22 Aug, 2016 @ 12:27am
Updated: 5 Jan, 2018 @ 7:53am

I had some fun with this game. me and my friend joined up with some big clan one day and started raiding the whole server.

the only problem in this game that I currently have is that content becomes a bit stale ... there's not enough variety of weapons or stuff to do in general. You wake up, build base, get better stuff, raid small gain, upgrade stuff again, raid again until u basicly reach a high amount of resources, you can ofc also become the king but that doesn't add too much more basicly just taxes so you get more of the resources other people are farming for. you could also roleplay that you are trying to keep the "land" a peacefull environment while everyone is secretly plotting to kill either eachother or you yourself. in the end I think there's not enough items or variety in materials wich makes the game stale after some point.

about weapons.

having these wood to stone stone to iron iron to steel etc (tiers) is fine but I just think there could be more types of weapons. u currently have daggers swords longswords halberds axes and battle axes. and I think that's already a good amount of variety but there are just some small spots that could be filled.

some people get into farming and actually set up little trading stands in the game.
what better way to roleplay getting raided then to fight back with axes (already in game) and hay forks (not in game).

Also I would personally enjoy having more then one bow as well instead of just the short bow, there aren't a lot of bows in the game as of now but back in the medieval times they used to have bows for specific occasions like a longbow for long distances and a shortbow for shorter ranges and then the hunting bow wich is kind of midrange and well .... not really used for anything except hunting but u know... use whatever u can use right? so anyway having these small little extra's would be nice... anyway more about the long bow. back in medieval times they also used to fire more then one arrow at once from them and I would love to see some kind of mechanic that would allow u to choose how many arrows you would fire and ofc balance it so it would be fair. use one arrow u can pull back the whole string for maximum pressure and longest distance but use two and you lose a quarter of string space and because of that u can't build up as much pressure as you could with only one arrow and so it could deal less damage and also have shorter range and use three u pretty much lose most of ur pressure u build up by pulling it back and because of that lose most of the damage u can deal to an enemy. why could this be usefull ? having big clans is not rare in these kinds of games so some people would prefer to have this option so they could hit more people at the same time so they could cut off a portion of the attackers their health or even supress them so much they fall back. and ofc this would be executed along with defenders on the ground trying to keep the enemy away from the gates

also I noticed there are throwing stones in the game and I would enjoy having a slingshot and maybe a lower "tiered" version like just the slinger ? back in the times of ancient greece they used to swing these little holster thingies above their head to gain momentum and they would then make a throwing motion to release the stone and fire it towards their oponent.

cheap makeshift ways to gain the ability of having ranged without having to farm too much at the cost of not dealing a great amount of damage.

just some small examples of things that could have a large impact on both immersion and gameplay.

only balancing can decide how good it would actually be.
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