28
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reviewed
0
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in account

Recent reviews by Huzaifa 120

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Showing 1-10 of 28 entries
No one has rated this review as helpful yet
11.0 hrs on record (4.9 hrs at review time)
Early Access Review
can be a bit repetitive but still fun af tho lol
Posted 25 January.
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No one has rated this review as helpful yet
19.5 hrs on record
Starting was a bit slow but late game i loved everything about it, the combat, level design, sounds etc
Posted 4 December, 2024.
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3 people found this review helpful
2 people found this review funny
1.4 hrs on record
As a long-time fan of Shroud, I was genuinely excited for Spectre Divide. Unfortunately, it’s clear that this game is just a weak attempt to profit off his involvement without offering anything fresh or exciting. What we got is essentially a watered-down Call of Duty clone, falsely marketed as a “tactical shooter.” There’s no real depth or strategy here, just the same old FPS mechanics with a different label. It feels rushed and uninspired, like they’re banking on Shroud’s fanbase to keep it afloat. Honestly, I give this game six months before the player base disappears, and I doubt Shroud will still be playing it after three. The hype won’t last, and once it fades, this game’s flaws will be even more obvious. Even for a free game, it doesn’t offer enough to make it worth your time. It’s a shame, because Shroud deserves better than this half-hearted attempt.
Posted 8 September, 2024.
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No one has rated this review as helpful yet
28.9 hrs on record (22.2 hrs at review time)
Early Access Review
Amazing game so far, didn't expect it to play everyday for few hours. Hope they add a good ranking system with some more content which can be played multiple times without feeling dull. I really wish they expand more on the guns with attachment rather then giving random guns each round.
Posted 7 August, 2024.
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No one has rated this review as helpful yet
1.1 hrs on record
game keeps crashing and gotta ruin the battlepass tooo!! L BOZOOO
Posted 11 July, 2024.
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No one has rated this review as helpful yet
183.6 hrs on record (141.7 hrs at review time)
Thank you for saving my life <3 DLC just made this game 10 times better too :D
Posted 24 June, 2024.
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No one has rated this review as helpful yet
1.8 hrs on record (0.6 hrs at review time)
someone ate my friends but worth the content tho hehe
Posted 1 April, 2024.
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1 person found this review helpful
11.5 hrs on record (0.4 hrs at review time)
Early Access Review
Nice phasmo ripofffff game lol
Posted 21 November, 2023.
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No one has rated this review as helpful yet
18.2 hrs on record (13.2 hrs at review time)
Early Access Review
Not a fan of scary games but this game is soooo goooooooood especially if u have friends hehe, a freaking circus i swear
Posted 21 November, 2023.
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2 people found this review helpful
32.0 hrs on record (22.1 hrs at review time)
Having eagerly pre-ordered Starfield with high hopes for another immersive experience akin to the brilliance of Fallout and Elder Scrolls, the reality was a stark departure from my expectations. The cities within the game appeared eerily lifeless, devoid of the vibrant atmosphere that characterized its predecessors. Traversing the planets, I was met with vast, empty spaces that failed to captivate. The lack of meaningful activities beyond resource collection left me with a sense of desolation on 99 percent of the explored planets. It felt as though the developers had opted for a quantity-over-quality approach, flooding the game with expansive landscapes but neglecting to infuse them with the rich, engaging content that makes a game truly memorable. The disappointment extended to the ship crafting mechanism, a feature I had hoped would provide depth and personalization. However, the reality was a lackluster system, offering only superficial adjustments. Acquiring a new ship felt like a futile exercise, as the differences were negligible, rendering it a mere waste of in-game resources. Base building, a feature that could have added depth to the gameplay, proved to be disappointingly limited. Even when compared to titles like Skyrim, which boasted a robust house-building system, Starfield fell short. The missed opportunity to draw inspiration from their own successful games, such as Fallout and Elder Scrolls, was evident. It left me questioning why the developers didn't reflect on their past successes and inject that same level of effort into Starfield.

In summary, Starfield, despite its promise and anticipation, fell prey to the pitfalls of prioritizing quantity over quality. The lack of life in cities, empty planets, uninspiring ship crafting, and restricted base building left me beyond disappointed. It is regrettable that the developers failed to draw from their own storied history, resulting in a game that lacked the magic and effort that made their previous titles beloved by many.


Edit: still asssss
Posted 21 October, 2023. Last edited 3 May, 2024.
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Showing 1-10 of 28 entries