No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 2,828.6 hrs on record (1,175.9 hrs at review time)
Posted: 30 Sep, 2017 @ 6:24am
Updated: 1 Dec, 2018 @ 5:25am

Hey all. My last review on this game was reflective on the past seasons, 1-4. Since then, I believe Titan Forge is trying very hard to make the game alot better, and I can definately see their dedication. This review is for both beginners and old players coming back into the game. This review is based on conquest and ill be including a small section about other small gamemodes and details.

Season 5 Conquest!
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So far, season 5 has actually been the best season of smite. The jungle - clearly solid and thought out. Snowballing from kills have been minimized effectively since the complains coming from season 4 to 5. Though I was originally skeptical of the design plan to produce a much larger map, it made critical thinking a lot more important and positioning even more important than any of the seasons.

Jungle by far has the biggest role in this meta to turn some lanes into winning lanes. Stealing key buffs and pushing leads to the enemy jungle all requires mediation. It has made jungle plays less brain dead and more calculated in high levels of play and an important factor to winning. The change to the map size has greatly impacted on what gods are actually more effective than other jungles. This means some other minor jungles suddenly has a bit more viability. Snowball is more harder as a jungle now as well since you must be both ganking and farming camps in order to keep up with xp. Kills give gold whilest camps will give xp and spawn more frequently. This incentive to farm camps as well has given jungle more choices into what they can do - instead of gank gank gank. It is also the most fun role when played c o r r e c t l y.
Out of all the lanes, my only concern was solo lane - which had a healing meta and now currently a guardian's blessing meta (effectively allowing many passive gods like sobek be more prominant in the mid-late game). Aggression seems to be less effective and it is generally a farm to late game: proxy-rotate, come back, farm, aggression, ganked, back to lane, secure blue, proxy-rotate etc. It's mundane and will be worked on in season 6 as the developers have identified as a key focal point of change come season 6.

Season 5 conquest has been the most balanced map out of all the seasons, and thankfully the team have solid plans for season 6 to keep the best changes and produce more slight changes. While other might think "wow that's lazy", I say that is a good design choice. This means that players coming from season 5 will be more familer with the map and can settle down into metas more faster and with more confidence. It is safe to say that many players will not play conquest due to anxiety and the fear of failure in the game. Being in other gamemodes is more fun and less daunting than that of conquest games. Understandable, but minor changes should help keep players who like conquest on conquest.
Conquest gives a solid 8/10 for experience. My most favorite map since beta.

With season 6 still to come, I hope that new players pick the game up and old players come back from their royale games and make mobas fun again, The dev team have great aspirations come season 6, and they have my full support.



Now for the more minor details and other aspects of the game.
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New intergration of gods are speeding up. At the start of this idea, I thought this was just a no go. Poor and not fun for players who didn't know these new gods. However, the new gods, while they do annoy people, are like any other god and requires a few matches with in order to understand the kit and the weaknesses to exploit. The new gods constantly coming in faster was quite a nice idea in fact and therefore, well done hirez.

Other gamemodes incorperate the changes made in conquest. With the conquest map being big, changes to boots' increase in price hurts smaller maps. It is only minor, but is annoying.

New blessings were great. At the start, needed balancing. Now? Quite solid and is well incoperated into other gamemodes as well.

Game queues are slightly long for ranked. A little annoying for someone short on time, but not a major issue.

There's a bit of server instability sometimes and that is just a shame. I don't know details of this, but if you're unlucky it can be quite annoying.

Now a pretty bigger issue. Hirez budget and playerbase. I have been playing the game early season 5 and quite enjoyed the game, but it doesn't change the fact that more and more bugs have been popping up. I think its just due to a lack of playerbase and therefore a bit less money to ensure there are no bugs in new patches. Smite needs old players coming back and new players trying the game. We don't know where the budget they had before was blown, but I have a hunch it was from that poor game paladins and realm royale. A big shame.

Overall, PlAyTheGAMEpLEasE we are desperate xd

jokes aside, great game. Actually not too badly balanced compared to other games
*cough* overwatch *cough*
Great dev team, many fun smite streamers to watch. Learning new things from pro players streaming smite is great and is easy. Playerbase is fine, better than some. Reports seem to actually work now too btw. 7/10 game, 8.5/10 season. Cheers
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1 Comments
Narny 20 May, 2018 @ 9:26am 
Nice