10
Products
reviewed
155
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Recent reviews by DarkRed'sRevenge

Showing 1-10 of 10 entries
2 people found this review helpful
2 people found this review funny
5.9 hrs on record
The UI for the game is ass, combat is crap and diplomacy is barebones. If they want to make this game better, this needs to be addressed. The concept was actually cool but everything is a miss when the overall UI is trash and the actual combat and AI is annoying you every single fight.
Posted 23 May, 2024.
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18 people found this review helpful
1 person found this review funny
28.6 hrs on record (24.6 hrs at review time)
Great game with fun and innovative elements, but needs a boost in marketing to reach more players
Posted 23 October, 2023.
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No one has rated this review as helpful yet
45.5 hrs on record
This was just peak childhood nostalgia. Absolutely enjoyed playing this. Better with a friend, but not essential to enjoy. Give it a shot if you're into hands on defence games with a wide variety of traps, weapons and buffs for you to enjoy. Steam workshop with this game also brings some replayability and different traps you can play around with.
Posted 26 April, 2023.
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No one has rated this review as helpful yet
115.1 hrs on record
This game is fantastic. The art design and themes are very well defined. If you want to play a small game on the side, this is a good choice. Some of the classes require less thinking more yeeting, but you can enjoy a multitude of different playstyles on the different classes available.

Replayability is good - many things to unlock and relics to play around with. Steam workshop also has a range of entertaining additions and rebalances. Fans of rougelike deck builder games know this is one of the first to really make an impact on the genre due to its fun gameplay. A must buy if you enjoy these kinds of games.
Posted 26 April, 2023.
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2 people found this review helpful
27.3 hrs on record (23.1 hrs at review time)
It's quite a fun zombie game. Not the best, but is interesting in how they incorporated mmo aspects.

However, the content grew stale fast and becomes a daily grind for missions. Thankfully the community posts guides on most missions found in safehavens, reducing the grind but then the game gets into this conflict of not really having you do anything else. You can walk into these houses and clear the whole thing in the same exact way you would do while doing missions and you do this all the time. It hurts to see how there is just room to room combat for almost the whole thing as far as I can see, barring the outpost attacks which aren't anything extraordinary but somewhat fun.

I want to see more content that involves more players in the popular mmo way such as raids or more interesting dungeon like gameplay. Example could be clearing a zombie nest that regenerates with the world reset. Any new content that will add more fight oriented gameplay that adds more than just clearing rooms upon rooms of enemies. It will make the already tediously long levelling much more enjoyable and add variety to the gameplay.

Overall, it is worth playing and is respectable as a free to play game. I can see they have little monetization methods and so are just slapping credit for skill reset which isn't nice, but understandable. it wouldn't be a bad idea to add paid dlc to actually have the funding for this kind of stuff as well. My only warning is to not play solo and get a mate, who isn't new to level grinding and repetitive content.
Posted 14 May, 2020.
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1 person found this review helpful
14.3 hrs on record (9.4 hrs at review time)
(read edit)
It's a new type of xcom game where you can't really take your whole turn without the enemy interrupting you. You have a new breach mode which adds a new dynamic, but the follow up is usually ending in a straight brawl.

I'm loving the breach idea, but not only is it kinda crap because not only are you not getting the shots you want most of the time but you also don't have much to gain after you go into your positions. Speed isn't a stat (as far as I am aware) so the first character that goes into the breach gets the first action while always following an enemy on the next. You can do something to disrupt the timeline with skills but apart from that, its just a straight up messy turn based shootout. Breach needs to allow you to know what enemies will take the most immediate turn so you can focus your fire on them, not just oh who's alert or aggressive. Imo a nice attempt, but needs refining.

This brings me to reinforcements. Wow, they are such a pain and causes 90% of my crashes I get from this game. So as soon as you complete an objective, whether it's make contact with vip or collect something, you will start the absolutely endless horde of asshats every turn (not action, but turn) which is accompanied with basically get the fk outta there evac. The game will keep you at these evacs for ages unless you just yolo dash your team out, because as soon as you get rid of the current enemies, you have more coming literally on the same turn you get rid of them. This means the guys you used to deal with the current adversaries can't get the fk out unless you just pray they don't get stopped on the next turn, which they will because speed isn't a damn stat and they will have an enemy intercept anyone left behind. Better hope your ass they don't get stunned.

So is just what I dislike so far. Just the general game mechanics make me feel that this xcom game is somewhat out of place, but has great potential. I'm hoping devs aren't just gonna patch these mistakes with dlcs again.
Otherwise, it's a good game that has a lot of cool new things added. I won't spoil what other new things it has added. Just don't expect it to be anywhere close as what xcom enemy within was.

Edit: Looking back they didn't even add a patch dlc or anything. It's an incomplete buggy mess that they refused to fix early and straight up dropped before the first few months. Honestly a disgrace to the franchise but probably expected after xcom 2 released in such an incomplete way. The saving grace was the community workshop and somewhat linear storytelling. Otherwise this is a huge waste of money unless you're a diehard xcom fan and what to see how they managed this new system that is kind of just bad in hindsight. Think of this as a mini xcom game they made for ♥♥♥♥♥ and giggles. Still wish they did more for this to work.
Posted 1 May, 2020. Last edited 1 October, 2022.
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No one has rated this review as helpful yet
2,828.6 hrs on record (1,175.9 hrs at review time)
Hey all. My last review on this game was reflective on the past seasons, 1-4. Since then, I believe Titan Forge is trying very hard to make the game alot better, and I can definately see their dedication. This review is for both beginners and old players coming back into the game. This review is based on conquest and ill be including a small section about other small gamemodes and details.

Season 5 Conquest!
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So far, season 5 has actually been the best season of smite. The jungle - clearly solid and thought out. Snowballing from kills have been minimized effectively since the complains coming from season 4 to 5. Though I was originally skeptical of the design plan to produce a much larger map, it made critical thinking a lot more important and positioning even more important than any of the seasons.

Jungle by far has the biggest role in this meta to turn some lanes into winning lanes. Stealing key buffs and pushing leads to the enemy jungle all requires mediation. It has made jungle plays less brain dead and more calculated in high levels of play and an important factor to winning. The change to the map size has greatly impacted on what gods are actually more effective than other jungles. This means some other minor jungles suddenly has a bit more viability. Snowball is more harder as a jungle now as well since you must be both ganking and farming camps in order to keep up with xp. Kills give gold whilest camps will give xp and spawn more frequently. This incentive to farm camps as well has given jungle more choices into what they can do - instead of gank gank gank. It is also the most fun role when played c o r r e c t l y.
Out of all the lanes, my only concern was solo lane - which had a healing meta and now currently a guardian's blessing meta (effectively allowing many passive gods like sobek be more prominant in the mid-late game). Aggression seems to be less effective and it is generally a farm to late game: proxy-rotate, come back, farm, aggression, ganked, back to lane, secure blue, proxy-rotate etc. It's mundane and will be worked on in season 6 as the developers have identified as a key focal point of change come season 6.

Season 5 conquest has been the most balanced map out of all the seasons, and thankfully the team have solid plans for season 6 to keep the best changes and produce more slight changes. While other might think "wow that's lazy", I say that is a good design choice. This means that players coming from season 5 will be more familer with the map and can settle down into metas more faster and with more confidence. It is safe to say that many players will not play conquest due to anxiety and the fear of failure in the game. Being in other gamemodes is more fun and less daunting than that of conquest games. Understandable, but minor changes should help keep players who like conquest on conquest.
Conquest gives a solid 8/10 for experience. My most favorite map since beta.

With season 6 still to come, I hope that new players pick the game up and old players come back from their royale games and make mobas fun again, The dev team have great aspirations come season 6, and they have my full support.



Now for the more minor details and other aspects of the game.
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New intergration of gods are speeding up. At the start of this idea, I thought this was just a no go. Poor and not fun for players who didn't know these new gods. However, the new gods, while they do annoy people, are like any other god and requires a few matches with in order to understand the kit and the weaknesses to exploit. The new gods constantly coming in faster was quite a nice idea in fact and therefore, well done hirez.

Other gamemodes incorperate the changes made in conquest. With the conquest map being big, changes to boots' increase in price hurts smaller maps. It is only minor, but is annoying.

New blessings were great. At the start, needed balancing. Now? Quite solid and is well incoperated into other gamemodes as well.

Game queues are slightly long for ranked. A little annoying for someone short on time, but not a major issue.

There's a bit of server instability sometimes and that is just a shame. I don't know details of this, but if you're unlucky it can be quite annoying.

Now a pretty bigger issue. Hirez budget and playerbase. I have been playing the game early season 5 and quite enjoyed the game, but it doesn't change the fact that more and more bugs have been popping up. I think its just due to a lack of playerbase and therefore a bit less money to ensure there are no bugs in new patches. Smite needs old players coming back and new players trying the game. We don't know where the budget they had before was blown, but I have a hunch it was from that poor game paladins and realm royale. A big shame.

Overall, PlAyTheGAMEpLEasE we are desperate xd

jokes aside, great game. Actually not too badly balanced compared to other games
*cough* overwatch *cough*
Great dev team, many fun smite streamers to watch. Learning new things from pro players streaming smite is great and is easy. Playerbase is fine, better than some. Reports seem to actually work now too btw. 7/10 game, 8.5/10 season. Cheers
Posted 30 September, 2017. Last edited 1 December, 2018.
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1 person found this review helpful
393.0 hrs on record (114.7 hrs at review time)
It's about time I talked about Civ 5 anyway. To start off, buy this and you will be addicted to it like pot. You shout "one or more turns wouldn't hurt". What seemed like a few minutes turned into hrs and you finally notice that you're dead.... but you still continue to play Civ 5 (just my imagination). Anyway! This game is in fact amazing. It's a great TBS that will keep you thinking about your tactics throughout the whole game save. It will keep you hours on end and can be very unpredictable (unless you've played alot like me). The unique gameplay is very engaging and thus keeps you playing no matter what is happening (sarcasm intended?) So there are still many things I would like to say but I'll try keep this short. Obviously if you are thinking of buying this, you should also buy Civ's many dlcs (in a pack ofc) as it will literally glue you to your computer screen (sarcasm? >.<). The game allows you to play lots of great leaders (infamous and famous) and ultimately crush other civilisations. Got your attention yet? There are some things to note such as after you play civ with dlc you wouldn't want to go back to vanilla civ. Another thing I do want to point out is that for some reason civ's achievements is very glitchy and therefore says like 15% completed and says that some I haven't done even though I have done things like "anex a city state which has been previously puppeted". Just something you might needed to know ^^ So overall, civ 5 had given me many memorable hours of gameplay (believe it or not I play on offline mode too) and you can also smash your friends (or get smashed) in competative multiplayer for more fun. But seriously, this monster of a game should be banned as a drug! But not really because I really like this drug XD 11/10
Posted 10 January, 2015.
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11 people found this review helpful
5 people found this review funny
0.0 hrs on record
Although Enemy within is quite expensive for a dlc, it brings so much more to the storyline. For example, In Enemy unknown, the basic storyline is quite plentiful in a way but lacks much more depth. This is where Enemy within comes in to fix that and compement the battle sceme. You MUST get this trust me, you would like Xcom much more if you didn't already. They add many things that they didn't already have in Enemy unknown. Also if you do think this dlc is still too expensive, at least 2K games bothered to add more because in my opinion, this dlc is not overpriced and won me over. Overall, 8/10, get this if you're gonna get Xcom: Enemy unknown because it's awesome and makes the game much more better. If there's a sale for xcom, even better. Oh yeah one last thing, you will get addicted to this game if you like it as much as me. Stay sane! (seriously though stop flanking your friends gosh)
Posted 7 December, 2014.
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8 people found this review helpful
1 person found this review funny
116.1 hrs on record (40.1 hrs at review time)
An AMAZING game. No seriously, if you're gonna buy this game, buy it. It's worth every penny and a great for strategic gamers out there! The developers has obviously taken a great amount of time to create this game. The mechanics are really good and the game itself is very addictive. You get so very attatched to your soldiers that when they die, you just have to load back to before, uh it, dies, which is annoying but also gives the game more tension (or insanity) and before you know it, you've gotten so paranoid and murder anything that touches your virtual friend. Just be careful not to play too much of this or you will be flanking your friends in real life. (That is if you have anymore friends after you play this) Enjoy!
Posted 18 November, 2014.
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Showing 1-10 of 10 entries