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Recent reviews by Rooster

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Showing 41-44 of 44 entries
No one has rated this review as helpful yet
3.0 hrs on record (2.9 hrs at review time)
This game is $5.00. The last update for it was May 2014 (nearly a year ago). It's safe to assume that we won't be seeing much more of a change from the developers in this one. Kind of serves as a watered down version of Minecraft and uses many of the same mechanics. If you are bored of Minecraft and have five dollars in spare change, give it a shot. You'll get about that much fun out of it. For what it's worth, I enjoyed my time.
Posted 18 March, 2015.
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116 people found this review helpful
3 people found this review funny
10.6 hrs on record
Early Access Review
I was hesitant to buy this. A game based solely on exploration with a Free To Play model sounded too good to be true, especially with the "unlimited player freedom and building". The game went on sale for 10$ one day and I just couldn't refuse. 10 gigabytes later I was greeted with a lame introduction video of the creater talking about all the benefits associated with "being a founder". Once again, this was just a cheap reward system for people who actually shelled out money for the overpriced founder packs that included mediocre content like a title or a "really cool pickaxe".
After grinding through my tutorial quests, I immediately set out to find a bare spot of land where I could place my flag and own the spot. I picked out a cool little area near the coast and set up my property. I let out a groan within 10 seconds of doing this because up popped the barrage of menus asking me to buy sh*t like furniture addons and designs. On top of that, my property had quite the fine. A daily rate of several gold. As a founder, I was given enough gold for approximatley 2-3 days maybe? Then after that, I'd either have to grind my arse off for gold or ... of course.... pay real life money. There is NO way to do this for free unless you spend literally your entire day grinding gold to be able to afford your property. If you fail to pay by the end of your due day, everything on your property vanishes and the spot becomes open again for some other sucker to claim it and shell out his life savings to keep the land. I knew instantly that this was the exact intent of the developers. It is clear to me why Sony bailed on "free" realms for this sh*t heap. They realized its scam wasn't as promising, so they ditched it and focused on this one.
I fooled around with the building system for the first and last time since I wasn't going to shell out money to pay rent for a patch of 3D acreage with creative mode enabled, then abandoned my home and decided to explore some. I wandered through the forests and deserts and coasts of this world. I met maybe 2-3 players, none of which talked. Other than that, I saw barren land and quickly grew bored and irritated with my wasted 10 dollars. I uninstalled it and never looked back. If you want to play a game that does this the right way, try Second Life. You can build stuff in it without arbitrarily paying rent every five minutes.
Posted 1 December, 2014.
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2 people found this review helpful
1 person found this review funny
8.1 hrs on record (8.0 hrs at review time)
If you're searching for a game to completely waste time in and make zero progress at the end of the day, Rust is for you. Because that's exactly what will happen. Prepare to spawn butt naked into the world, grind like hell to build a base, and have it destroyed while you're gang banged by 10 other people with stones. For every one step forward, there are 9 steps backward. You'll always find yourself in that familiar position of waking up from slumber in an entirely new location with only a stone and a torch. If you do manage to find a group of friends willing to grind for hours to build a base, it'll vanish when the server gets wiped. There is no permanent progress in Rust.

But that's all good because in Rust, nothing's supposed to matter. Including the fact that you don't pick what your character looks like. My character is and always will be a naked asian female with sagging mammaries and an inch-thick bush because that's what got randomly picked for me. And god forbid you ask the community how to change your randomly assigned appearance. Be sure you bring your geiger counter along to measure just how toxic the responses can get. "Don't like what you look like? Buy another copy or don't play the game". If I had a dollar for every time I've been told to just "not play the game", I'd actually be able to afford a better game. The community is the three-dimensional embodiment of a 4.- chan lobby - belligerent neckbeards and peripubescent youth shrieking obscenities into their microphones as they spraypaint yet another set of genitals on the wall of their fort that'll inevitably be destroyed or wiped by an admin. I played maybe 8 hours over the course of 4 years and am already signing up for chemo because this game gave me cancer.
Posted 19 October, 2014. Last edited 26 July, 2018.
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1 person found this review helpful
1 person found this review funny
20.7 hrs on record (2.0 hrs at review time)
Do not let my lack of Steam hours fool you. I played TES 4 on the PS3 from 2008 until the present day, easily putting 50-100 hours on it. After 2009, I got a gaming PC and played the Non-Steam version for another 30+ hours. I've beaten the game a few times and done many things, but barely scraped the surface of the vast amount of content in this amazing game.

I remember the first time I stepped out of the sewers at age 14 and saw just how powerful the next generation was compared to the PS2, Xbox, Gamecube era. The fact that I could go anywhere and do anything blew my mind. I remember walking into a shop for the first time and saying to myself "Wow all of this stuff is too expensive for me." So I picked it up and got the guards called on me for stealing. I remember fighting the guards with my weak iron sword that I found on the ground and being astounded that they actually chased me through hell and back. It was amazing to me that killing someone was so permanent. In other games, people respawned or were simply unkillable. I thought that teleporting away and coming back would respawn them, but I remember I realized that I had messed up when I killed certain people.

The PC version opened my eyes even more when I saw the true power of the modding community and all the creative items they came out with. QUests, NPCs, Companions, Mounts, Weapons, Armors, ENTIRE land masses. THe possibilities are endless. And Bethesda actually listened to the community, incorporating certain mods into actual game features in the following game: Skyrim.

Sure with Skyrim, there's more to do. The games get progressively better with each new release. But most people base their favorites off nostalgia. For most people my age, Morrowind was the first experience. For some even older, Arena and Daggerfall was the first adventure. For me, my adventure began with Oblivion. The countless hours I spent destroying gates, slaying ghosts, trolls wolves, becoming a vampire, buying houses, stealing EVERYTHING, and doing countless quests - each diverse in their own way- will forever be a part of me.

Graphic and mechanic-wise, Skyrim is , of course, superior. But if you love this series and have yet to check it out. Most definitely give it a try. For the price it's at now, it's definitely worth it. 10/10
Posted 11 October, 2014.
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Showing 41-44 of 44 entries