No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 6.6 hrs on record (3.2 hrs at review time)
Posted: 13 Jul, 2018 @ 5:05pm

It's ok. I find that the damage can be rather wonky. Sometimes 2 headshots will take out that big beefy guard, sometimes it doesn't. It's probably a hitbox issue, but still rather annoying. You die in one hit, some enemies take many shots. Feels kinda cheap in some ways. The idea is to sneak up and kill enemies silently, however sometimes weapons will alert everyone else regardess of if they didn't before. I've also come across a bug where enemies will do the smash bros dash dance back and forth rapidly to the point where sneaking up on them is impossible and you just have to take em out with a decent headshot.
It's a very "trial and error" type of puzzle game, however, it seems as though checkpoints are simply not present, so you could be punished for messing up once after a long mission and have to start all over again. The one ability that the reaper does have, which is traversing vents, is either too scarce or unreliable to really be considered a good option. What I mean by this, is there are some one way vents in almost every mission, that you pop out of but cannot get back in again. This means if you don't position yourself perfectly, you might be stuck in a really rough situation to get out of.
Lastly, completing a mission doesn't really feel gratifying. The missions feel like a chore to get through, and the payoff is being able to buy some weapons that could potentially help in the next few missions, so you do have some options, however, most just aren't worth it. I might change my opinion as I get further in, but after getting plopped back at the start a bunch of times due to the game not registering that tiny dot + big head = headshot made me a little irritated.

Everything else I didn't touch on is fine.


TL;DR, the game can be a little punishing and annoying at times, and there isn't much satisfaction after completing a mission.
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