No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 10.4 hrs on record (3.6 hrs at review time)
Posted: 7 Jun, 2023 @ 1:37am
Updated: 11 Jun, 2023 @ 1:49am

While you have power the game honestly is just tense, the way A Quiet Place is tense, the threat looms but you have the rules in place to stay relatively safe.

But when you run out of fuel... This game becomes something sinister, you make use of your entire arsenal (consumables and all) to find your next fuel box or to make it back to safety. The monster is smart, (waiting to check back on this in a few months and see how people have broken its AI) and is always listening.

The difference of fear factor this game has from powered bunker to unpowered bunker, made me learn VERY quickly to keep the pocket watch on me at all times.

TL;DR: keep the pocket watch on you and an eye on that fuel gauge, you DON'T want it to run out

(I'm expecting a Darkest Dungeon style "Torchless Run" eventually.

***UPDATE***: I have beaten the game and the rest of the review will contain spoilers.

This is the first game in a LONG while I've felt passionate about to write a review for. And I'm wanting to do a 2nd playthrough. I think the first 2/3s is a fantastic build up while you're on your back foot, but the moment you get the Chain Cutters I think the quality goes down (not drastically but everything feels a little rushed). The water bit i feel could've it's own section, I think the Caves/temple couldve been bigger. And the Final Encounter I don't think needed to happen. I would've rather had an Epilogue or more info about the story.

I wish I was given more tools closer to the start to allow for more freedom, before I was practically at the end of the game. Again, before you acquire the Cutters, the game is near perfect with what it's trying to be.

For a hardmode for this game (this is rough i know), I think everytime you die, the codes of the lockers should get reset and items should be shuffled around. OR you reset from square ONE with a randomized Bunker again. (again, Brutal but i think it could be cool)

I await the custom stories/maps people will undoubtably create for this as the gameplay loop is phenomenal!
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