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Recommended
0.0 hrs last two weeks / 9.2 hrs on record
Posted: 7 Jul, 2023 @ 4:44pm

I found the game to be enjoyable but I will admit I had higher expectations because I really enjoyed Momodora. This is a pretty common thing you'll see among the reviews, but to exclude mentioning that game anymore I still think this game is fine for a sub-10 hour experience.
For a metroidvania the experience is actually fairly linear with some secret rooms around but really it just leads to finding more coins to buy more passives/spells with. The weapons available really didn't excite me as I just stuck with the red blade that gives you a pseudo double jump. Speaking of which I actually was not able to finish the game because I ended up missing the last movement upgrade so I was at the 2nd to final room before realizing I couldn't actually reach the end lol.

I think the game has an awkward difficulty because the combat isn't crazy hard, but your HP pool really does not matter. I say this because as you progress through the game you just end up still being in the range of dying in two hits. I do not see a point in having your character level up and get antbites worth of HP if you're always playing in kill range. There's two bosses here where I found this to be annoying but one of those is post game so at least that one was understandable. However even with how fast you can die and the weird interactions with parrying bombs you are given plenty of healing to make it from save point to save point. I don't mind that part really if anything I think the game's difficulty outside of boss battles is just fine.
Overall it's easier to list any flaws I found but I still would consider it to be pretty fun, but I don't think it will make any real lasting impressions on you.
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