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Recent reviews by Ingg

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Showing 1-10 of 12 entries
3 people found this review helpful
3.2 hrs on record (1.3 hrs at review time)
Early Access Review
Love it so far, in spite of the extreme jank and early access vibes. Only reason I wouldn't recommend this is the asking price; 40 USD is a STEEP ask for where the game is at the moment. But if the game delivers on the potential, I could see the released product being easily worth the asking price.

Keep your eyes on it, grab it if it's on a steep sale if you're into this kind of thing. Otherwise I'd give it more time in the oven before dropping the hefty asking dosh on it.
Posted 24 March. Last edited 24 March.
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3 people found this review helpful
93.1 hrs on record (54.2 hrs at review time)
Best retro style RPG I've played in ages. Has a decent story which can be ignored or engaged with freely. Lots of class options on offer to mix and match fun party comps. Decent depth to be found in customizing each character, with lots of gear on offer to further complicate stats/skills.

Thief is better than people think it is :^)
Posted 3 January.
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2 people found this review helpful
23.2 hrs on record
Fantastic game. Run length is just right so that you'll want to actually replay and see how the different choices and endings play out. Has some great accessibility options for those with unsteady hands.
Posted 21 December, 2024.
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No one has rated this review as helpful yet
5.8 hrs on record
A very fun and relaxing game. Great to play on days where you want interactive media but don't have the head space for games with stakes. Just wander around, collect shinies, get silly hats, terrorize every human you meet, find a small sword, grab the sword and cause total mayhem in the market area. Steal everyone's trinkets. Stash them in a corner. Spill paint on as many cars as possible.

You know, normal relaxing stuff.
Posted 2 September, 2024.
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3 people found this review helpful
1 person found this review funny
75.7 hrs on record (51.4 hrs at review time)
TL;DR – This game feels like it’s still early access. And that’d be fine if it wasn’t sold to me as a completed game. If you have the patience to play through a very buggy open world, give it a shot when it’s on sale. Otherwise I’d skip this, if this is indeed the finished product.


I finished this game twice and got all achievements out of desperation to find something to make me love it, but had no such luck. The game on its face is serviceable; it’s an “open world” RPG, meaning you run around and get annoyed at a stamina bar in between points of interest. But it’s all the parts that make the whole which make it an ultimately unsatisfying experience.

First the praise: The aesthetic and visuals. While many of the late game areas feel and look rushed, the early and mid game look great. The aesthetic and themes on display here really helped keep me looking for a game to love. Equipment especially looks really cool. The large sprites of the armor and accessories got me excited every time I found a new item. I wish the game play delivered on that vibe. Which leads us into the not-praise, which is unfortunately everything else.

The RPG mechanics are confusing in that they don’t feel like they exist for any real reason. Dumping all my points into Might and boosting my Attack up barely ever made a difference, maybe resulting in an enemy taking one less hit to kill at best. Doing the same for spells had even less impact, to the point that my second run being totally decked out in max Wisdom, Spellcast boosting armor and all the ideal accessories still did less damage than just whacking enemies with my sword. Guile was a strange stat, as Agility had a clear soft cap for how much agile it’d make you, and Lockpick being bordering useless. Persona increased Charm, which was functionally just another means to open doors that also enabled some dialog choices, and “Regen” which only mattered very late in the game for some specific accessories, which still felt underwhelming to use at Persona 10. Oh, and Barter, which is useless because you can just sell the 2,000 throwing knives, shurikens, and ammo you find to get more money than you’ll ever need.

I think this experience sums up my issues with the RPG mechanics nicely: Lockpick is an especially puzzling skill over the course of the game; my first run was 10 Guile, an averaged 5 picks to unlock the difficulty 5-6 doors (with the most ideal gear on, of course). My second run was 1 Guile, and averaged 3 picks to unlock the difficulty 5-6 doors (this time only with the Lockbug and Assassin’s Cowl). That should not be how things work out, and that general feeling of the numbers meaning nothing applies to all aspects of the game in which the numbers are applied. The only time I knew my stats worked was for Lore and Charm checks, which had flat requisites to be functional with a given check.

The writing is all over the place. Some quests are fantastically written and self-contained. Others are comical at best and abrasively boring at worst. The main quest being yet another over done scenario where you are a prisoner given a grand quest doesn’t help this. The parts of the main quest that should feel grand and climatic felt flat and unpolished both times I played through them. If this were early access I could grit my teeth through it, but it isn’t early access. It’s just bad, unfortunately.
Posted 9 June, 2024.
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No one has rated this review as helpful yet
31.1 hrs on record
If you liked King's Field, you should give this a try.

Hits all of the notes you want from a King's Field-like game, innovates in some interesting ways to spice the format up in a unique way. Has a perfect run length, took 31 hours to 100% it. Class options range from pretty normal to things that add some extra replay value for additional runs. Spells cover a wide range of gimmicks, tools, and offensive options. Phenomenal game.
Posted 3 June, 2024.
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4 people found this review helpful
177.3 hrs on record (20.7 hrs at review time)
Edit: Now with the sudden requisite to have a PSN account linked to play this steam game, I'm officially out. Game has grown more and more unstable with each passing update. Do yourself a favor and just grab any other horde shooter, tbh.

Super fun game, when it works. Which is infrequently at best; I usually have restart the game three or four times before it'll finally connect to the servers.

Aside from the networking flaw, the game has an extremely intrusive, out dated, and comically non-functional anti-cheat implemented. It does literally nothing to prevent cheating, and of the random matches I've played over nearly 21 hours, maybe 1 in 8 are legit players. The rest are typically people running 4x orbitals with no cooldown/priming time, resulting in them covering a quarter of the map in explosions. Not sure what led the Arrowhead to go with nProtect GameGuard, given it has a pretty infamous reputation for being simultaneously intrusive and worthless, and you can watch that value unfold in real time if you happen to play.

Is it fun enough to play since I didn't buy it myself? Yeah, I'll play with my friends who are diehard fans. Would I recommend this to anyone spending their own money? Hell no, I'd have refunded this a few hours in if I dropped my own dosh on it. Real shame too, since the game under the bad decisions is genuinely fun.
Posted 15 February, 2024. Last edited 2 May, 2024.
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2 people found this review helpful
144.0 hrs on record (140.0 hrs at review time)
Fantastic game, until you hit the post-game. I went in knowing I had NG+ and what was presumably the "end of the game super hard" dungeon locked away from me behind a sizable up-sell. I still expected the base game's post-game to have something on offer.

Once you beat the game you enter the expected go-where-you-want post-game. You get the chance to finish up all your side quests and churn through the mini-games. And that's all. No new areas to grind in; hope you liked those 50-60 cap side dungeons because that's all you get, and the XP yield for them falls off a cliff by the time you're in the mid 60's. I'm left to just assume that the NG+ DLC's included dungeon is what was intended to be the actual post-game content. So both the post-game and NG+ functions are DLC locked.
Posted 9 February, 2024.
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5 people found this review helpful
3 people found this review funny
42.7 hrs on record
Game starts great, feels like a proper revival of Diablo 2 style ARPGs. The class system is interesting and provides a lot of options to make both classic ARPG builds, and hybridizations of them. Unfortunately the game hits a rapid downward spiral from there.

The game is absolutely mired in fetch quests that would feel at home in an MMORPG. And while that was easy to cope with in the first third of the game, it quickly starts to grate on you as you realize the game follows the same formula every ARPG made after Diablo 2 does. After that first third, the game's environments quickly devolve into the typical husks you expect: You got your arid dryland with bugs. You got your Inner Cloister Do Not Steal complete with waypoint in the middle. You got your confusingly brief trip to the swamp zone. You got your Totally Not Hell. And then confusingly you got your final boss that stands there, barely fighting back on Veteran mode.

It was a fun ~15 hours followed by a ~27 hour 0 challenge slog of fetch quests telling you to go to one place, but actually wanting you to go to a smaller sub-area in those places. Grab it on sale and enjoy the first major area of the game, but I wouldn't recommend going past that unless you really, really enjoy theory building skill spreadsheets.
Posted 14 January, 2023.
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7 people found this review helpful
1.9 hrs on record
How this game released with a mouse sensitivity setting that caps at 2.0 is genuinely beyond me, especially considering Vermintide allowed for up to 10.0 and you could edit the config for further tweaking. This makes playing with a trackball, which I have to use due to disability, sluggish to the point of being a handicap to the team.

To make that already laughable mistake worse, controller also offers basically no configuration. You can adjust the sensitivity, and it actually works, so improvement over mouse already. But you have no control over button binds. You can choose between a "basic" and "advanced" button layout, but they feature comically minor differences between them.

Cash shop works though! Can't configure my mouse properly, or change my controller button binds, but I can pay extra for costumes. So that's neato I guess.
Posted 22 December, 2022.
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Showing 1-10 of 12 entries