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Análises recentes de UberJuice

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A apresentar 1-10 de 29 entradas
Ainda ninguém achou esta análise útil
19.9 hrs em registo (13.9 horas no momento da análise)
Update:
After the disappointing campaign, I tried the co-op mission with progression: it's a completely different game. Same issues with the sound of guns and bolters feeling weak, but the progression system / class system is great and the level design is 10x better over the campaign with a lot more enemies and actually fun, unlike the campaign loading screen / hold E slop. I only liked the heavy bolter and the thunder hammer from the campaign so went on to play Heavy and I do enjoy it, will keep on playing this / helldivers

I would skip campaign entirely and pretend it's not there, not worth the time for just one memorable moment with the dreadnought

Original review:
Unpopular opinion but the gameplay here is 5/10, aesthetics and lore 10/10

I'm past refund but this is probably the first WH40k game that I don't enjoy and I'm not sure if I will have the will to finish it.

The game just plays like ♥♥♥♥ compared even to the original Space Marine as far as I can remember it

The guns feel weak, no stagger, minimal impact, it doesn't feel like I'm wielding a bolter. Popping 6-8 headshots with a sniper to kill a bigger enemy is... why? Compare it to Dark Tide -- they got the gun play right: bolter in Dark Tide is punchy, blows through enemies, it feels like it's leaving holes in the flesh with the explosions, here it feels less impactful than shooting a base carbine in Helldivers 2, like if it was a basic rifle

Control on KBM just suck, too many buttons that do too little, I had to rebind about 5 times to get something useful for both ranged and melee

Melee. The lock in is soft, I still have to rotate the mouse so not sure what's the point of it is. Swings feel mushy, none of it feels good. The slowed down time on parries doesn't make it better or more punchy. The enemies are damage sponges on recommended difficulty and you got to spam attacks to go through levels.

The levels themselves already feel repetitive, the stupid gamey "hold F to punch a wall" all over the place is just lame design. From available variety of weapons the only one that feels good is an occasional Heavy Bolter. For pistols I feel 0 difference between a heavy and a regular pistol other than stats on a page as you won't kill bigger enemies with it in any meaningful time, same for plasma pistol -- they all one / two shot smaller enemies and that's about it

It's not a bad game per se, but Gears of War 2 have done the same gameplay but 2x better over a decade ago.
Let's say it's a melee game with parry mechanics. Then something like Stellar Blade just blows it out of the water in my opinion, or Elder Ring, or any other popular game with parry

Not sure what it is, but I'm pretty disappointed with the game as it has glowing reviews and it is glorious visually and lore wise, but gameplay just doesn't feel good. At all.

Maybe it's good on a controller, maybe on a lower difficulty, maybe it's good in MP I'm not sure, but so far I feel like I'm wasting my time continuing with a downgraded version of Gears of War 2 that to me has only looks going for it
Publicado a 5 de Junho. Última alteração: 7 de Junho.
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Ainda ninguém achou esta análise útil
80.5 hrs em registo (60.4 horas no momento da análise)
loved the original helldivers, loving this one even more
Publicado a 2 de Junho.
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1 pessoa achou esta análise útil
0.0 hrs em registo
Preem DLC

As expected, gorgeous story and characters, perfect production

Just go and jack in it choomba, it's worth the buck
Publicado a 2 de Outubro de 2023.
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10 pessoas acharam esta análise útil
20.2 hrs em registo (20.2 horas no momento da análise)
Análise de Acesso Antecipado
Do not recommend currently unless you just want to mess with AI and shoot things.

Wait till release.

It is missing all of it's story and severely lacks things to do and explore on this huge beautiful island.

Pros:
- Awesome graphics, abundant amount of foliage, very distant tree rendering, awesome season changes -- everything looks great. Down to new animations in crafting menu and gorgeous subsurface scattering that is used even in the cave interiors, I love the new visual aspect of the game.
- AI and gunplay are on the same level or slightly improved compared to the Forest.
- Companions are a great addition, just make the game more lively
- Base building is more immersive
- A lot of new recipes and items
- Huge map
- Kevin with his automated gathering is godsend. Just an amazing QoL feature.

Cons:
- Map is way too big. Unless it is going to be populated with abundant amount of content or have PvP, I see it as a tremendous con.
- Because of the size of the map and little content in between, you will have to run 15 - 20 minutes from point A to point B only to realize you don't have an item to open point A and run back for another 20 minutes. YIKES. So many hours spent JUST RUNNING. Awful design choice, unless there are some major things incoming, otherwise there is no justification to having full size island and not say half of it.
- Enemy scaling. First part of the game is challenging and I love it, playing on hard mode solo cleaning early caves in complete darkness feels spooky, a bit tense fighting literal hordes in tiny dark spaces. Great overall. Then you unlock guns. And for some reason from fighting 8+ enemies in blackness you move to fighting 1-3 of the same enemies but in spacious lit spaces with silenced weapons/shotguns and strong melee. ¯\_(ツ)_/¯
- No sense of exploration. In original Forest you have to find cave entrances, discover them, explore them and figure out what you need. You could do it without a map because of the island size + the cave system was connected. Now thanks to size inflation it is simply not feasible and there is 0 connection between the caves.
- Just 3 completed caves to explore, the other 7 or so are a single placeholder room. Still. For such a huge map I would expect a lot more caves that are connected in a network. Don't think that would happen though.
- Story related offices while look great didn't provide for fun gameplay. Felt underwhelming compared to nightmarish early game caves. If anything, they would make more sense switched up in terms of progression.
- No hotkeys. You can pull backpack by holding I to pick one of selected items but it is a fast way to die while being chased. While immersive, it is a terrible gameplay.
- Most of the building options are gone. As mentioned building is more immersive but you can't lock your own base nor even protect it with traps.
- Enemies attacking the base are also... Underwhelming. Most I've seen are 3 regular cannibals or 1 giant. Virginia with a pistol takes care of it 99/100 times.


I imagine most of the negatives aside from the inflated map size will go away. Thus why I don't recommend it CURRENTLY.

I think it will be an incredible survival game once fleshed out, but right now I felt that I wasted my time running around in the forest. There isn't much point in building a base unless to goof around, it will be just too far from everything to ever come back to it.
Publicado a 24 de Fevereiro de 2023. Última alteração: 24 de Fevereiro de 2023.
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3 pessoas acharam esta análise útil
23.0 hrs em registo (2.5 horas no momento da análise)
Probably the most enjoyable System Shock like game I've played so far,

- Polished
- Great performance
- Looks very good
- Story seems fairly predictable, but the setting is cool. Also, robo waifus!
- Hardest difficulty is quite enjoyable and feels balanced
- Awesome feel to the gameplay itself, on par or better than Prey.
All attacks have meaty impact and there is a variety of way to approach enemies

Cons:
- NO RTX that was advertised for the game for years
- No FOV slider, game is super zoomed in

Publicado a 20 de Fevereiro de 2023.
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Ainda ninguém achou esta análise útil
263.4 hrs em registo (161.1 horas no momento da análise)
Don't play it, quite addictive.

If you do, till you get to the north solo is fine. Once you go north, group play is almost a must as it becomes very hard to get out with the loot. Recommend finding a partner or more when you go into end-game territory.

If you played Tarkov, it's kinda like that but Stalker and open world. Going to the base can mean going through multiple exfils. But it also means that you could respawn and pick up your items if you die.

Overall, awesome, even if grindy, but the grind is PvPvE filled so it's part of the gameplay loop.
Publicado a 20 de Dezembro de 2022.
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2 pessoas acharam esta análise útil
209.1 hrs em registo (23.2 horas no momento da análise)
Análise de Acesso Antecipado
Pretty much a perfect survival / exploration PvP/PvE game.

As if Valheim had a baby with Conan Exiles / Rust / Ark.

In 24h 0 crashes or bugs that I've encountered, positive vibes from the players, great graphics, awesome gameplay.

Can't say much more -- it is all around great
Publicado a 25 de Maio de 2022.
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Ainda ninguém achou esta análise útil
20.6 hrs em registo (5.3 horas no momento da análise)
OLD at 5.3 hours:

Great, crisp gameplay and mechanics, no performance issues [on high end hardware].

Battlepass has to change HARD and customisation is lackluster for 2021 standards.

Latest change to BP is better than nothing, but still far from anything decent.


New:

Game that was released barebones and didn't get anywhere since. Disappointment.
Publicado a 19 de Novembro de 2021. Última alteração: 27 de Fevereiro de 2023.
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1 pessoa achou esta análise útil
239.8 hrs em registo (239.7 horas no momento da análise)
It's aight, I guess
Publicado a 15 de Setembro de 2021.
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1 pessoa achou esta análise útil
246.0 hrs em registo (47.9 horas no momento da análise)
Análise de Acesso Antecipado
Possibly, the best and most intricate zombie survival.

Still great and gets better more than 10 years later.
Publicado a 8 de Abril de 2021.
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A apresentar 1-10 de 29 entradas