2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 4.6 hrs on record
Posted: 19 Sep, 2013 @ 12:29am
Updated: 25 Nov, 2013 @ 4:39pm

♥♥♥♥ THIS GAME

It's a great idea that's muddled by less-than-stellar execution. Despite what the game tells you, the "blues" are not your enemy, the ♥♥♥♥♥♥♥ collision detection is. Since almost all of your moves are context sensitive, there are abundances of moments where either a jump or a wall run simply won't activate, causing you to fall to your death. The combat is ♥♥♥♥, so add that to the iffy collision detection and top it with frequent QTE's to disarm baddies or beat a boss.

Surprisingly for a game all about momentum, it keeps putting you in places that bring you to a halt. At least half of the game is set indoors and as the levels go on it becomes more and more difficult to get an idea of where you need to go, simply because the level design feels more akin to a FPS, not a platformer. I admire the game for wanting to get rid of the hud (something more games ought to consider), but lack of an objective or some sort of objective marker makes it extraordinarily difficult to figure out what you're supposed to do half the time.

Steam claims I beat this game in under 3 hours. I know I died a lot, so take that as you may.
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