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Don't forget there is a Game Guide as well that is actually quite detailed.
http://www.grimdawn.com/game.php
If you wander into the Depraved Sanctuary, a challenge area btw, you are properly warned of the danger that lies ahead the moment you enter longer before you reach that door that slams shut. As for Hero mobs (which you are referring to as bosses) they are random and if you are playing on Veteran this gives the chance of 3 or 4 possibly spawning. There is no warning they can give as it is random... all you can do is learn the most likely areas it can happen and learn to tread a bit more carefully in the game rather than going in headfirst and blind.
I don't have a problem with losing HC characters, but the way it happens in GD is much more cheap than in certain other ARPGs.
In this game I don't feel like my characters die because I was playing poorly or focusing too little on survival stats, as much the game deciding that at this and that point in the game we're going to kill your character if you don't know ahead of time what traps we are going to spring on you or gates suddenly lock behind you, having large groups of bosses including several bosses literally all around, while saying 'ha ha, gotcha, sucker.'