10
Products
reviewed
71
Products
in account

Recent reviews by KNMO

Showing 1-10 of 10 entries
1 person found this review helpful
23.2 hrs on record (21.6 hrs at review time)
Mehh.. Not BAD but certainly not as good as 1 & 2.
Posted 31 May, 2017.
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No one has rated this review as helpful yet
4.1 hrs on record
The original Portal had the element of surprise. Its style of first-person physics-based puzzle gameplay was unique. GLaDOS, the murderous robotic villain, was new and vibrant and evil in the most charming way. Cake jokes and songs about surviving dismemberment were still hilarious. It was short, succinct and essential. Creating a sequel without playing all the same notes and making it feel like Portal: The Longer Version is a tough task. For Valve, it's apparently no problem.

From the first moments of waking up in the rusting Aperture Science facility to right before the credits roll, Portal 2 rarely falters. The world is bigger, the story thicker, and the character development more surprising. The mania of GLaDOS, the facility's operator, is molded into unexpected forms alongside a host of brutally funny personalities. The history of the Aperture Science facility is filled in, character origins discussed, and though its pacing suffers as it occasionally strikes a more serious tone, an abundance of cruel jokes and cheerfully sincere death threats prevent it from losing its sarcastic charm. When you're not staring at your screen with wrinkled, pained expression on your face trying to figure out a puzzle, expect to be laughing.
Posted 31 May, 2017.
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No one has rated this review as helpful yet
3 people found this review funny
14.8 hrs on record
Mehh.. Just got it for Garry's mod Textures.
Posted 31 May, 2017.
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No one has rated this review as helpful yet
2 people found this review funny
20.4 hrs on record
I was several hours into my first game of Prison Architect when I found myself humiliated. I'm talking genuine, utter, red-faced humiliation, complete with a trickle of perspiration and a vaguely sick feeling in the pit of my gut. I've been humiliated plenty of times in online games, but this was an entirely new experience for me in single-player.

I'd been playing Introversion Software's prison construction and management simulator the same way I play any other sim, by slowly expanding my network of buildings—cells, rec rooms, storage closets, administrative offices—while keeping an eye on my finances, staff, and current goals. Most of all, I'd been doing everything I could to meet the needs of my ever-growing population of inmates. If they complained about being hungry, I'd expand the kitchen, serve higher quality meals, and allow more time on their schedules for chow. If they complained about hygiene, a lack of recreation options, or that they missed their families, I'd stop everything and construct new facilities or activate new prisoner programs to accommodate them. As a result of this close attention I'd experienced no riots, no fist-fights, no unpleasantness of any kind. Everything seemed to be going great.

Then I received a notification that an escape tunnel had been found. Five prisoners in adjoining cells had smuggled in tools and burrowed to freedom right under my nose (and right under the prison's exterior wall). I immediately felt betrayed. I'd been bending over backwards to meet their needs, to run a clean, efficient, and extraordinarily humane prison. How could they do this to me? That's when the embarrassment hit, because something important and incredibly obvious simply hadn't dawned on me until that very moment: meeting an inmate's needs isn't the same thing as making them happy. Prison Architect isn't like other management sims where you deal with a restless and fickle population. There simply is no happy state for your residents. Maybe they don't want to start fires or lay into a guard with a power drill, but that doesn't mean they actually want to be there. It's prison. It's right in the title. No one wants to be there! Lesson learned, too late.
Posted 31 May, 2017.
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No one has rated this review as helpful yet
17.4 hrs on record
Go in with the idea that this is actually a “simulator" and you’ll be disappointed. That's the joke. Instead of creating hyper-realistic surgery situations, Surgery Simulator 2013 gives you some confusing and unintuitive marionette-like controls and shoves you right into an operating room without so much as a basic lesson in anatomy. If you can imagine a drunken puppeteer attempting an organ transplant, you have an idea of what these operations might look like. It's chaos.
Posted 31 May, 2017.
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3 people found this review helpful
1.5 hrs on record (1.3 hrs at review time)
Early Access Review
This game kills your FPS. Don't get it unless you have one hell of a GPU
Posted 31 May, 2017.
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No one has rated this review as helpful yet
23.6 hrs on record
Rubber necking for hours.
Posted 31 May, 2017.
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No one has rated this review as helpful yet
139.4 hrs on record (136.4 hrs at review time)
Rockstar is probably the biggest cuck I know.
Posted 31 May, 2017. Last edited 11 January, 2019.
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No one has rated this review as helpful yet
122.9 hrs on record (28.0 hrs at review time)
Early Access Review
Spawn. Die. Respawn. Find A Friend. Die. Respawn.
Posted 31 May, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
10,813.2 hrs on record (7,710.7 hrs at review time)
It brings back the silly glee of unbridled experimentation, intuitive learning and playful social interactions that most of us haven't experienced since childhood. For that, it's essential.
Posted 8 March, 2015. Last edited 31 May, 2017.
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Showing 1-10 of 10 entries