2 people found this review helpful
Recommended
0.0 hrs last two weeks / 113.7 hrs on record (79.4 hrs at review time)
Posted: 15 Oct, 2018 @ 6:24pm
Updated: 15 Oct, 2018 @ 10:07pm
Product received for free

Early Access Review
A friend gifted me this after he found out I bought an HTC VIVE last year to join the height of the successfully marketing meme the VRChat Knuckles "do you know the way" meme. For sure it is a good "first time VR game" for if you have friends over and you want to show them VR, or show off your sick reloading and shooting skills.

The reviewers above and below say better than I could.

If you like sandbox environments with piles and piles of "over 150" guns, shooting them at virtual robot hot dogs, stationary target challenges, doing wacky reloading like that one YouTuber, or just dual wielding machine guns with all fail Mall Ninja scopes and accessories mounted on them, you might like H3VR. I admit I'm biased + self fulfilling prophecy when I say H3VR is better than the other "VR Gun Range" offering on Steam right now.

I will add after the easily amused newbie phase was over, the M.E.A.T.S. (official dev log here)* https://www.youtube.com/watch?v=emjOiYrmy6I

...is probably one of my favorite modes so far, but specifically "Spray n' Pray" category. They recommend grabbing your favorite full auto and painting the walls with lead but a friend and I limited ourselves using semi-automatic handguns like the Beretta M9 with the M9A3 sand resistant magazine.

Of course it's not a fun full auto leisure shoot like Borderlands 2 so given the slower rate of fire we're not making it to the high score but I've yet to see another VR game that allows us to virtually practice shooting skills such as awareness, scanning, and engaging multiple targets from 360 directions, while maintaining a constant rate of fire transitioning between those multiple targets, while having to reload periodically (reloading in H3VR of course is a cake walk compared to real life), while on a timer/light stress, and even mental fitness (being overwhelmed with difficult, sometimes impossible odds but not giving up, maintaining your stance and focus, and still fighting for your life or high score), all of which could be skills that carry over in shooting real guns, maybe hunting, competition/sport, or personal self defense. Of course there's limitations: VIVE wands, though adequate, don't draw, holster, weigh or feel exactly like a S&W M&P 9c 1.0, don't recoil or reload like one either, and you're certainly not paying ~$0.25 CPR for CBC brand 9MM rounds, but for working on some principles you can get pretty close

Who would have known for practicing gun, a VR place to train was hiding in a meme game with a goofy name.

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If I was required to have a compliant, a neutral one is the track pad on my right hand controller (I'm right handed) is wearing out and starting to lose functionality on the left side and now I have to violate the joke HTC warranty by disassembling it because I was reloading guns in this game so much trying to be Jerry Miculek because the game is too fun. Curse you RUST LTD. for making what is now my most played VR game on HTC VIVE and causing me to actually use my controller until the track pad wears down to a well documented VIVE issue.

Another neutral compliant could be lack of multiplayer. This sandbox game is already a social experience when friends are over so I'm sure naturally few would oppose being able share that experience in MP. I lack any Unity net code programming knowledge so I can't attempt to comprehend the difficulties of trying to make it MP every time someone on the Steam discussion board says "Anton pls" (Anton is a dev)

Also neutral compliant is having played for a bit I realized how small my room is for VR because man I wish I could even get close to the 15 ft x 15 ft "maximum" play space size, you could probably clear an the entire floor of the house breaching target course without teleporting


edit: fixed the vid link
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