11
Products
reviewed
368
Products
in account

Recent reviews by Captain

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
636.3 hrs on record
I think a game this influential and deeply loved at the very least deserves to be functional.
If the things I've read about bots spamming CP links, DoSing, doxxing, swatting are true, and the continued cheating bot problem persist, then that's pretty embarrassing for a company such as Valve.
Posted 14 June.
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No one has rated this review as helpful yet
41.4 hrs on record (33.9 hrs at review time)
Love the theme, love the funky physics.
The kernel anti-cheat and some incredibly infuriating input issues made it difficult at times but that's just big modern games sadly.
But this PSN account linking takes the cake; woe be upon ye, *review bomb*
Posted 5 May. Last edited 5 May.
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2 people found this review helpful
2.6 hrs on record (0.8 hrs at review time)
The mouse movement was fine in the last beta, now it randomly fluctuates in sensitivity, even at 1KHz, when I test 360 degree rotations. *I've had mouse smoothing and acceleration disabled in the config file during each beta, as well as this

Eye adaptation and forced upscaling are cringe.

I could have sworn you used to not move diagonally during circle-strafing in the last beta, I personally find that really off putting.

My crosshair is randomly jumping around by a few pixels, sometimes horizontally, sometimes vertically, maybe that's a byproduct of the FSR2 upscaling, which leaves some really nasty trails at the highest performing setting.

Why do you queue into the practice range ._.
Posted 8 December, 2023. Last edited 8 December, 2023.
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8 people found this review helpful
9.8 hrs on record (6.1 hrs at review time)
Portal is quite a lot of fun when it works, it doesn't work most of the time.
Not exactly sure what the plan was with this one.

Here are some great games, which function exponentially better, that you should play instead!
-Deep Rock Galactic
-Project Zomboid
-Barotrauma
-Exanima
-Squad
-Divinity: Original Sin2
-Baldur's Gate 3
Posted 18 December, 2021. Last edited 18 December, 2021.
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4 people found this review helpful
1,670.3 hrs on record (483.5 hrs at review time)
I absolutely love this game and will probably continue to play it till time immemorial and I've indoctrinated probably a dozen people into getting this game.
However I've reached a point where I can't play a single game without encountering at least a single painfully irritating bug;
due to a mix of what I can only describe as poor development choices, bugs and removal of QoL features or a mix between these.

Removal of QoL/fun
-Removal of the ability to continuously hold interact to pick up and then deposit/attach carryable items
You now have to tap interact twice, which sucks, when there are 3+ items you have to interact with back to back.
-Removal of Impact Axe collision.
You used to be able to find creative ways to mountain goat with them.
-Removal of fast rock toss
You used to be able to flick your view and let go of carryable items to throw them across caves.
-Dice slapping speed limit
..why

Annoying bugs
-Laser pointer toggle bug
Laser pointer toggles after certain actions, very annoying when trying to grapple hook with Scout and move at a fast pace.
-Dropping the Shield Generator not working as before
Is bugged as of recently and you can only throw it with a single click after being in hand for a while
-Power attacks hitting nothing or getting cancelled by swapping weapons too early.
-Flare Gun flares running out immediately after firing and thus wasting ammo.
-The game prioritising interacting with certain things over others
Such as repairing a pipeline instead of reviving teammates, this sometimes results in too much time being wasted and not being able to res.
-Grappling Hook getting cancelled and put on cooldown because a tiny piece of terrain touches you in a funny way.
-Getting launched by terrain randomly and taking massive damage/dying.
-Individual mods randomly get enabled/disabled.
-Mod presets don't work half the time
Someone literally made a mod preset mod.
-I think this has been fixed now but a while ago the sensitivity on the Y axis was slower in the space rig and only worked correctly in-game when you had X and Y unlinked.
-In-game fps limited provides worse frame times than RTSS limiter.
-Aquarqs/ minimule legs drop after trying to carry them immediately after digging them up
-Aquarqs don't get thrown and just fall to the ground
-animation cancelling leadburster throwing animation with laserpointer leads to invisible leadburster being thrown
potential accidental double throws becaues there's no visual or auditory indication besides the ammo counter

Poor development choices
-Minor hotfixes break mods for weeks at a time; mods that enhance the game greatly.
-Modding categories are weirdly restrictive and fun mods randomly seem to be locked away in Sandbox while others that drastically change gameplay are in Approved.
-Multiplayer networking and general game performance getting worse with every patch; I used to be able to run this game on relatively high settings and get close to my monitors 240hz, now I have mods that disable particles and I can't even reach that.

-Balancing shadow nerfs/ incomplete or ridiculously vague/misleading patchnotes*
Doesn't matter how long it's been a part of the game, nothing is safe
-Every time I see a patch my heart sinks because I fear they'll remove even more fun Overclock variety from the game.
-(Bulldog w/ Six Shooter) having everything that made it good in the first place removed.
-(Breach Cutter w/ Return to Sender) don't even remember what this was.
-(Coilgun w/ Hellfire) having its trail duration cut in half
No longer useful enough to justify taking over (Bulldog w/ Volatile Bullets), was basically not worth it anyway, just fun.
No longer a discount CRSPR Flamethrower
-(Shard Diffractor w/ Plastcrete Catalyst) goes on cooldown after every detonation
I don't get why this is a thing, it slows you down ever so slightly but punishes players that can combo/aim well.
This is also bugged and I was able to keep the pre nerf combination if I don't touch my Engineer loudouts;
as well as this I can reset it by swapping to an older save and back.
-(Stubby w/ EM Turret Discharge) discharge on relocated unbuilt turrets removed; this was a shadow nerf.
These things get removed but you can still have a fast M1 tapping macro for the minigun that gives it enough DPS to insta kill dreadnoughts;
As well as Sticky Fuel with the unrivaled crowd clear champion becaues everything else just gets nerfed

-weapon overclock grind takes ~5 months and you can only progress at a fixed rate
So many times have I wanted to do mirrored loadouts with my friends but none of them actually have the overclocks and will probably never have them.
Most weapon overclocks are completely useless and out of the 5-7 each weapon will have 1-2 may be viable, extending the grind further

-Praetorean spit randomly hitting/missing when in/out of range.
-Leeches
going 110 degrees through walls to grab you.
This is mostly funny and not really an issue.
Leeches, buggy as they are, also being inescapable after grabbing means Heightened Senses is way more useful than it has any right to be.
-The season 3 enemies reuse a lot of already existing mechanics or designs as opposed to the Season 1 and 2 ones.
*-Patrol bot speed was "slightly" reduced yet they're so slow now that they basically pose no threat.

-missed out on season pass items are trudged onto the overclock pile never to be seen again for most
boy do I love beards with gems and metal

Won't format this properly for a while
Posted 26 November, 2020. Last edited 11 January, 2023.
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15 people found this review helpful
55.5 hrs on record (23.7 hrs at review time)
Early Access Review
Never have I ever felt so assaulted by sound in a positive way
Posted 15 November, 2019.
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No one has rated this review as helpful yet
334.3 hrs on record (265.9 hrs at review time)
eh
Posted 4 July, 2019.
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10 people found this review helpful
597.6 hrs on record (221.9 hrs at review time)
"Rockstar Game Services have corrected your GTA Dollars by $-9666717"

Thanks R* totes didn't need that at all.
Posted 9 September, 2017.
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3 people found this review helpful
3 people found this review funny
670.5 hrs on record (150.4 hrs at review time)
PVE - got gud.

PVP - *Teleports behind you* Nothing personal kid
Posted 13 April, 2017. Last edited 14 April, 2017.
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4 people found this review helpful
2 people found this review funny
68.2 hrs on record (57.5 hrs at review time)
14:26 - Captain: Chiv is kinda like Squad
14:27 - Captain: You get PTSD when you see a golden helmet rushing towards you.

14:32 - RDogg: I have like 3 hours, but in those 3 hours I developed 10th century PTSD.
14:32 - RDogg: I had PTSD before they even knew about it.
Posted 16 February, 2017. Last edited 16 February, 2017.
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Showing 1-10 of 11 entries