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6
Recommended
31.4 hrs last two weeks / 112.0 hrs on record (60.2 hrs at review time)
Posted: 6 Dec, 2024 @ 11:08am
Updated: 17 Dec, 2024 @ 1:51pm

Early Access Review
I've played long enough to pass judgement , I think. Let me start by saying I do recommend playing this game. It is unlike any other ARPG I have ever played, but I do have some issues.

I'd like to start by praising the sound design for the game. Usually when playing ARPGs I like to throw on a podcast or something in the background and grind with the game on low vol or muted. This game is different... the music is exceptional, of course, but the audio design is super engaging. You will get audio cues when an enemy is going to use certain attacks, which is useful. The design of the attack sounds and everything else lends them a lot more gravity and makes spells more satisfying as well. Well done.

The gameplay is the only other aspect I'd like to touch on, as everything else seems to be up to snuff. In this game they have added a dodge rolling mechanic which has honestly changed the genre. The problem I have is that is seems they designed the entire game around this mechanic. Though there are passives and skills for defense, I would never invest in these over investing in offensive gains because, if you're not dodge rolling, you're going to get one-shot anyway. And you WILL get one-shot. A lot. Over and over. Constant vigilance is required and your thumb will never not be hovering over the space bar ready to slam it at any given moments notice. Upon reaching cruelty mode, I have died hundreds of times. Every single time it was a one-shot death due to a difficult time window on an "on-death" AOE effect. Every. Single. Time. This effect, designing your game around this dodge roll, is two-fold.

1. It means that investing in evasion, armor, energy shield, etc. is mostly useless. Most late game damage will chew through it immediately down to the brink. Any points or modifiers investing in defense would be infinitely more useful investing in offense. Kill fast and do not get hit.

2. Melee builds are in a very bad spot. For obvious reasons.

Though I like dodge rolling, I did not expect to rely on them so heavily as my only truly meaningful means of defense.

I like the end game system for mapping, however, I do think there should be one infinite use tier one keystone for maps, while higher levels and unique ones are expendable. That's my only real gripe.

Trials... good God. Please just fix this. I won't parrot what others are saying.

Item rarity/Drop rates. Could use a slight buff!

I am enjoying this game, but I do believe it needs work. That's why we're here in early access though! I look forward to seeing how this game evolves.
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